Jul 6, 2019
4
1
I'm revisiting old clips from 6 and it's so depressing to think this was my favorite series. I actually thought 5 was a fine game, despite the majorly flawed story, but 6 just has nothing, dude.

Even though 7 looked like it was going to be boneless P.T., it really upped the ante on the visceral horror experience. It's nice to actually be scared again while playing these games.
 

chris119

Star
Aug 20, 2000
16,700
1,634
Michigan
Yup.

RE7 saved the franchise. Apparently RE7 was originally supposed to be more of the same, but it wasn't really working (which isn't a shocker since RE6 didn't work on any level) and Jun Takeuchi (the director of RE5) suggested they make RE7 a horror game and the dev team promptly abandoned what they were working on and started over.
 

Sizzlemaster

Almost Not a Noob
Nov 11, 2018
2,104
445
Yup.

RE7 saved the franchise. Apparently RE7 was originally supposed to be more of the same, but it wasn't really working (which isn't a shocker since RE6 didn't work on any level) and Jun Takeuchi (the director of RE5) suggested they make RE7 a horror game and the dev team promptly abandoned what they were working on and started over.

Playing RE7 felt like I was playing a resident evil game for the first time again it's a good thing
 
Jul 6, 2019
4
1
Yup.

RE7 saved the franchise. Apparently RE7 was originally supposed to be more of the same, but it wasn't really working (which isn't a shocker since RE6 didn't work on any level) and Jun Takeuchi (the director of RE5) suggested they make RE7 a horror game and the dev team promptly abandoned what they were working on and started over.
Really? I would have no idea it was the same two directors. It sucks that RE5 was so average and it took this long for everything to culminate into magic, but it seems like it was worth the wait.

It feels like there was a major drought in horror in the early 2010s. I might be biased because I spent a lot of that time watching YouTubers play bad indie horror, but it seemed like things weren't popping again until very recently. I guess we needed these newer systems to get people's juices flowing. If you're interested, I give Resident Evil 7 and the 2 remake a ton of love in an article I've written about some of my favorite games from the past decade:

https://www.gamersdecide.com/articles/best-survival-horror-games
 

chris119

Star
Aug 20, 2000
16,700
1,634
Michigan
Yup.

RE7 saved the franchise. Apparently RE7 was originally supposed to be more of the same, but it wasn't really working (which isn't a shocker since RE6 didn't work on any level) and Jun Takeuchi (the director of RE5) suggested they make RE7 a horror game and the dev team promptly abandoned what they were working on and started over.
Really? I would have no idea it was the same two directors. It sucks that RE5 was so average and it took this long for everything to culminate into magic, but it seems like it was worth the wait.

It feels like there was a major drought in horror in the early 2010s. I might be biased because I spent a lot of that time watching YouTubers play bad indie horror, but it seemed like things weren't popping again until very recently. I guess we needed these newer systems to get people's juices flowing. If you're interested, I give Resident Evil 7 and the 2 remake a ton of love in an article I've written about some of my favorite games from the past decade:

https://www.gamersdecide.com/articles/best-survival-horror-games

Horror games temporarily died in the mid-2000's when RE4 came out and switched the series over to a third person shooter formula. It was really successful with nonfans and younger gamers who had only experienced REmake or RE Zero (basically Nintendo fans, as the game very much felt like a Nintendo-developed action game than a Resident Evil game), thus more horror games switched over to TPS to compete, save for a few like Silent Hill which mostly resisted and stuck to being a horror franchise. It wasn't until Amnesia came out that horror games started becoming popular again, largely thanks to YouTube and people's playthroughs/reaction videos. That, combined with the declining popularity of Resident Evil (you know you are in trouble when a middling handheld spinoff is more well regarded than a mainline entry) and it was inevitable that they'd go back to horror. Having said that, I was still surprised that their return to horror was a mainline entry and not a spinoff.
 

Neko_roar

I'm the menu sound you hear in RE2/CV
Oct 19, 2008
4,538
1,287
I still feel like Resident Evil should have taken the same anthology approach Silent Hill did years ago, in order to be able to tell a fresh story and make new enemies without the need of changing the tone to action. Only adding sprinkles of connections here and there, which is exactly what RE7 did, and it worked fantastically.

I think the first person view is a good compromise to keep some action elements, but retain the horror and intensity that would have been lost otherwise.

Which btw, playing it in VR is an entirely different experience. The game is far more detailed than I had thought until playing it that way. I just couldn't play it all the way through since VR makes me dizzy as hell, but you get a sense of just how detailed things are, and everything is scaled so perfectly.

I wouldn't say Capcom saved Resident Evil here...they responsibly revived it. Making the decision to remake 2 and 3 was where they truly started saving it...I'm hoping RE8 is a godsend of triple A Horror.

That said, I no longer despise RE5 as much, and have actually found myself disliking RE4 less on a replay, not by much mind you, and more likely just because I played it so many times...I wish the village in RE4 had taken majority of the game, and the castle hadn't ever been part of it. The island at least had a lab and regenerators, despite going balls to the wall whacky with army men. It's always a chore to get through the castle, and takes up so much time, and doesn't really get spooky again until Verdugo and U3 or whatever his name was.

As for RE5, playing it with a friend for the first time in a true co op mode, without the stupid AI has really upped my opinion of that game. Yeah, it's less horror than RE4, but its gameplay is more fluid, where I can quickly shortcut to weapons, not having to pause and take the immersion away.

And yeah, I like the story so much better over RE4 now, mostly because of how campy they made RE4's story...I still feel RE5 copied and pasted too much from RE4, particularly boss fights.

Also, there are no regenerator or invisible bug equivalents, but they do make up for it by using the Lickers, which is one of the best sections of the game when you have to separate from your partner on a platform to go and push a box while they slowly approach you.

Doing that section, with a real friend is more satisfying too. Especially when they don't like horror...haha.

Not sure where I was going with that, but I enjoy every entry for what it is, rather than as a whole. Which, had RE just been an anthology, I don't think anyone would have hated Capcom for dropping the Raccoon City and Umbrella storyline as much but that's just my opinion.

Horror games work best when things are unknown, and continuing enemies and storylines from previous titles naturally diminishes the potential of horror.