LisaB1138
Older than most, smarter than the average bear
- Apr 23, 2004
- 4,657
- 40
First the good things:
1. Lara is very well animated and responsive. I felt like I had her under control pretty much the whole time.
2. There is a lot of exploration in the game. Unlike CD's other Tomb Raiders, for the most part if you see it, you can get to it. There are exceptions, but there's quite a lot to explore. Plus you get to see some areas during day and night, which makes it nice.
3. Equipment. There's lots of good equipment to use, and as you acquire it, you gain access to new abilities and areas.
The things I didn't like:
1. After a while it feels repetitive, sort of Last Revelation-esque. You've got your two types of scenery: crumbling Japanese wood and Mad Max shanty style. Even the "tombs" are nothing but storage areas full of corrugated steel. However, despite the fact these two traditions seem at odds, both decorators had a mad love for human remains. It tries very hard to creep you out, but never really succeeds.
2. All the scripted moments. Another downhill slide with button prompts? *yawn* There must have been four at least.
3. The upgrade system. I've always wanted an upgradable Lara, but this is waaaaay too complicated. Can't we just have shotgun level 1, 2, and 3? Do I really need a smorgasbord of upgrades that have as many layers as a redwood tree trunk? It was very overdone, from the graphics to the cute little names.
4. Objectives. Do I really need to be given an objective? "Head to the Such and Such". Thanks. Never would have figured that out without you.
5. The puzzles. Like the areas, they started to feel very repetitive.
6. I didn't need actors reading the diaries and writings. Like so much else in the game, CD assumes I have no imagination and need everything done for me.
Things I hated:
1. Lara. I hated her voice actress for one. Everything she said sounded adolescent. There are no traits recognizable from any other incarnation of Lara. There is no sense of humor. She whines. She's needy. She's insecure (she must pep talk herself constantly or be pep talked by everyone else.) She is also prone to saying really, really stupid things when she's alone, either stating the blatantly obvious ("this must have been a place of worship") to just stupid. "I hate tombs." Really? Maybe the time to discover this was before you became an archeologist. Surely at some point in your education you realized there'd be tombs involved? What an atrociously stupid thing to say. Which bring me to----
2. The writing. This is so poorly written. No one acts like a person. The first thing out of anyone else's mouth after escaping a den of death would be to tell other people. "Guys, I need to tell you we're not alone here." Lara says nothing. She doesn't try to get Sam alone when she finds her with Mathias. There's no "Sam can you help me check this wound on my bum behind this tree?" Just lets the suspicious guy make off with Sam. And this is consistent throughout the game. They're talking about fixing the boat, and Lara says, "We can't leave." Which Computer Geek Guy takes to be negative attitude. "Aw Lara, don't talk like that," and she says (whines), "you don't understand!" At which point I screamed, "Because you never told them what the **** was going on!" And she still didn't. *facepalm*
Then later, after she tells everyone "I vant to be alone" by Roth's pyre, I just know we're going to get a monologue. Then it fades to black, and inwardly, I'm proud of CD for this little bit of self-control. Then the scene comes back and we get the self-doubting moment I was dreading complete with Roth's voice from beyond the grave.
Then she has the revelation that Himiko and storms keep people from leaving the island, and I'm like, "you JUST figured that out? Weren't you paying attention to Matthias's little speech during the sacrifice? Really, you've been everywhere I've been and you JUST had that revelation? "
From Lara's character to general dialog and character behavior, there's nothing natural.
3. The combat. I don't play shooters as a rule, but I did enjoy The Last of Us because stealth was a real option. I usually had choices in how to play an area. Not here. I can remember one area where I was able to stealth kill most of the guys with the bow (night at the hunting camp). Other than than it would be ones or two then the hive was on you. Literally ON YOU. They always knew where you were. 100 yards away in darkness--they've got you. Enemies also vanished and reappeared depending on how the developers wanted you to play. I like sniping, so in Shantytown (very complex area with lots of hiding places) I ran to the other end, took up my spot and waited. Nothing. The enemies had vanished. They weren't looking for me, they weren't talking, they were gone. So had to make my way back until I "tripped" them, then they magically appeared all over me. It's really cheap how the enemies just appear all over you despite being non-existent until you trip their switch. This happened again when I tried to get to the second level so I could board the tram car. I could wander around in plain sight, no guys, touch that ledge, they magically appear and are shooting at me. Drop back down. They're gone. I could wander around in plain sight in complete safety, but try to climb that ledge, they'd be back.
I also just thought the waves of enemies was stupid. How many guys are on this island? How many crates of automatic weapons ammo could have washed up?
4. The Tombs. Let's call them puzzle rooms, shall we? That's all they were. They had no atmosphere. None were undiscovered, hence the redecoration with sheet metal.
This game plays and feels so different from the original game, it's tragic. I'm not saying anyone is wrong for enjoying it. I simply think a franchise should mean something. If you put the name on the box, I'm allowed to have some reasonable expectations regarding gameplay. If I buy a Coke and get Dr. Pepper in my bottle, I have a right to be upset.
1. Lara is very well animated and responsive. I felt like I had her under control pretty much the whole time.
2. There is a lot of exploration in the game. Unlike CD's other Tomb Raiders, for the most part if you see it, you can get to it. There are exceptions, but there's quite a lot to explore. Plus you get to see some areas during day and night, which makes it nice.
3. Equipment. There's lots of good equipment to use, and as you acquire it, you gain access to new abilities and areas.
The things I didn't like:
1. After a while it feels repetitive, sort of Last Revelation-esque. You've got your two types of scenery: crumbling Japanese wood and Mad Max shanty style. Even the "tombs" are nothing but storage areas full of corrugated steel. However, despite the fact these two traditions seem at odds, both decorators had a mad love for human remains. It tries very hard to creep you out, but never really succeeds.
2. All the scripted moments. Another downhill slide with button prompts? *yawn* There must have been four at least.
3. The upgrade system. I've always wanted an upgradable Lara, but this is waaaaay too complicated. Can't we just have shotgun level 1, 2, and 3? Do I really need a smorgasbord of upgrades that have as many layers as a redwood tree trunk? It was very overdone, from the graphics to the cute little names.
4. Objectives. Do I really need to be given an objective? "Head to the Such and Such". Thanks. Never would have figured that out without you.
5. The puzzles. Like the areas, they started to feel very repetitive.
6. I didn't need actors reading the diaries and writings. Like so much else in the game, CD assumes I have no imagination and need everything done for me.
Things I hated:
1. Lara. I hated her voice actress for one. Everything she said sounded adolescent. There are no traits recognizable from any other incarnation of Lara. There is no sense of humor. She whines. She's needy. She's insecure (she must pep talk herself constantly or be pep talked by everyone else.) She is also prone to saying really, really stupid things when she's alone, either stating the blatantly obvious ("this must have been a place of worship") to just stupid. "I hate tombs." Really? Maybe the time to discover this was before you became an archeologist. Surely at some point in your education you realized there'd be tombs involved? What an atrociously stupid thing to say. Which bring me to----
2. The writing. This is so poorly written. No one acts like a person. The first thing out of anyone else's mouth after escaping a den of death would be to tell other people. "Guys, I need to tell you we're not alone here." Lara says nothing. She doesn't try to get Sam alone when she finds her with Mathias. There's no "Sam can you help me check this wound on my bum behind this tree?" Just lets the suspicious guy make off with Sam. And this is consistent throughout the game. They're talking about fixing the boat, and Lara says, "We can't leave." Which Computer Geek Guy takes to be negative attitude. "Aw Lara, don't talk like that," and she says (whines), "you don't understand!" At which point I screamed, "Because you never told them what the **** was going on!" And she still didn't. *facepalm*
Then later, after she tells everyone "I vant to be alone" by Roth's pyre, I just know we're going to get a monologue. Then it fades to black, and inwardly, I'm proud of CD for this little bit of self-control. Then the scene comes back and we get the self-doubting moment I was dreading complete with Roth's voice from beyond the grave.
![clown.gif](/proxy.php?image=http%3A%2F%2Fwww.tombraiderforums.com%2Fimages%2Fsmilies%2Fclown.gif&hash=8dce19f0fefbe378b2e893001ac0c516)
From Lara's character to general dialog and character behavior, there's nothing natural.
3. The combat. I don't play shooters as a rule, but I did enjoy The Last of Us because stealth was a real option. I usually had choices in how to play an area. Not here. I can remember one area where I was able to stealth kill most of the guys with the bow (night at the hunting camp). Other than than it would be ones or two then the hive was on you. Literally ON YOU. They always knew where you were. 100 yards away in darkness--they've got you. Enemies also vanished and reappeared depending on how the developers wanted you to play. I like sniping, so in Shantytown (very complex area with lots of hiding places) I ran to the other end, took up my spot and waited. Nothing. The enemies had vanished. They weren't looking for me, they weren't talking, they were gone. So had to make my way back until I "tripped" them, then they magically appeared all over me. It's really cheap how the enemies just appear all over you despite being non-existent until you trip their switch. This happened again when I tried to get to the second level so I could board the tram car. I could wander around in plain sight, no guys, touch that ledge, they magically appear and are shooting at me. Drop back down. They're gone. I could wander around in plain sight in complete safety, but try to climb that ledge, they'd be back.
I also just thought the waves of enemies was stupid. How many guys are on this island? How many crates of automatic weapons ammo could have washed up?
4. The Tombs. Let's call them puzzle rooms, shall we? That's all they were. They had no atmosphere. None were undiscovered, hence the redecoration with sheet metal.
This game plays and feels so different from the original game, it's tragic. I'm not saying anyone is wrong for enjoying it. I simply think a franchise should mean something. If you put the name on the box, I'm allowed to have some reasonable expectations regarding gameplay. If I buy a Coke and get Dr. Pepper in my bottle, I have a right to be upset.