NGE_Fan
Noob
- Jun 17, 2019
- 6
- 1
Yusuke Nakano's artstyle I have no issue with really. If only the game actually LOOKED like it in the way his art was previously translated to 3D in Twilight Princess or Ocarina of Time.
That attention to detail and animelike art was translated into realistically rendered non-toon shaded baked lighting in the aforementioned games. In Skyward Sword that all changed when they went for that ugly mismatch between his realistic art and the heavy garish cel shading method they went for in that game. But at the very least SS had HIGH MODEL DETAIL. Now blame it on the open world BS game design, but BotW's models are all equally ugly as shit with a decidedly lower poly count compared to even SS let alone that high quality Wii U tech demo for Twilight Princess which is what BotW COULD have resembled in realism.
The Legend of Zelda was once a series that strived for groundbreaking visuals mixed with a charming Japanese anime style. It was like a gameified Berserk or Slayers from the 90s. Today Zelda games visually represent the ugliest cel shading methods perpetuated in the industry with disgusting crushed black levels, generic environments, and the lowest poly count per model the series has seen yet.
Why in the hell would Final Fantasy VII Remake be capable of beating modern Zelda graphics when back in the day OoT stomped FFVII in pushing the boundaries of gaming visuals? And you just know TP, if not held back by the GameCube, was aiming for a similarly gorgeous realistic style that actually pushed the tech forward. Anyways what are your thoughts?
That attention to detail and animelike art was translated into realistically rendered non-toon shaded baked lighting in the aforementioned games. In Skyward Sword that all changed when they went for that ugly mismatch between his realistic art and the heavy garish cel shading method they went for in that game. But at the very least SS had HIGH MODEL DETAIL. Now blame it on the open world BS game design, but BotW's models are all equally ugly as shit with a decidedly lower poly count compared to even SS let alone that high quality Wii U tech demo for Twilight Princess which is what BotW COULD have resembled in realism.
The Legend of Zelda was once a series that strived for groundbreaking visuals mixed with a charming Japanese anime style. It was like a gameified Berserk or Slayers from the 90s. Today Zelda games visually represent the ugliest cel shading methods perpetuated in the industry with disgusting crushed black levels, generic environments, and the lowest poly count per model the series has seen yet.
Why in the hell would Final Fantasy VII Remake be capable of beating modern Zelda graphics when back in the day OoT stomped FFVII in pushing the boundaries of gaming visuals? And you just know TP, if not held back by the GameCube, was aiming for a similarly gorgeous realistic style that actually pushed the tech forward. Anyways what are your thoughts?