So this was a very weird game and I like weird for the most part. There is a fine line that developers have to ride in order to make a weird game enjoyable. Kentucky Route Zero is not that game. It puts the petal to the weird metal and never looks back. I loved the art direction of the game, the minimal approach to the graphics was quiet charming. The mystery of the game (the parts that I understood) were engaging. The problem is with the games pacing, some scenes go on way, way, wayyyyyyyy too long causing boredom to set in. This is coming from someone that reads very dry books like guns, germs and steel and if you bore me something is wrong.
In addition to the pacing another problem is with the decision making in the game. There are a plethora of choices but I didn't feel any weight of my decisions in the game... and maybe that is the joke of it that none of it mattered. There was nothing in the choices that made me say "Oh I am going to have to replay this again and make a difference choice next time". There was too many choices in that everything just started blending together and it all started to feel weightless.
Although this is all complaining from me there actually is a lot of gold in KRZ and I am glad I played and saw... an ending... I am not sure if there are multiple endings. This game to me seems built on solely weird and quirky and the people who made did put a lot of work into the game and it is appreciated. So I recommend KRZ to those like me that like the weird and mystery that goes along with it but be warned, it is a long road and sometimes that road gets very boring.
Played on - Xbox Series X
Playthrough number - 2
Difficulty - Nightmare
Playtime 18 hours
Non Spoiler
The Matrix meets Resident Evil
I like the original Evil Within, despite its flaws it was a good entry into the survival horror genre. The biggest problem is the beginning of the game which had a large non liner level design. It lead you to believe that whole game was going to be that way, however later the game turns more into a straightforward affair and to be honest it was kind of confusing playing it for the first time. Did the developers want a more open level design and then decide that they would switch over because they didn’t feel it worked? I don’t know if my theory is correct but Evil Within 2 ( EW2 ) pulled off what I think they were going for in the first one. Non linear levels mixed with linear levels and it works beautifully.
EW2 is a very underrated game and I would hope that more people look into playing it as well as the first one. The action is good, every enemy encounter is intense with you being able to approach combat in different ways. Want to go stealth? Do it! Want to go in guns blazing? Have at it! Want to set up traps and lure enemies into them? You got it! With a large skill tree for both you and your weapons the game makes it worth your while to explore to get the resources needed to upgrade.
The only things holding EW2 from being a perfect 10 would be the bizarre difficulty spikes that can occur with various sections of the game. If you haven’t set your skills for a certain part of the game that requires said certain skills you will be way underpowered and will find yourself repeating one section of the game over and over again causing your anger to boil over. Although the graphics are very good, especially with the Xbox series X upgrades, character animation can be very puppet-like when interacting in non cutscenes dialogue, it can be very distracting. In addition voice acting can ham fisted as well breaking the seriousness of t
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