As far as what's most important when it comes to gameplay, Fares believes it's more vital to ensure that what the player is doing fits the context of what's happening on-screen than simply making it fun to play. "I rarely ask, 'Is this fun?' It's more like I ask, 'Does this gameplay fit this scene?'" he explained.For our thoughts on Brothers: A Tale of Two Sons, which uses gameplay in a unique and powerful way, check out IGN's review. While you're at it, read our review of A Way Out to find out why Fares' latest game is a "memorable, variety-packed cinematic adventure," and be sure to check out this month's full episode of IGN Unfiltered for Fares' thoughts on why Roger Ebert is "absolutely wrong" about games not being art.
As far as what's most important when it comes to gameplay, Fares believes it's more vital to ensure that what the player is doing fits the context of what's happening on-screen than simply making it fun to play. "I rarely ask, 'Is this fun?' It's more like I ask, 'Does this gameplay fit this scene?'" he explained.For our thoughts on Brothers: A Tale of Two Sons, which uses gameplay in a unique and powerful way, check out IGN's review. While you're at it, read our review of A Way Out to find out why Fares' latest game is a "memorable, variety-packed cinematic adventure," and be sure to check out this month's full episode of IGN Unfiltered for Fares' thoughts on why Roger Ebert is "absolutely wrong" about games not being art.