Neo_unknown (unknownasj@yahoo.com) Dragonball Z Budokai Tenkaichi Character Stats and Move Set FAQ November 3, 2005 Introduction ----------------- This is list of all the characters Evolution Z stats and Move sets. Each profile has all the specific stats for every transformation. This will also help you to find ways of customizing your character to the best of your ability. Describing the use of their stats ----------------------------------------------- Starting Health - This is the amount of health or hit points this character has at their base level. The more health the character has, the more damage they can sustain during battle before becoming knocked out. This is related to the "Health" character stat and increases with it. Starting Ki - This is the amount of ki or energy this character has at their base level. The more ki the character has, the more ki based attacks and moves they can perform before having to recharge by powering up. Again this is related to the "Ki" character stat and can be increased with Z items. Health - This is the stat that represents amount of health. Increase it to affect your base health level. Ki - Again this represents amount of ki. Increase it to affect your base ki level. Attack - This affects how much damage your physical attacks do to your opponent. Increase this to make your physical combos and strikes stronger. Defense - This alters how much damage you take from all attacks. Increase this to improve your resistance to physical and ki based attacks. Speed - This affects how quickly your character can move, dodge or react in battle. Increasing this makes your faster in almost all respects. Favorite Technique - This stat affects how effective your character specific "Favourite" moves are. Increasing those moves will make them better at what they are supposed to do. Like for a Favorite move that increases your stats in battle for a limited time, increasing this stat should make the stat increases greater and more beneficial. Finishing Move - This stat determines how strong your two Finishing Move attacks are. Increasing this will make them do more deadly damage. Super Finishing Move - This stat determines how powerful your only and character specific Super Finishing Move is. Increasing this will make this move do incredible damage to your opponent. The Characters -------------------------------------- Goku -------- Normal/Base form Starting Health - 39,600 Starting Ki - 44,000 Health - 2 Speed - 3 Ki - 3 Favorite Technique - 3 Attack - 3 Finishing Move - 3 Defense - 2 Super Finishing Move - 3 L2+CIRCLE -- Solar Flare (uses 2 balls) L2+UP+TRIANGLE -- Kaio-Ken (uses 3 balls) L2+TRIANGLE -- Kamehameha (uses 33000 ki) L2+UP+TRIANGLE -- Kaio-Ken Attack (uses 33000 ki) L2+DOWN+TRIANGLE -- Spirit Bomb (uses 100000 ki) Goku has one of the most powerful attacks in the game....The Spirit Bomb. Also his Kaio-Ken Transformation greatly increases his stats, and you can only use the Kaio-Ken attack when transformed. Super Saiyan Starting Health - 44,880 Starting Ki - 33,000 Health - 3 Speed - 3 Ki - 2 Favorite Technique - 1 Attack - 3 Finishing Move - 3 Defense - 2 Super Finishing Move - 1 L2+CIRCLE -- Afterimage (uses 2 balls) L2+UP+CIRCLE -- Full Power Charge (uses 1 ball) L2+TRIANGLE -- Super Kamehameha (uses 43000 ki) L2+UP+TRIANGLE -- High Power Rush (uses 42000 ki) L2+DOWN+TRIANGLE -- Instantaneous Transmission Kamehameha (uses 91000 ki) Besides having an upgraded Kamehameha, he can also dish out a few quick moves to dominate your opponent. Super Saiyan 2 Starting Health - 46,080 Starting Ki - 20,000 Health - 3 Speed - 3 Ki - 1 Favorite Technique - 1 Attack - 3 Finishing Move - 3 Defense - 3 Super Finishing Move - 1 L2+CIRCLE -- Instantaneous Transmission (uses 2 balls) L2+UP+TRIANGLE -- Explosive Wave (uses 1 ball) L2+TRIANGLE -- Full Power Energy Blast Volley (uses 35000 ki) L2+UP+TRIANGLE -- High Power Rush (uses 42000 ki) L2+DOWN+TRIANGLE -- Super Kamehameha (uses 91000 ki) The Instantaneous Transmission technique makes for easy dodging no matter where you are on the stage. The tip here to effectively use him is to wait till your three balls are filled up then charge your ki to the Max. Once you have Max Power while your opponent blasts away at you quickly use the Instantaneous Transmission to teleport behind your opponent then unleash the Super Kamehameha very close to him. Super Saiyan 3 Starting Health - 43,890 Starting Ki - 18,000 Health - 2 Speed - 4 Ki - 1 Favorite Technique - 1 Attack - 4 Finishing Move - 4 Defense - 2 Super Finishing Move - 5 L2+CIRCLE -- Instantaneous Transmission (uses 2 balls) L2+UP+CIRCLE -- Power Up to the Very Limit (uses 3 balls) L2+TRIANGLE -- Full Power Energy Blast Volley (uses 36000 ki) L2+UP+TRIANGLE -- Super Explosive Wave (uses 42000 ki) L2+DOWN+TRIANGLE -- Super Kamehameha (uses 95000 ki) Just like Super Saiyan 2 Goku, you can use the same manuever either Teleport behind your opponent and unleash the Super Explosive Wave or the Super Kamehameha. Super Saiyan 4 Starting Health - 52,500 Starting Ki - 25,000 Health - 4 Speed - 3 Ki - 3 Favorite Technique- 4 Attack - 4 Finishing Move - 5 Defense - 2 Super Finishing Move - 1 L2+CIRCLE -- Instantaneous Transmission (uses 2 balls) L2+UP+CIRCLE -- Power Up to the Very Limit (uses 3 balls) L2+TRIANGLE -- Full Power Energy Blast Volley (uses 37000 ki) L2+UP+TRIANGLE -- Super Explosive Wave (uses 43000 ki) L2+DOWN+TRIANGLE -- 10X Kamehameha (uses 91000 ki) Most useful than Goku's other 2 forms, though be careful he has a short amount of ki usage and can run out of it pretty quick. Vegeta ----------- Normal/Base form Starting Health - 39,050 Starting Ki - 38,000 Health - 2 Speed - 3 Ki - 2 Favorite Technique - 2 Attack - 3 Finishing Move - 4 Defense - 1 Super Finishing Move - 2 L2+CIRCLE -- Explosive Wave (uses 1 ball) L2+UP+CIRCLE -- Full Power (uses 3 balls) L2+TRIANGLE -- Galick Gun (uses 37000 ki) L2+UP+TRIANGLE -- Full Power Energy Blast Volley (uses 36000 ki) L2+DOWN+TRIANGLE -- Super Explosive Wave (uses 50000 ki) Quick, and has a strong final attack. Super Saiyan Starting Health - 39,875 Starting Ki - 35,000 Health - 2 Speed - 3 Ki - 2 Favorite Technique - 3 Attack - 3 Finishing Move - 5 Defense - 1 Super Finishing Move - 3 L2+CIRCLE -- Explosive Wave (uses 1 ball) L2+UP+CIRCLE -- Finish Sign (uses 1 ball) L2+TRIANGLE -- Full Power Energy Wave (uses 38000 ki) L2+UP+TRIANGLE -- High Speed Rush (uses 35000 ki) L2+DOWN+TRIANGLE -- Big Bang Attack (uses 93000 ki) Same as Vegeta Ultra Super Saiyan Super Vegeta Starting Health - 41,140 Starting Ki - 33,000 Health - 2 Speed - 3 Ki - 2 Favorite Technique- 5 Attack - 4 Finishing Move - 4 Defense - 2 Super Finishing Move - 1 L2+CIRCLE -- Explosive Wave (uses 1 ball) L2+UP+CIRCLE -- Full Power Charge (uses 1 ball) L2+TRIANGLE -- Big Bang Attack (uses 43000 ki) L2+UP+TRIANGLE -- High Power Rush (uses 43000 ki) L2+DOWN+TRIANGLE -- Final Flash (uses 100000 ki) Nice ki attacks, in damage terms but he's a bit slow but has emmense strength Majin Vegeta Starting Health - 64,050 Starting Ki - 30,000 Health - 5 Speed - 3 Ki - 1 Favorite Technique - 4 Attack - 3 Finishing Move - 5 Defense - 1 Super Finishing Move - 7 L2+CIRCLE -- Explosive Wave (uses 1 ball) L2+UP+CIRCLE -- Hi-Tension (uses 1 ball) L2+TRIANGLE -- Big Bang Attack (uses 44000 ki) L2+UP+TRIANGLE -- Final Flash (uses 95000 ki) L2+DOWN+TRIANGLE -- Final Explosion (uses 0 ki) All his ki attacks are really good, and his final attack (despite killing him in the process) is good for an instant kill near the end of your current battle. Super Saiyan 2 Starting Health - 45,050 Starting Ki - 28,000 Health - 3 Speed - 3 Ki - 2 Favorite Technique - 3 Attack - 3 Finishing Move - 4 Defense - 1 Super Finishing Move - 4 L2+CIRCLE -- Explosive Wave (uses 1 ball) L2+UP+CIRCLE -- Full Power (uses 3 balls) L2+TRIANGLE -- Galick Gun (uses 37000 ki) L2+UP+TRIANGLE -- Big Bang Attack (uses 43000 ki) L2+DOWN+TRIANGLE -- Final Flash (uses 100000 ki) Quick and with even stronger ki attacks plus he's the only character that can recharge ki the fastest. Very reliable Ki attacker. Super Saiyan 4 Starting Health - 44,400 Starting Ki - 24,000 Health - 3 Speed - 4 Ki - 3 Favorite Techniques - 4 Attack - 3 Finishing Move - 5 Defense - 2 Super Finishing Move - 5 L2+CIRCLE -- Explosive Wave (uses 1 ball) L2+UP+CIRCLE -- Full Power Charge (uses 1 balls) L2+TRIANGLE -- Big Bang Attack (uses 44000 ki) L2+UP+TRIANGLE -- High Power Rush (uses 44000 ki) L2+DOWN+TRIANGLE -- Final Flash (uses 100000 ki) Quick, strong, can push the enemy easily and has strong ki attacks. Piccolo ----------- Starting Health - 38,500 Starting Ki - 43,000 Health - 2 Speed - 3 Ki - 2 Favorite Technique - 1 Attack - 3 Finishing Move - 1 Defense - 2 Super Finishing Move - 1 L2+CIRCLE -- Kaikosen (uses 2 balls) L2+UP+CIRCLE -- Full Power (uses 3 balls) L2+TRIANGLE -- Special Beam Cannon (uses 66000 ki) L2+UP+TRIANGLE -- Destructive Wave (uses 31000 ki) L2+DOWN+TRIANGLE -- Hellzone Grenade (uses 91000 ki) I love playing as Piccolo alot. Here's why...His Special Beam Cannon is quite good, but he is also quite fast and as far as I know Hellzone Grenade is one of the most difficult attacks to avoid. To catch your opponents easily is to throw a few regular ki blasts and then use the Hellzone Grenade/Scatter Shot. Krillin --------- Starting Health - 37,400 Starting Ki - 38,000 Health - 2 Speed - 3 Ki - 2 Favorite Technique - 3 Attack - 2 Finishing Move - 3 Defense - 1 Super Finishing Move - 3 L2+CIRCLE -- Solar Flare (uses 2 balls) L2+UP+CIRCLE -- Afterimage (uses 2 balls) L2+TRIANGLE -- Kamehameha (uses 33000 ki) L2+UP+TRIANGLE -- Full Power Energy Blast Volley (uses 35000 ki) L2+DOWN+TRIANGLE -- Destructo Disc (uses 50000 ki) He is quick and his charged ki attack is a small Destructo Disc, making it impossible for the enemy to deflect it. Either dodge it or take the hit. Yamcha ------------ Starting Health - 38,390 Starting Ki - 30,000 Health - 2 Speed - 3 Ki - 1 Favorite Technique - 1 Attack - 2 Finishing Move - 1 Defense - 1 Super Finishing Move - 1 L2+CIRCLE -- Full Power Charge (uses 1 ball) L2+UP+CIRCLE -- Afterimage (uses 2 balls) L2+TRIANGLE -- Kamehameha (uses 31000 ki) L2+UP+TRIANGLE -- Wolf Fang Fist (uses 31000 ki) L2+DOWN+TRIANGLE -- Spirit Ball (uses 50000 ki) Quick and steady but with his Spirit Ball Attack he's almost hard to beat when you can barely dodge it. Tien ------ Starting Health - 42,000 Starting Ki - 33,000 Health - 3 Speed - 2 Ki - 2 Favorite Technique - 3 Attack - 3 Finishing Move - 3 Defense - 2 Super Finishing Move - 2 L2+CIRCLE -- Solar Flare (uses 2 balls) L2+UP+CIRCLE -- Afterimage (uses 2 balls) L2+TRIANGLE -- Dodonpa (uses 33000 ki) L2+UP+TRIANGLE -- Ki Blast Cannon (uses 42000 ki) L2+DOWN+TRIANGLE -- Neo Tri-Beam (uses 50000 ki) Quick physical attacker, plus a good final special attack. Chiatozu ------------- Starting Health - 33,400 Starting Ki - 30,000 Health - 1 Speed - 5 Ki - 1 Favorite Technique - 3 Attack - 1 Finishing Move - 1 Defense - 1 Super Finishing Move - 7 L2+CIRCLE -- Telekinesis (uses 2 balls) L2+UP+CIRCLE -- Full Power Charge (uses 1 ball) L2+TRIANGLE -- Dodonpa (uses 31000 ki) L2+UP+TRIANGLE -- Psychic Rock Throw (uses 40000 ki) L2+DOWN+TRIANGLE -- Farewell, Mr. Tien (uses 0 ki) His telekinesis can paralyze the enemy for a while plus hi final attack uses no ki, so after you recover a bit from the attack if your opponent isn't done yet, you have the chance to finish him off quickly. Kid Gohan --------------- Starting Health - 32,000 Starting Ki - 33,000 Health - 1 Speed - 3 Ki - 2 Favorite Technique - 1 Attack - 2 Finishing Move - 1 Defense - 1 Super Finishing Move - 3 L2+CIRCLE -- Full Power Charge (uses 1 ball) L2+UP+CIRCLE -- Explosive Wave (uses 1 ball) L2+TRIANGLE -- Full Power Energy Ball (uses 40000 ki) L2+UP+TRIANGLE -- High Speed Rush (uses 31000 ki) L2+DOWN+TRIANGLE -- Masenko (uses 50000 ki) His speed is tops when it comes to battling opponents. Teen Gohan ----------------- Normal/Base form Starting Health - 36,300 Starting Ki - 38,000 Health - 2 Speed - 3 Ki - 2 Favorite Technique - 1 Attack - 2 Finishing Move - 2 Defense - 1 Super Finishing Move - 1 L2+CIRCLE -- Full Power Charge (uses 1 ball) L2+UP+CIRCLE -- Explosive Wave (uses 1 balls) L2+TRIANGLE -- Full Power Energy Blast Volley (uses 34000 ki) L2+UP+TRIANGLE -- Masenko (uses 37000 ki) L2+DOWN+TRIANGLE -- Super Kamehameha (uses 91000 ki) He's fast with melee attacks and his Final Attack is strong. Super Saiyan Starting Health - 38,390 Starting Ki - 38,000 Health - 2 Speed - 3 Ki - 2 Favorite Technique - 1 Attack - 2 Finishing Move - 3 Defense - 1 Super Finishing Move - 2 L2+CIRCLE -- Full Power (uses 3 ball) L2+UP+CIRCLE -- Explosive Wave (uses 1 balls) L2+TRIANGLE -- Full Power Energy Ball (uses 42000 ki) L2+UP+TRIANGLE -- Masenko (uses 38000 ki) L2+DOWN+TRIANGLE -- Super Kamehameha (uses 92000 ki) Same as Teen Gohan Super Saiyan 2 Starting Health - 39,820 Starting Ki - 20,000 Health - 2 Speed - 4 Ki - 1 Favorite Technique - 1 Attack - 3 Finishing Move - 4 Defense - 2 Super Finishing Move - 3 L2+CIRCLE -- Power up to the Very Limit (uses 3 balls) L2+UP+CIRCLE -- Explosive Wave (uses 1 balls) L2+TRIANGLE -- Full Power Energy Blast Volley (uses 36000 ki) L2+UP+TRIANGLE -- Masenko (uses 39000 ki) L2+DOWN+TRIANGLE -- Super Kamehameha (uses 93000 ki) Same as Teen Gohan Adult Gohan ------------------ Normal/Base form Starting Health - 38,500 Starting Ki - 38,000 Health - 2 Speed - 2 Ki - 2 Favorite Technique - 1 Attack - 2 Finishing Move - 3 Defense - 2 Super Finishing Move - 3 L2+CIRCLE -- Full Power Charge (uses 1 ball) L2+UP+CIRCLE -- Explosive Wave (uses 1 ball) L2+TRIANGLE -- Full Power Energy Blast Volley (uses 35000 ki) L2+UP+TRIANGLE -- Masenko (uses 38000 ki) L2+DOWN+TRIANGLE -- Super Kamehameha (uses 93000 ki) --- His final attack is very strong, and he's quite fast. Super Saiyan Starting Health - 43,200 Starting Ki - 42,000 Health - 3 Speed - 3 Ki - 3 Favorite Technique - 3 Attack - 3 Finishing Move - 3 Defense - 2 Super Finishing Move - 3 L2+CIRCLE -- Full Power Charge (uses 1 ball) L2+UP+CIRCLE -- Explosive Wave (uses 1 ball) L2+TRIANGLE -- Full Power Energy Blast Volley (uses 35000 ki) L2+UP+TRIANGLE -- Masenko (uses 38000 ki) L2+DOWN+TRIANGLE -- Super Kamehameha (uses 93000 ki) Same as regular Gohan Super Saiyan 2 Starting Health - 44,880 Starting Ki - 36,000 Health - 3 Speed - 3 Ki - 3 Favorite Technique - 4 Attack - 3 Finishing Move - 4 Defense - 3 Super Finishing Move - 3 L2+CIRCLE -- Full Power Charge (uses 1 ball) L2+UP+CIRCLE -- Explosive Wave (uses 1 ball) L2+TRIANGLE -- Full Power Energy Blast Volley (uses 36000 ki) L2+UP+TRIANGLE -- Masenko (uses 39000 ki) L2+DOWN+TRIANGLE -- Super Kamehameha (uses 93000 ki) Same as regular Gohan Ultimate Gohan Starting Health - 45,000 Starting Ki - 46,000 Health - 3 Speed - 3 Ki - 3 Favorite Technique - 4 Attack - 3 Finishing Move - 5 Defense - 3 Super Finishing Move - 3 L2+CIRCLE -- Power up to the Very Limit (uses 3 balls) L2+UP+CIRCLE -- Explosive Wave (uses 1 ball) L2+TRIANGLE -- Super Kamehameha (uses 45000 ki) L2+UP+TRIANGLE -- Masenko (uses 40000 ki) L2+DOWN+TRIANGLE -- Burst Rush (uses 50000 ki) Really strong and quick with his physical attacks. The Great Saiyaman ------------------------------ Starting Health - 36,000 Starting Ki - 33,000 Health - 1 Speed - 3 Ki - 2 Favorite Technique - 3 Attack - 3 Finishing Move - 4 Defense - 2 Super Finishing Move - 1 L2+CIRCLE -- Justice Pose (uses 1 ball) L2+UP+CIRCLE -- Justice Finishing Pose (uses 3 balls) L2+TRIANGLE -- High Speed Rush (uses 34000 ki) L2+UP+TRIANGLE -- Explosive Wave (uses 42000 ki) L2+DOWN+TRIANGLE -- Burst Rush (uses 50000 ki) Despite not having long distance attacks, his Explosive Wave attacks a good radius around him. Plus his charged ki blast is effecient to keep your opponent down. Trunks (with sword) --------------------------- Normal/Base form Starting Health - 39,050 Starting Ki - 38,000 Health - 2 Speed - 2 Ki - 2 Favorite Technique - 1 Attack - 2 Finishing Move - 2 Defense - 1 Super Finishing Move - 2 L2+CIRCLE -- Explosive Wave (uses 1 ball) L2+UP+CIRCLE -- Full Power (uses 3 balls) L2+TRIANGLE -- Full Power Energy Blast Volley (uses 34000 ki) L2+UP+TRIANGLE -- Finish Buster (uses 34000 ki) L2+DOWN+TRIANGLE -- Burning Attack (uses 92000 ki) Most of the time he attacks with his sword which is a cool addition and his Burning Slash is lethal. Super Saiyan Starting Health - 39,875 Starting Ki - 34,000 Health - 2 Speed - 3 Ki - 3 Favorite Technique - 2 Attack - 3 Finishing Move - 3 Defense - 1 Super Finishing Move - 1 L2+CIRCLE -- Explosive Wave (uses 1 ball) L2+UP+CIRCLE -- Full Power (uses 3 balls) L2+TRIANGLE -- Finish Buster (uses 35000 ki) L2+UP+TRIANGLE -- Burning Attack (uses 70000 ki) L2+DOWN+TRIANGLE -- Shining Sword Attack (uses 91000 ki) Apart from attacking with the sword, now his ki attacks are even more powerful than before. Trunks (fighting) ----------------------- Normal/Base form Starting Health - 43,200 Starting Ki - 33,000 Health - 3 Speed - 4 Ki - 2 Favorite Technique - 2 Attack - 4 Finishing Move - 2 Defense - 2 Super Finishing Move - 3 L2+CIRCLE -- Explosive Wave (uses 1 ball) L2+UP+CIRCLE -- Full Power Charge (uses 1 balls) L2+TRIANGLE -- Burning Attack (uses 69000 ki) L2+UP+TRIANGLE -- High Speed Rush (uses 32000 ki) L2+DOWN+TRIANGLE -- Finish Buster (uses 93000 ki) Strong ki attacks, though he can only fire 2 regular ki blast attacks. Super Saiyan Starting Health - 45,000 Starting Ki - 28,000 Health - 3 Speed - 4 Ki - 1 Favorite Technique - 3 Attack - 5 Finishing Move - 3 Defense - 2 Super Finishing Move - 4 L2+CIRCLE -- Explosive Wave (uses 1 ball) L2+UP+CIRCLE -- Full Power Charge (uses 1 balls) L2+TRIANGLE -- Burning Attack (uses 70000 ki) L2+UP+TRIANGLE -- High Speed Rush (uses 42000 ki) L2+DOWN+TRIANGLE -- Finish Buster (uses 94000 ki) Same as Trucks (fighting) Ultra Super Saiyan Super Trunks Starting Health - 48,000 Starting Ki - 43,000 Health - 3 Speed - 1 Ki - 2 Favorite Technique - 1 Attack - 5 Finishing Move - 4 Defense - 1 Super Finishing Move - 4 L2+CIRCLE -- Explosive Wave (uses 1 ball) L2+UP+CIRCLE -- Inexperienced Power Up (uses 3 balls) L2+TRIANGLE -- Finish Buster (uses 36000 ki) L2+UP+TRIANGLE -- Burning Attack (uses 71000 ki) L2+DOWN+TRIANGLE -- Super Explosive Wave (uses 94000 ki) Very resistant to physical attacks, he is strong with physical attacks and ki but slow, altought effective when it comes to pushing enemies. Kid Trunks --------------- Normal/Base form Starting Health - 33,000 Starting Ki - 31,000 Health - 1 Speed - 3 Ki - 2 Favorite Technique - 1 Attack - 2 Finishing Move - 1 Defense - 1 Super Finishing Move - 1 L2+CIRCLE -- Full Power Charge (uses 1 ball) L2+UP+CIRCLE -- False Courage (uses 1 ball) L2+TRIANGLE -- Full Power Energy Blast Volley (uses 33000 ki) L2+UP+TRIANGLE -- High Speed Rush (uses 31000 ki) L2+DOWN+TRIANGLE -- Finish Buster (uses 91000 ki) For a little kid, his final special attack is way strong... Super Saiyan Starting Health - 37,840 Starting Ki - 35,000 Health - 2 Speed - 4 Ki - 2 Favorite Technique - 5 Attack - 3 Finishing Move - 5 Defense - 1 Super Finishing Move - 1 L2+CIRCLE -- Full Power Charge (uses 1 ball) L2+UP+CIRCLE -- False Courage (uses 1 ball) L2+TRIANGLE -- Full Power Energy Blast Volley (uses 34000 ki) L2+UP+TRIANGLE -- High Speed Rush (uses 32000 ki) L2+DOWN+TRIANGLE -- Finish Buster (uses 92000 ki) His final attack gets a power boost. Now, comes with an even stronger final special attack. Goten --------- Normal/Base form Starting Health - 32,500 Starting Ki - 25,000 Health - 1 Speed - 4 Ki - 1 Favorite Technique - 1 Attack - 2 Finishing Move - 1 Defense - 1 Super Finishing Move - 1 L2+CIRCLE -- Full Power Charge (uses 1 ball) L2+UP+CIRCLE -- Explosive Wave (uses 1 ball) L2+TRIANGLE -- Full Power Energy Blast Volley (uses 33000 ki) L2+UP+TRIANGLE -- High Speed Rush (uses 31000 ki) L2+DOWN+TRIANGLE -- Kamehameha (uses 50000 ki) Apart from being one of the smallest characters in the game, he's the second fastest next to trunks. Super Saiyan Starting Health - 37,400 Starting Ki - 33,000 Health - 2 Speed - 3 Ki - 2 Favorite Technique - 2 Attack - 3 Finishing Move - 2 Defense - 1 Super Finishing Move - 1 L2+CIRCLE -- Full Power Charge (uses 1 ball) L2+UP+CIRCLE -- False Courage (uses 1 ball) L2+TRIANGLE -- Full Power Energy Blast Volley (uses 34000 ki) L2+UP+TRIANGLE -- High Speed Rush (uses 32000 ki) L2+DOWN+TRIANGLE -- Super Kamehameha (uses 91000 ki) A good upgrade in speed and power, that's all. Gotenks ------------- Normal/Base form Starting Health - 38,500 Starting Ki - 38,000 Health - 2 Speed - 3 Ki - 2 Favorite Technique - 1 Attack - 3 Finishing Move - 4 Defense - 2 Super Finishing Move - 5 L2+CIRCLE -- High Tension (uses 1 ball) L2+UP+CIRCLE -- False Courage (uses 1 ball) L2+TRIANGLE -- Full Power Energy Wave (uses 37000 ki) L2+UP+TRIANGLE -- High Speed Rush (uses 34000 ki) L2+DOWN+TRIANGLE -- Full Power Energy Ball (uses 50000 ki) His ki attacks seem strong, He can charge his ki at a fast rate to shoot a couple of more ki attacks. Super Saiyan Starting Health - 39,875 Starting Ki - 32,000 Health - 2 Speed - 3 Ki - 1 Favorite Technique - 3 Attack - 3 Finishing Move - 4 Defense - 2 Super Finishing Move - 1 L2+CIRCLE -- Hi-Tension (uses 1 ball) L2+UP+CIRCLE -- False Courage (uses 1 ball) L2+TRIANGLE -- Full Power Energy Wave (uses 37000 ki) L2+UP+TRIANGLE -- Galactica Donuts (uses 58000 ki) L2+DOWN+TRIANGLE -- Super Ghost Kamikaze Attack (uses 91000 ki) Even stronger ki attacks than the base form, quite the same as regular Gotenks. Super Saiyan 3 Starting Health - 40,150 Starting Ki - 25,000 Health - 2 Speed - 3 Ki - 1 Favorite Technique - 4 Attack - 4 Finishing Move - 1 Defense - 2 Super Finishing Move - 1 L2+CIRCLE -- Vice Shout (uses 2 balls) L2+UP+CIRCLE -- Finish Sign (uses 1 ball) L2+TRIANGLE -- Full Power Energy Wave (uses 34000 ki) L2+UP+TRIANGLE -- Full Power Energy Blast Volley (uses 33000 ki) L2+DOWN+TRIANGLE -- Charging Ultra Buu Buu Volleyball (uses 91000 ki) Strangely weaker than his lower forms, but he is fast and can recharge ki alot faster. Vegito ---------- Normal/Base form Starting Health - 43,800 Starting Ki - 33,000 Health - 3 Speed - 3 Ki - 2 Favorite Technique - 3 Attack - 4 Finishing Move - 4 Defense - 2 Super Finishing Move - 5 L2+CIRCLE -- Explosive Wave (uses 1 ball) L2+UP+CIRCLE -- Hi-tension (uses 1 ball) L2+TRIANGLE -- Big Bang Attack (uses 43000 ki) L2+UP+TRIANGLE -- High Speed Rush (uses 34000 ki) L2+DOWN+TRIANGLE -- Super Kamehameha (uses 95000 ki) Strong in every possible way, and quick attacker. He's a very technical character. Super Saiyan Starting Health - 45,000 Starting Ki - 33,000 Health - 3 Speed - 3 Ki - 2 Favorite Technique - 4 Attack - 5 Finishing Move - 5 Defense - 3 Super Finishing Move - 1 L2+CIRCLE -- Explosive Wave (uses 1 ball) L2+UP+CIRCLE -- Hi-Tension (uses 1 balls) L2+TRIANGLE -- Big Bang Attack (uses 44000 ki) L2+UP+TRIANGLE -- Super Kamehameha (uses 45000 ki) L2+DOWN+TRIANGLE -- Beam Sword Slash (uses 91000 ki) Can push the enemies easily, all his ki attacks are very strong. Gogeta ----------- Super Sayian Starting Health - 43,200 Starting Ki - 38,000 Health - 3 Speed - 3 Ki - 2 Favorite Technique - 5 Attack - 5 Finishing Move - 5 Defense - 2 Super Finishing Move - 1 L2+CIRCLE -- Explosive Wave (uses 1 ball) L2+UP+CIRCLE -- Finish Sign (uses 1 ball) L2+TRIANGLE -- Super Kamehameha (uses 45000 ki) L2+UP+TRIANGLE -- Final Flash (uses 95000 ki) L2+DOWN+TRIANGLE -- Stardust Breaker (uses 91000 ki) Can throw the enemies away easily and all his ki attacks are strong. Super Saiyan 4 Gogeta ---------------------------------- Starting Health - 53,200 Starting Ki - 34,000 Health - 4 Speed - 4 Ki - 3 Favorite Technique - 5 Attack - 4 Finishing Move - 5 Defense - 3 Super Finishing Move - 1 L2+CIRCLE -- Explosive Wave (uses 1 ball) L2+UP+CIRCLE -- Full Power Charge (uses 1 ball) L2+TRIANGLE -- Big Bang Kamehameha (uses 55000 ki) L2+UP+TRIANGLE -- High Power Rush (uses 44000 ki) L2+DOWN+TRIANGLE -- 100x Big Bang Kamehameha (uses 100000 ki) --- All his ki attacks are really strong, and basically he's the strongest character in the game. Raditz ---------- Starting Health - 39,160 Starting Ki - 33,000 Health - 2 Speed - 2 Ki - 2 Favorite Technique - 1 Attack - 2 Finishing Move - 3 Defense - 2 Super Finishing Move - 3 L2+CIRCLE -- Full Power (uses 3 balls) L2+UP+CIRCLE -- Explosive Wave (uses 1 ball) L2+TRIANGLE -- Full Power Energy Blast Volley (uses 35000 ki) L2+UP+TRIANGLE -- High Power Rush (uses 42000 ki) L2+DOWN+TRIANGLE -- Full Power Energy Wave (uses 50000 ki) Has a good High Power Rush but nothing else. Nappa ---------- Starting Health - 53,760 Starting Ki - 33,000 Health - 4 Speed - 1 Ki - 2 Favorite Technique - 3 Attack - 3 Finishing Move - 4 Defense - 1 Super Finishing Move - 3 L2+CIRCLE -- Pump Up (uses 1 ball) L2+UP+CIRCLE -- Full Power Charge (uses 1 ball) L2+TRIANGLE -- Full Power Energy Wave (uses 35000 ki) L2+UP+TRIANGLE -- High Power Rush (uses 43000 ki) L2+DOWN+TRIANGLE -- Super Mouth Blast (uses 50000 ki) He can push his foes away easily, but he is way too slow...Not very useful. Vegeta (Scouter) ------------------------- Starting Health - 39,600 Starting Ki - 30,000 Health - 2 Speed - 3 Ki - 1 Favorite Technique - 2 Attack - 3 Finishing Move - 5 Defense - 1 Super Finishing Move - 2 L2+CIRCLE -- Explosive Wave (uses 1 ball) L2+UP+CIRCLE -- Full Power (uses 3 balls) L2+TRIANGLE -- Galick Gun (uses 38000 ki) L2+UP+TRIANGLE -- Full Power Energy Blast Volley (uses 37000 ki) L2+DOWN+TRIANGLE -- Super Explosive Wave (uses 50000 ki) Can detect you easily with his scouter. Saibaman --------------- Starting Health - 33,000 Starting Ki - 25,000 Health - 1 Speed - 4 Ki - 1 Favorite Technique. - 1 Attack - 1 Finishing Move - 1 Defense - 1 Super Finishing Move - 7 L2+CIRCLE -- Acid (uses 2 balls) L2+UP+CIRCLE -- Afterimage (uses 2 balls) L2+TRIANGLE -- Full Power Energy Wave (uses 32000 ki) L2+UP+TRIANGLE -- High Speed Rush (uses 31000 ki) L2+DOWN+TRIANGLE -- Saibamen Bomb (uses 0 ki) Quite the same as Chiatzu except different attacks. Zarbon ---------- (Normal/Base form) Starting Health - 38,500 Starting Ki - 32,000 Health - 2 Speed - 3 Ki - 2 Favorite Technique. - 1 Attack - 2 Finishing Move - 3 Defense - 1 Super Finishing Move - 2 L2+CIRCLE -- Finish Sign (uses 1 ball) L2+UP+CIRCLE -- Power up to the Very Limit (uses 3 balls) L2+TRIANGLE -- Full Power Energy Blast Volley (uses 35000 ki) L2+UP+TRIANGLE -- High Speed Rush (uses 33000 ki) L2+DOWN+TRIANGLE -- Elegant Blaster (uses 50000 ki) Except being able to detect you easily with his scouter, nothing much on him. (Post-transformation/Monster form) Starting Health - 39,600 Starting Ki - 30,000 Health - 2 Speed - 3 Ki - 1 Favorite Technique - 1 Attack - 3 Finishing Move - 4 Defense - 2 Super Finishing Move - 1 L2+CIRCLE -- Pump Up (uses 1 ball) L2+UP+CIRCLE -- Hi-Tension (uses 1 ball) L2+TRIANGLE -- Elegant Blaster (uses 43000 ki) L2+UP+TRIANGLE -- High Power Rush (uses 43000 ki) L2+DOWN+TRIANGLE -- Monster Crush (uses 50000 ki) Strong ki attacks and can make the opponent fly away easily. Dodoria ----------- Starting Health - 55,160 Starting Ki - 31,000 Health - 4 Speed - 1 Ki - 2 Favorite Technique - 1 Attack - 3 Finishing Move - 3 Defense - 1 Super Finishing Move - 5 L2+CIRCLE -- Pump Up (uses 1 ball) L2+UP+CIRCLE -- Full Power Charge (uses 1 ball) L2+TRIANGLE -- Super Mouth Blast (uses 37000 ki) L2+UP+TRIANGLE -- Full Power Energy Blast Volley (uses 35000 ki) L2+DOWN+TRIANGLE -- Full Power Energy Wave (uses 50000 ki) He always knows where his opponents are thanks to his scouter. Captain Ginyu --------------------- Starting Health - 44,880 Starting Ki - 35,000 Health - 3 Speed - 3 Ki - 2 Favorite Technique - 1 Attack - 3 Finishing Move - 5 Defense - 2 Super Finishing Move - 1 L2+CIRCLE -- SP Fighting Pose 5 (uses 3 balls) L2+UP+CIRCLE -- Self Harm (uses 1 ball) L2+TRIANGLE -- Full Power Energy Wave (uses 36000 ki) L2+UP+TRIANGLE -- Full Power Energy Blast Volley (uses 37000 ki) L2+DOWN+TRIANGLE -- Body Change (uses 91000 ki) His scouter allows him to always see where his opponent is, plus... his final attack allows him to actually change bodies with his opponent, taking not only the body and all the attacks but also the health. This could give you a huge advantage when your low on health. Recoome -------------- Starting Health - 57,400 Starting Ki - 28,000 Health - 4 Speed - 2 Ki - 1 Favorite Technique - 1 Attack - 3 Finishing Move - 4 Defense - 2 Super Finishing Move - 1 L2+CIRCLE -- SP Fighting Pose 1 (uses 3 balls) L2+UP+CIRCLE -- Pump Up (uses 1 ball) L2+TRIANGLE -- Recoome Eraser Gun (uses 43000 ki) L2+UP+TRIANGLE -- High Power Rush (uses 43000 ki) L2+DOWN+TRIANGLE -- Recoome Ultra Fighting Bomber (uses 50000 ki) Can throw the enemies away easily and his final attack is good, but he is way too slow. Burter --------- Starting Health - 34,000 Starting Ki - 23,000 Health - 1 Speed - 6 Ki - 2 Favorite Technique - 1 Attack - 1 Finishing Move - 3 Defense - 1 Super Finishing Move - 1 L2+CIRCLE -- SP Fighting Pose 2 (uses 3 balls) L2+UP+CIRCLE -- Finish Sign (uses 1 ball) L2+TRIANGLE -- Full Power Energy Ball (uses 42000 ki) L2+UP+TRIANGLE -- High Speed Rush (uses 33000 ki) L2+DOWN+TRIANGLE -- Space Mach Attack (uses 50000 ki) A really fast character, his scouter also allows him to always see where his opponent currently is. Jeice -------- Starting Health - 38,500 Starting Ki - 31,000 Health - 2 Speed - 3 Ki - 3 Favorite Technique- 1 Attack - 3 Finishing Move - 3 Defense - 1 Super Finishing Move - 1 L2+CIRCLE -- SP Fighting Pose 4 (uses 3 balls) L2+UP+CIRCLE -- Hi-Tension (uses 1 ball) L2+TRIANGLE -- Full Power Energy Ball (uses 34000 ki) L2+UP+TRIANGLE -- Full Power Energy Blast Volley (uses 35000 ki) L2+DOWN+TRIANGLE -- Crusher Ball (uses 50000 ki) Has a scouter to track the opponent from anywhere easily. Guldo ---------- Starting Health - 31,000 Starting Ki - 20,000 Health - 1 Speed - 1 Ki - 1 Favorite Technique. - 3 Attack - 1 Finishing Move - 2 Defense - 1 Super Finishing Move - 1 L2+CIRCLE -- SP Fighting Pose 3 (uses 3 balls) L2+UP+CIRCLE -- Paralysis (uses 2 balls) L2+TRIANGLE -- Psychic Rock Throw (uses 41000 ki) L2+UP+TRIANGLE -- Full Power Energy Blast Volley (uses 34000 ki) L2+DOWN+TRIANGLE -- Guldo Special (uses 50000 ki) He is able to use Pralysis to stop his enemy for some time. Also, his final attack doesn't really stop time, if you were wondering about it. He uses Mind Freeze to freeze the opponent to toss a large tree at the opponent. Frieza ---------- (Normal/First form) Starting Health - 39,600 Starting Ki - 33,000 Health - 2 Speed - 3 Ki - 2 Favorite Technique. - 1 Attack - 3 Finishing Move - 1 Defense - 3 Super Finishing Move - 1 L2+CIRCLE -- Psychokinesis (uses 2 balls) L2+UP+CIRCLE -- Pump Up (uses 1 ball) L2+TRIANGLE -- Death Beam (uses 39000 ki) L2+UP+TRIANGLE -- High Speed Rush (uses 31000 ki) L2+DOWN+TRIANGLE -- Death Ball (uses 91000 ki) Can track you easily with his scouter and his Death Beam is real good and hard to dodge unless your quick enough. (Second form) Starting Health - 48,000 Starting Ki - 40,000 Health - 3 Speed - 1 Ki - 1 Favorite Technique - 1 Attack - 4 Finishing Move - 2 Defense - 1 Super Finishing Move - 1 L2+CIRCLE -- Explosive Wave (uses 1 ball) L2+UP+CIRCLE -- Pump Up (uses 1 ball) L2+TRIANGLE -- Death Beam (uses 40000 ki) L2+UP+TRIANGLE -- Full Power Energy Wave (uses 33000 ki) L2+DOWN+TRIANGLE -- Pleasurable Frieza Time (uses 50000 ki) Stronger Death Beam, but the name for his Final Attack sucks :p Other than that he's not too bad. (Third form) Starting Health - 37,400 Starting Ki - 32,000 Health - 2 Speed - 6 Ki - 1 Favorite Technique - 2 Attack - 2 Finishing Move - 3 Defense - 1 Super Finishing Move - 1 L2+CIRCLE -- Explosive Wave (uses 1 ball) L2+UP+CIRCLE -- Hi-Tension (uses 1 ball) L2+TRIANGLE -- Death Beam (uses 41000 ki) L2+UP+TRIANGLE -- High Speed Rush (uses 33000 ki) L2+DOWN+TRIANGLE -- Crazy Finger Beam (uses 91000 ki) His final attack is quite strong, causing multiple powerful hits of damage on his opponent. (Fourth/Final form) Starting Health - 44,800 Starting Ki - 38,000 Health - 3 Speed - 3 Ki - 2 Favorite Technique - 3 Attack - 3 Finishing Move - 4 Defense - 2 Super Finishing Move - 1 L2+CIRCLE -- Psychokinesis (uses 2 balls) L2+UP+CIRCLE -- Full Power (uses 3 balls) L2+TRIANGLE -- Death Beam (uses 42000 ki) L2+UP+TRIANGLE -- Energy Cutter (uses 31000 ki) L2+DOWN+TRIANGLE -- Death Ball (uses 91000 ki) Quick physical attack and a powerful Death Ball (100% final form) Starting Health - 57,400 Starting Ki - 53,000 Health - 4 Speed - 2 Ki - 2 Favorite Technique - 3 Attack - 4 Finishing Move - 4 Defense - 2 Super Finishing Move - 1 L2+CIRCLE -- Psychokinesis (uses 2 balls) L2+UP+CIRCLE -- Long awaited-for 100% (uses 3 balls) L2+TRIANGLE -- Death Beam (uses 42000 ki) L2+UP+TRIANGLE -- Destructo Disc (uses 43000 ki) L2+DOWN+TRIANGLE -- 100% Death Ball (uses 91000 ki) Even quicker physical attack, his strenght makes it easy to toss the enemy away several times. (Mecha) Starting Health - 46,080 Starting Ki - 39,000 Health - 3 Speed - 3 Ki - 3 Favorite Technique - 4 Attack - 3 Finishing Move - 2 Defense - 2 Super Finishing Move - 4 L2+CIRCLE -- Psychokinesis (uses 2 balls) L2+UP+CIRCLE -- Long awaited-for 100% (uses 3 balls) L2+TRIANGLE -- Death Beam (uses 40000 ki) L2+UP+TRIANGLE -- Death Ball (uses 66000 ki) L2+DOWN+TRIANGLE -- Super Explosive Wave (uses 50000 ki) All his ki attacks deal a good ammount of damage with the addition that he can charge his ki very fast. Android #16 ----------------- Starting Health - 62,300 Starting Ki - 100,000 Health - 4 Speed - 1 Ki - 1 Favorite Technique - 2 Attack - 4 Finishing Move - 3 Defense - 2 Super Finishing Move - 7 L2+CIRCLE -- Full Power Charge (uses 1 ball) L2+UP+CIRCLE -- Explosive Wave (uses 1 ball) L2+TRIANGLE -- Hell's Flash (uses 67000 ki) L2+UP+TRIANGLE -- High Power Rush (uses 42000 ki) L2+DOWN+TRIANGLE -- Self Destruct Device (uses 0 ki) -- He is stronger against physical attacks, but can't recharge ki. Android #17 ----------------- Starting Health - 39,600 Starting Ki - 100,000 Health - 2 Speed - 3 Ki - 1 Favorite Technique - 2 Attack - 2 Finishing Move - 5 Defense - 2 Super Finishing Move - 5 L2+CIRCLE -- Android Barrier (uses 1 ball) L2+UP+CIRCLE -- Finish Sign (uses 1 ball) L2+TRIANGLE -- Full Power Energy Blast Volley (uses 36000 ki) L2+UP+TRIANGLE -- Full Power Energy Ball (uses 44000 ki) L2+DOWN+TRIANGLE -- Full Power Energy Wave (uses 50000 ki) -- Can't recharge ki, but his Android Barrier is quite effiecient. Android #18 ------------------ Starting Health - 37,400 Starting Ki - 100,000 Health - 2 Speed - 4 Ki - 1 Favorite Technique. - 2 Attack - 2 Finishing Move - 4 Defense - 1 Super Finishing Move - 1 L2+CIRCLE -- Android Barrier (uses 1 ball) L2+UP+CIRCLE -- Hi-Tension (uses 1 ball) L2+TRIANGLE -- Full Power Energy Blast Volley (uses 35000 ki) L2+UP+TRIANGLE -- Destructo Disc (uses 43000 ki) L2+DOWN+TRIANGLE -- Sadistic 18 (uses 50000 ki) Same as Android #17 Android #19 ----------------- Starting Health - 45,600 Starting Ki - 30,000 Health - 3 Speed - 1 Ki - 1 Favorite Technique - 3 Attack - 3 Finishing Move - 3 Defense - 2 Super Finishing Move - 1 L2+CIRCLE -- False Courage (uses 1 ball) L2+UP+CIRCLE -- Hi-Tension (uses 1 ball) L2+TRIANGLE -- Full Power Energy Wave (uses 34000 ki) L2+UP+TRIANGLE -- High Power Rush (uses 42000 ki) L2+DOWN+TRIANGLE -- Drain Life 19 (uses 31000 ki) Can't recharge ki but can use his hands to absorb ki attacks, press CIRCLE to do it. Also, his final attack absorbs some of his foes' life. Android #20 (Dr. Gero) --------------------------------- Starting Health - 38,390 Starting Ki - 30,000 Health - 2 Speed - 2 Ki - 1 Favorite Technique - 3 Attack - 2 Finishing Move - 3 Defense - 2 Super Finishing Move - 1 L2+CIRCLE -- False Courage (uses 1 ball) L2+UP+CIRCLE -- Hi-Tension (uses 1 ball) L2+TRIANGLE -- Full Power Energy Wave (uses 34000 ki) L2+UP+TRIANGLE -- High Speed Rush (uses 33000 ki) L2+DOWN+TRIANGLE -- Drain Life 20 (uses 31000 ki) Same as Android #20 Cell ------ (Base/First form) Starting Health - 43,200 Starting Ki - 28,000 Health - 3 Speed - 3 Ki - 2 Favorite Technique - 1 Attack - 3 Finishing Move - 3 Defense - 3 Super Finishing Move - 1 L2+CIRCLE -- Solar Flare (uses 2 balls) L2+UP+CIRCLE -- Explosive Wave (uses 1 ball) L2+TRIANGLE -- Kamehameha (uses 33000 ki) L2+UP+TRIANGLE -- Special Beam Cannon (uses 68000 ki) L2+DOWN+TRIANGLE -- Drain Life Cell (uses 91000 ki) His final attack can drain Life from his opponent and add it to yours making you almost invincible in some battles. (Second form) Starting Health - 56,000 Starting Ki - 30,000 Health - 4 Speed - 1 Ki - 1 Favorite Technique - 2 Attack - 5 Finishing Move - 4 Defense - 1 Super Finishing Move - 1 L2+CIRCLE -- Solar Flare (uses 2 balls) L2+UP+CIRCLE -- Explosive Wave (uses 1 ball) L2+TRIANGLE -- Kamehameha (uses 34000 ki) L2+UP+TRIANGLE -- Drain Life Cell (uses 54000 ki) L2+DOWN+TRIANGLE -- Big Bang Attack (uses 91000 ki) He is strong against physical attacks, plus having the drain attack as a normal ki attack makes it easier to absorb life from his opponent. (Perfect form) Starting Health - 44,880 Starting Ki - 34,000 Health - 3 Speed - 4 Ki - 3 Favorite Technique - 3 Attack - 3 Finishing Move - 3 Defense - 2 Super Finishing Move - 1 L2+CIRCLE -- Explosive Wave (uses 1 ball) L2+UP+CIRCLE -- Afterimage (uses 2 balls) L2+TRIANGLE -- Super Kamehameha (uses 43000 ki) L2+UP+TRIANGLE -- Destructo Disc (uses 42000 ki) L2+DOWN+TRIANGLE -- Perfect Barrier (uses 91000 ki) His perfect barrier is able to attack enemies in a large radius around him. Use it when you are surely close to your opponent. (Full Perfect Form) Starting Health - 45,600 Starting Ki - 44,000 Health - 3 Speed - 4 Ki - 3 Favorite Technique - 3 Attack - 4 Finishing Move - 3 Defense - 2 Super Finishing Move - 1 L2+CIRCLE -- Instantaneous Transmission (uses 2 balls) L2+UP+CIRCLE -- Explosive Wave (uses 1 ball) L2+TRIANGLE -- Super Kamehameha (uses 43000 ki) L2+UP+TRIANGLE -- Death Beam (uses 41000 ki) L2+DOWN+TRIANGLE -- Spirit Bomb (uses 100000 ki) When we say perfect, we mean perfect. I mean, Spirit Bomb says everything, but he also has other powerful ki attacks to measure up to the saiyan warriors. Cell Jr. ---------- Starting Health - 34,500 Starting Ki - 25,000 Health - 1 Speed - 4 Ki - 1 Favorite Technique - 3 Attack - 3 Finishing Move - 3 Defense - 1 Super Finishing Move - 5 L2+CIRCLE -- Solar Flare (uses 2 balls) L2+UP+CIRCLE -- Hi-Tension (uses 1 ball) L2+TRIANGLE -- Special Beam Cannon (uses 68000 ki) L2+UP+TRIANGLE -- High Speed Rush (uses 33000 ki) L2+DOWN+TRIANGLE -- Kamehameha (uses 50000 ki) Has a strong Special Beam Cannon, and most of his moves can do formiddable damage. Dabura ----------- Starting Health - 43,680 Starting Ki - 30,000 Health - 3 Speed - 3 Ki - 1 Favorite Technique - 5 Attack - 4 Finishing Move - 5 Defense - 1 Super Finishing Move - 3 L2+CIRCLE -- Explosive Wave (uses 1 ball) L2+UP+CIRCLE -- Afterimage (uses 2 balls) L2+TRIANGLE -- Evil Impulse (uses 40000 ki) L2+UP+TRIANGLE -- Full Power Energy Blast Volley (uses 36000 ki) L2+DOWN+TRIANGLE -- Darkness Sword Attack (uses 93000 ki) Apart from using his sword in some attacks, He can charge his ki pretty quick. Buu (Good) ---------------- Starting Health - 43,400 Starting Ki - 33,000 Health - 4 Speed - 1 Ki - 2 Favorite Technique - 3 Attack - 3 Finishing Move - 2 Defense - 1 Super Finishing Move - 1 L2+CIRCLE -- Explosive Wave (uses 1 ball) L2+UP+CIRCLE -- Keikosen (uses 2 balls) L2+TRIANGLE -- Flame Shower Breath (uses 35000 ki) L2+UP+TRIANGLE -- Super Kamehameha (uses 47000 ki) L2+DOWN+TRIANGLE -- Angry Explosion (uses 91000 ki) His Angry Explosion damages a good radius near him. Buu (Evil) -------------- Starting Health - 30,800 Starting Ki - 38,000 Health - 2 Speed - 5 Ki - 2 Favorite Technique - 3 Attack - 3 Finishing Move - 3 Defense - 1 Super Finishing Move - 5 L2+CIRCLE -- Explosive Wave (uses 1 ball) L2+UP+CIRCLE -- Vice Shout (uses 2 balls) L2+TRIANGLE -- Super Kamehameha (uses 48000 ki) L2+UP+TRIANGLE -- Flame Shower Breath (uses 36000 ki) L2+DOWN+TRIANGLE -- Super Explosive Wave (uses 95000 ki) His Super Explosive Wave deals good damage in a good radius near him. Super Buu ---------------- (Normal/Base form) Starting Health - 38,400 Starting Ki - 33,000 Health - 3 Speed - 3 Ki - 2 Favorite Technique - 3 Attack - 3 Finishing Move - 3 Defense - 1 Super Finishing Move - 7 L2+CIRCLE -- Explosive Wave (uses 1 ball) L2+UP+CIRCLE -- Vice Shout (uses 2 balls) L2+TRIANGLE -- Super Mouth Blast (uses 53000 ki) L2+UP+TRIANGLE -- Extermination of Mankind Homing Blasts (uses 57000 ki) L2+DOWN+TRIANGLE -- Revenge Death Bomber (uses 0 ki) Lots of strong attacks, plus final attack is good for dealing a good amount of damage before dying. (Gotenks absorbed) Starting Health - 39,000 Starting Ki - 33,000 Health - 3 Speed - 4 Ki - 2 Favorite Technique - 3 Attack - 3 Finishing Move - 4 Defense - 3 Super Finishing Move - 5 L2+CIRCLE -- Explosive Wave (uses 1 ball) L2+UP+CIRCLE -- Hi-Tension (uses 1 ball) L2+TRIANGLE -- Galactica Donuts Volley (uses 59000 ki) L2+UP+TRIANGLE -- Special Beam Cannon (uses 69000 ki) L2+DOWN+TRIANGLE -- Super Kamehameha (uses 95000 ki) All his ki attacks are really strong! (Ultimate Gohan absorbed) Starting Health - 40,800 Starting Ki - 33,000 Health - 3 Speed - 3 Ki - 2 Favorite Technique - 3 Attack - 4 Finishing Move - 4 Defense - 2 Super Finishing Move - 1 L2+CIRCLE -- Afterimage (uses 2 balls) L2+UP+CIRCLE -- Hi-Tension (uses 1 ball) L2+TRIANGLE -- Super Kamehameha (uses 44000 ki) L2+UP+TRIANGLE -- Full Power Energy Ball (uses 43000 ki) L2+DOWN+TRIANGLE -- Super Ghost Buu Attack (uses 91000 ki) Super Strong Ki attacks, plus he can charge his ki alot faster than most characters. Kid Buu ------------ Starting Health - 33,000 Starting Ki - 44,000 Health - 2 Speed - 5 Ki - 3 Favourire Tech. - 3 Attack - 3 Finishing Move - 5 Defense - 1 Super Finishing Move - 1 L2+CIRCLE -- Instant Transmission (uses 2 balls) L2+UP+CIRCLE -- Sleep (uses 3 balls) L2+TRIANGLE -- Super Kamehameha (uses 50000 ki) L2+UP+TRIANGLE -- Full Power Energy Wave (uses 36000 ki) L2+DOWN+TRIANGLE -- Death Ball (uses 91000 ki) I think he is the best physical striker and his ki attacks are also really strong. Hercule ----------- Starting Health - 30,000 Starting Ki - 60,000 Health - 1 Speed - 1 Ki - 1 Favorite Technique - 1 Attack - 1 Finishing Move - 1 Defense - 1 Super Finishing Move - 1 L2+CIRCLE -- False Courage (uses 1 ball) L2+UP+CIRCLE -- Howl (uses 3 balls) L2+TRIANGLE -- High Speed Rush (uses 31000 ki) L2+UP+TRIANGLE -- Present Bomb (uses 25000 ki) L2+DOWN+TRIANGLE -- Hercule Ultra Dynamic Punch (uses 30000 ki) This is obviously a joke character. Not good to use him against anyone except maybe himself :p All of his melee attacks barely flinch any opponent, it's best to rely on his Rush attacks best. Videl -------- Starting Health - 34,100 Starting Ki - 51,000 Health - 2 Speed - 6 Ki - 2 Favorite Technique - 1 Attack - 1 Finishing Move - 5 Defense - 1 Super Finishing Move - 1 L2+CIRCLE -- Hi-Tension (uses 1 ball) L2+UP+CIRCLE -- Super Unyielding Spirit (uses 3 balls) L2+TRIANGLE -- High Speed Rush (uses 35000 ki) L2+UP+TRIANGLE -- High Power Rush (uses 44000 ki) L2+DOWN+TRIANGLE -- Videl Rush (uses 30000 ki) Strong with her physical and ki attacks, but only at short range. Though can be a real hassle with her rush attacks. XD Bardock ------------ Starting Health - 41,140 Starting Ki - 43,000 Health - 2 Speed - 3 Ki - 2 Favorite Technique - 4 Attack - 3 Finishing Move - 3 Defense - 1 Super Finishing Move - 4 L2+CIRCLE -- Full Power Charge (uses 1 ball) L2+UP+CIRCLE -- Hi-Tension (uses 1 ball) L2+TRIANGLE -- Full Power Energy Blast Volley (uses 35000 ki) L2+UP+TRIANGLE -- High Speed Rush (uses 33000 ki) L2+DOWN+TRIANGLE -- Full Power Energy Ball (uses 50000 ki) His scouter always allows him to know where his opponent is, but apart from that he is nothing special...His Ki Blast attacks are best aimed when close to your opponent. Cooler --------- Starting Health - 46,200 Starting Ki - 33,000 Health - 3 Speed - 3 Ki - 2 Favorite Technique - 3 Attack - 3 Finishing Move - 4 Defense - 2 Super Finishing Move - 1 L2+CIRCLE -- Psychokinesis (uses 2 balls) L2+UP+CIRCLE -- Psycho Barrier (uses 1 ball) L2+TRIANGLE -- Death Beam (uses 42000 ki) L2+UP+TRIANGLE -- High Power Rush (uses 43000 ki) L2+DOWN+TRIANGLE -- Supernova (uses 91000 ki) He is really strong against physical attacks, With one melee combo you can already send your opponent flying far. Broly -------- Starting Health - 63,000 Starting Ki - 20,000 Health - 4 Speed - 1 Ki - 1 Favorite Technique - 5 Attack - 5 Finishing Move - 5 Defense - 1 Super Finishing Move - 1 L2+CIRCLE -- Explosive Wave (uses 1 ball) L2+UP+CIRCLE -- Hi-Tension (uses 1 ball) L2+TRIANGLE -- Eraser Cannon (uses 73000 ki) L2+UP+TRIANGLE -- High Power Rush (uses 44000 ki) L2+DOWN+TRIANGLE -- Throwing Blaster (uses 91000 ki) His ki recharges slower, but he seems to have a really strong defense and attack, apart from a being really strong against physical attacks. Bojack ---------- (Post-transformation form) Starting Health - 49,200 Starting Ki - 30,000 Health - 3 Speed - 2 Ki - 1 Favorite Technique - 4 Attack - 4 Finishing Move - 4 Defense - 2 Super Finishing Move - 1 L2+CIRCLE -- Pump Up (uses 1 ball) L2+UP+CIRCLE -- Psycho Barrier (uses 1 ball) L2+TRIANGLE -- Full Power Energy Blast Volley (uses 36000 ki) L2+UP+TRIANGLE -- Grand Smasher (uses 71000 ki) L2+DOWN+TRIANGLE -- Galatic Buster (uses 91000 ki) He is really strong against physical attacks, really quite the same as cooler. Janemba ------------- Starting Health - 46,800 Starting Ki - 40,000 Heath - 3 Speed - 4 Ki - 1 Favorite Technique - 4 Attack - 3 Finishing Move - 3 Defense - 1 Super Finishing Move - 1 L2+CIRCLE -- Afterimage (uses 2 balls) L2+UP+CIRCLE -- Full Power (uses 3 balls) L2+TRIANGLE -- Super Mouth Blast (uses 37000 ki) L2+UP+TRIANGLE -- Lightning Shower Rain (uses 53000 ki) L2+DOWN+TRIANGLE -- Dimension Sword Attack (uses 91000 ki) He can throw the enemies away easily and he is the second best character that can charge ki really fast! Baby Vegeta ------------------- Starting Health - 37,500 Starting Ki - 33,000 Heath - 1 Speed - 3 Ki - 2 Favorite Technique - 5 Attack - 3 Finishing Move - 6 Defense - 3 Super Finishing Move - 1 L2+CIRCLE -- Explosive Wave (uses 1 ball) L2+UP+CIRCLE -- Pump Up (uses 1 ball) L2+TRIANGLE -- Full Power Energy Blast Volley (uses 38000 ki) L2+UP+TRIANGLE -- Final Flash (uses 91000 ki) L2+DOWN+TRIANGLE -- Revenge Death Ball (uses 91000 ki) --- Quick and with some powerful ki attacks but he takes damn forever to recharge his ki. Super #17 -------------- Starting Health - 37,950 Starting Ki - 100,000 Heath - 2 Speed - 3 Ki - 1 Favorite Technique - 5 Attack - 2 Finishing Move - 4 Defense - 1 Super Finishing Move - 1 L2+CIRCLE -- Android Barrier (uses 1 ball) L2+UP+CIRCLE -- Pump Up (uses 1 ball) L2+TRIANGLE -- Full Power Energy Ball (uses 43000 ki) L2+UP+TRIANGLE -- Hell's Storm (uses 68000 ki) L2+DOWN+TRIANGLE -- Shocking Death Ball (uses 91000 ki) He can use his hands to absorb ki attacks, plus his last 2 attacks are really great, along with the Android Barrier that can save you from a lot of damage. Including his Final Attack can drain the life from your opponent and add it to yours. Master Roshi ------------------- Starting Health - 34,100 Starting Ki - 31,000 Heath - 2 Speed - 3 Ki - 2 Favorite Technique - 5 Attack - 3 Finishing Move - 2 Defense - 1 Super Finishing Move - 1 L2+CIRCLE -- Afterimage (uses 1 ball) L2+UP+CIRCLE -- Pump Up (uses 1 ball) L2+TRIANGLE -- The Original Kamehameha (uses 46000 ki) L2+UP+TRIANGLE -- High Speed Rush (uses 37000 ki) L2+DOWN+TRIANGLE -- The Original Kamehameha (uses 50000 ki) Nothing too special, but... his ki attacks look simply amazing, and...you will be playing as a legend, isn't that enough? Vegeta Oozaru (Great Ape) --------------------------------------- Starting Health - 80,000 Starting Ki - 25,000 Health - 5 Speed - 1 Ki - 1 Favourite Technique - 2 Attack - 6 Finishing Move - 5 Defense - 2 Super Finishing Move - 4 L2+CIRCLE -- Howl (uses 3 balls) L2+UP+CIRCLE -- Explosive Wave (uses 1 ball) L2+TRIANGLE -- Full Power Energy Ball (uses 44000 ki) L2+UP+TRIANGLE -- Gigantic Rock Throw (uses 44000 ki) L2+DOWN+TRIANGLE -- Super Mouth Blast (uses 94000 ki) Very strong against physical attacks, can throw his foes away really easily, has strong (yet slow) physical attacks too. Same with the Great Ape. Oozaru (Great Ape) ---------------------------- Starting Health - 90,000 Starting Ki - 20,000 Health - 6 Speed - 1 Ki - 1 Favourite Technique - 1 Attack - 6 Finishing Move - 3 Defense - 1 Super Finishing Move - 3 L2+CIRCLE -- Howl (uses 3 balls) L2+UP+CIRCLE -- Sleep (uses 2 balls) L2+TRIANGLE -- Gigantic Rock Throw (uses 42000 ki) L2+UP+TRIANGLE -- Super Explosive Wave (uses 41000 ki) L2+DOWN+TRIANGLE -- Super Mouth Blast (uses 93000 ki) Very strong against physical attacks, can throw his foes away easily, has strong (yet slow) physical attacks. Careful when fighting against him stay far away as possible. Kid Goku -------------- Starting Health - 37,400 Starting Ki - 33,000 Health - 2 Speed - 4 Ki - 2 Favourite Technique - 7 Attack - 3 Finishing Move - 3 Defense - 1 Super Finishing Move - 1 L2+CIRCLE -- Afterimage (uses 1 ball) L2+UP+CIRCLE -- False Courage (uses 1 ball) L2+TRIANGLE -- Kamehameha (uses 37000 ki) L2+UP+TRIANGLE -- Counterattack! (uses 43000 ki) L2+DOWN+TRIANGLE -- Super Kamehameha (uses 97000 ki) Apart from being able to use the power pole sometimes, his final attack is great (for this kind of character) and it is fun to play with him! Tao Pai Pan (AKA General Tao) ---------------------------------------------- Starting Health - 35,200 Starting Ki - 28,000 Health - 2 Speed - 3 Ki - 2 Favourite Technique - 3 Attack - 3 Finishing Move - 3 Defense - 1 Super Finishing Move - 1 L2+CIRCLE -- False Courage (uses 1 ball) L2+UP+CIRCLE -- Hi-Tension (uses 1 balls) L2+TRIANGLE -- The Original Dodon-pa (uses 40000 ki) L2+UP+TRIANGLE -- Crane Style Assassin Strike (uses 44000 ki) L2+DOWN+TRIANGLE -- Final Strategy (uses 40000 ki) Weak, he isn't special at all. Though you can rely on his two special attacks best. That's the end of the FAQ here, any questions. You can e-mail me on the above address.