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Returnable | Yes |
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Return Window | 30 days from delivery |
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Super Mario Bros. 2 (Boss Fight Books) Paperback – October 6, 2014
Purchase options and add-ons
- Print length52 pages
- LanguageEnglish
- PublisherNational Book Network
- Publication dateOctober 6, 2014
- Dimensions5.04 x 0.53 x 7.1 inches
- ISBN-101940535050
- ISBN-13978-1940535050
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Product details
- Publisher : National Book Network; Reprint edition (October 6, 2014)
- Language : English
- Paperback : 52 pages
- ISBN-10 : 1940535050
- ISBN-13 : 978-1940535050
- Item Weight : 6.4 ounces
- Dimensions : 5.04 x 0.53 x 7.1 inches
- Best Sellers Rank: #2,011,529 in Books (See Top 100 in Books)
- #1,366 in Game Programming
- #3,989 in Video & Computer Games
- #20,682 in Writing Reference
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I'll admit, reading about the American reaction to what would become The Lost Levels was hilarious.
If you like Super Mario Bros. 2 and know a bit about its history, then there is likely very little new information in the book for you.
If you've never played Super Mario Bros. 2, be warned it does contain spoilers.
The majority of the book is a single person's (the author) recounting of their personal history around the game. And even this appears to be mostly information based on their recent interactions with the game (which possibly is only the result of the decision to write the book itself).
I think the book would have been better served with this personalization removed, even if the result is a book 1/3 the length. I feel no connection with the author and see no reason to take interest in his personal history with this game over any other person who has played the game (.
Skip it and go watch the Gaming Historian video instead.
It's pretty obvious to anyone whose played it that SMB2 is a departure from the first and third editions of the game. The villians are different, the setting is different, and even the music is replaced by either the jazzy, Django-Rheinhart sounding main theme, or an anxiety-inducing boss theme. The books helps lay out the details about how yes, this WAS a re-skinned Japanese game of completely different origin, used when the 'real' SMB2 was deemed too punishing for American kids. This is the point where the book takes off.
To put it simply, the 'Earthbound' book is a tough act to follow. That game is still a mystery to many people, and that author practically fused himself with the book and put out a living, breathing thing. This book goes into many interesting details around the development of the game, the quirks of its gameplay, but stays on that level the entire time. Sometimes there are callbacks that you think are going to grow into something larger, but instead stay even-keel or the subject is changed. Even when the author does reach, these connections still seem loose at best. The choice of including the speedrunner interview at the end, particularly, seemed way off base. Appropriately, I speed-read through that section. Overall, the author does a good job laying out why this game was so weird compared to other Marios and exposing a few unknown backstories. But when it does shine, it shines brightly.
The writing's not bad, but I can't help but think of how much better it could have been with the help of a strong editor. It's a shame, because this is the Boss Fight Book that I was the most excited for, even when the release date of Summer 2014 crept into early October. Yes, the book touches on how SMB 2's history - the original Japanese sequel and the repurposing of Doki Doki Panic! - but they feel more like Wikipedia facts thrown in with articles on the history of Nintendo and creation of Nintendo power.