Rhadamanthus
Q&A Decklord -
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You have the right idea. The total Commander damage dealt to you would be unchanged. The current official text of Simulacrum is just a life gain effect plus a damage dealing effect. It doesn't go back in time and "undo" damage that was dealt to you, as the original printed text implies.
June 27, 2024 12:09 p.m.
You will only get Magecraft triggers from casting in this example. A "spell" is specifically a spell on the stack. Zethi's ability makes copies of cards in exile, not spells on the stack, so Magecraft abilities won't trigger from that part of Zethi's effect.
June 26, 2024 8:49 a.m.
It will return to whoever had it before player B.
When a player leaves the game, any control-changing effects that are giving them control of things end, and then if there are still some things they somehow control but don't own (like if they got something onto the battlefield from another player's graveyard) then those things get exiled.
In your example the control-changing effect that is giving player B control of the Wishclaw Talisman will end, so now its controller will be based on the next most recent control-changing effect that it was subject to, if any. This distinction can matter if it's a game with more than 2 players and something has been passed around between more than 2 people, which can definitely happen with the Talisman.
June 25, 2024 3:12 p.m.
Unfortunately no, it won't work that way. Cloudshredder Sliver doesn't actually have the "Flying" or "Haste" abilities and Lancer Sliver doesn't actually have the "First Strike" ability. They have abilities that can give them those things but those abilities only function while they're on the battlefield and won't do anything while they're in exile. If they're crafted into Wretched Bonemass Flip they will only contribute their power.
June 25, 2024 10:35 a.m.
Put another way: regeneration isn't a damage prevention effect that stops damage from being dealt in the first place. Rather, it clears out damage that has already been dealt. Fungus Sliver's ability triggers when damage is dealt, and getting regenerated won't change the fact that damage was dealt to it.
June 21, 2024 8:48 a.m.
It means the ones that exist on the stack right now. If it was meant to have a longer duration, it would be written to say something like "Until end of turn..." or "For the rest of the game..." with some other changes to give the effect proper rules templating.
June 19, 2024 10:03 a.m.
keizerbuns: An answer to your question has been up for a while. Since there don't seem to be any follow-ups or corrections that need to be made, I marked it as the "Accepted answer" so this topic can move out of the list of unanswered questions. In the future you can take care of this yourself using the "Mark as Answer" button on the response that you feel is the best answer to your question.
I try to avoid marking my own responses when I do this, but in this case it was the only option.
June 18, 2024 2:18 p.m.
Hitscan_Dan: An answer to your question has been up for a while. Since there don't seem to be any follow-ups or corrections that need to be made, I marked it as the "Accepted answer" so this topic can move out of the list of unanswered questions. In the future you can take care of this yourself using the "Mark as Answer" button on the response that you feel is the best answer to your question.
I try to avoid marking my own responses when I do this, but in this case it was the only option.
June 18, 2024 2:18 p.m.
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Said on How do damage …...
#1These effects can all work together, but who decides the order can change depending on the specifics of the situation.
If multiple replacement effects could modify how an event affects an object or player, then the affected player or controller of the affected object (or owner if it has no controller) chooses one to apply first, then checks for any unused replacement effects that could still apply to the modified event, then continues choosing one by one until there's nothing left to apply.
This means in an example where you control all of these and damage is about to be dealt to your opponent or one of their creatures/planeswalkers, they will be the one who gets to decide what order to apply the effects in. If they're thinking things through, they can minimize the impact by choosing to apply Torbran's effect last.
June 27, 2024 12:17 p.m.