Yavimaya, Cradle of Growth

Legendary Land

Each land is a Forest in addition to its other land types.

FadingReality on Dragons, Dragons, Dragons

6 days ago

I like every single creature in the deck at this point. I have 5 suggestions: 4 for your land base and 1 for removal. Somewhat expensive suggestions but nothing too crazy.

  • I would cut any two of the lands that have "enters tapped unless you control two or more other lands" for Mana Confluence and City of Brass. These lands NEVER enter tapped and give you all your colors. Grand Coliseum is a decent budget option. It does enter tapped, but also gives the option for colorless mana and no damage. You are running a high enough count of the "enters tapped unless you control two or more lands" lands that some will enter tapped in the early game. Reducing them down to 1-2 is better.
  • I'd cut another of the "enters tapped unless you control two or more lands" lands for Polluted Delta but you are already aware you need delta so this is more of a reminder.
  • Yavimaya, Cradle of Growth is an AMAZING card you should consider. It is a essentially an untapped forest itself, but it lets all your lands tap for green, including colorless lands. In your deck, in addition to fixing green mana for the rest of the game, it will 1.) allow your colorless lands like Cavern of Souls, Haven of the Spirit Dragon, and Crucible of the Spirit Dragon to tap for green without a catch 2.) allow all of your fetchlands to tap for green without having to sac them and 3.)allow things like Mana Confluence to tap for green without dealing any damage.
  • I would swap Putrefy for Anguished Unmaking. Putrefy is a good card, but unmaking is pretty much strictly better. Has a wider target selection and exiles. Putrefy is best used in Black/Green decks. When some jerk plays the One Ring against you, you'll be glad to have unmaking.
  • Be_Jamin on How does Nissa, Who Shakes …

    2 months ago

    The situation I am asking about is having Nissa, Who Shakes the World, a bounce land like Simic Growth Chamber, and Yavimaya, Cradle of Growth on the battlefield.

    With Yavimaya, Cradle of Growth causing lands to be forests and Simic Growth Chamber tapping for a green and a blue, does Nissa, Who Shakes the World cause Simic Growth Chamber to tap for TWO green and a blue, or does Simic Growth Chamber simply gain the ability to tap for a single green?

    FadingReality on How do I add the …

    2 months ago

    These cards all have retro frames and I would like to add the retro version of Bolas's Citadel to a deck but I can't figure out the set code to use. I know better than to spam an alternate art to the database but I would appreciate some help on adding these specific versions. I also know that just because a particular artwork doesn't show up on the card's page for this site, it doesn't mean it's not in the database. An example would be the retro Yavimaya, Cradle of Growth. It doesn't appear on the card's main page, but if you input MH2:441, it works. Referencing scryfall, the set code for these cards appears to be PLG21 but this doesn't get the card when entered on this site as the set symbol.

    outofnothing0 on Non-Alchoholic Patron

    2 months ago

    @Profet93:

    -Yavimaya, Cradle of Growth actually has anti-synergy for this deck as it untaps ALL of my opponent's lands when I activate my commander's ability. If someone else plays one I try to destroy it with Beast Within or Acidic Slime as soon as possible.

    -Deserted Temple is a maybe right now as I can already do that with green creatures like Voyaging Satyr and Saryth, the Viper's Fang which i can then untap to do it again which is insane...

    Thanks for the suggestions!

    Profet93 on Non-Alchoholic Patron

    2 months ago

    outofnothing0

    Yavimaya, Cradle of Growth, or does the symmetry outweigh the potential benefit? Deserted Temple to untap cradles or nykthos + politics?

    CickNason on Prosshy Prossh

    2 months ago

    I would add more mana dorks: Ignoble Hierarch adds Jund colors and gives exalted as a bonus Deathrite Shaman acts as graveyard hate and can drain/gain at instant speed on on top of exiling any lands from anyone's graveyard for mana of any color also at instant speed. Delighted Halfling adds colorless or any color for legendary creatures and makes them uncounterable.

    I would also add more aristocrat/sacrifice effects: Korvold, Fae-Cursed King crazy draw engine with sac synergy and a potential one-shot kill if he gets big enough Mahadi, Emporium Master generates treasures EOT based on how many creatures died, setting you up for big plays in the coming turns Pitiless Plunderer generates treasures whenever another creature you control dies immediately Chatterfang, Squirrel General basically a 3 mana Parallel Lives. Goes infinite with Pitiless Plunderer 1.Activate Chatterfang by paying b and sacrificing two other Squirrels. 2.The Squirrels die, triggering Pitiless Plunderer twice, creating two Treasure tokens and two 1/1 Squirrel tokens. 3.Activate a Treasure token by tapping and sacrificing it, adding b. 4.Repeat. 5.Resolve all Chatterfang abilities, causing any number of target creatures to get +2/-2 until end of turn any number of times. This gives you: Infinite colored mana. Infinite death triggers. Infinite ETB. Infinite LTB. Infinite sacrifice triggers. Infinite Treasure tokens. Reduce all opponents' creatures to 0 toughness.

    Some pay off for sacrificing Mirkwood Bats, Blood Artist, Garna, Bloodfist of Keld & Poison-Tip Archer are good win condition for infinite sac outlet effects

    Some better tutor effects: You can replace Diabolic Tutor for some other options below Diabolic Intent Tutor for 2 mana for any card with an additional sac requirement for sac effect synergies Demonic Tutor The OG best tutor Diabolic Revelation You wanna be cheeky? If you have big mana you can dump it all to grab multiple pieces to win the game

    Some ramp effects: Cultivate & Kodama's Reach puts one to hand one to battlefield Nature's Lore & Three Visits puts any forest card onto the battlefield Entish Restoration is a new card that is better than harrow because you sacrifice a land on the resolution of the spell rather than paying the additional cost upfront, which makes it more safe from a feels-bad counterspells which puts you down a land. If you have a big enough creature you get 3 basics to the field all at instant speed as well. Nissa, Vastwood Seer  Flip is a pet card of mine which allows you to search for a basic and when you have 7 lands she flips and generate lands and card draw for pretty much free. Oracle of Mul Daya Allows you to play an additonal land every turn and allows to play them off the top of your library. If you dont see a card you like you can shuffle it away with a fetch land to try to get another off the top.

    Better Lands: Urborg, Tomb of Yawgmoth & Yavimaya, Cradle of Growth are must includes allowing all your lands tap for B/G respectively in addition to your other colors. The pain lands Llanowar Wastes, Karplusan Forest & Sulfurous Springs are cheap dual lands that give you all your colors The reveal lands Game Trail, Foreboding Ruins & Necroblossom Snarl are also good cheaper options which give you dual colors The shocklands Blood Crypt, Overgrown Tomb & Stomping Ground are fetchable and come into play untapped for a measley 2 life are some of the best lands in the game Verdant Catacombs is the last fetch of your color not included. I would include it if you could because it allows all three of your fetches to fetch any of your shocks or battlelands. You can also include other Fetchlands as well such as Arid Mesa, Misty Rainforest etc to fetch because they can fetch for one of the jund colors of lands at least, however, they aren't as efficient Ziatora's Proving Ground is a must include because you can fetch it out and it taps for jund as well as cycle if it comes too late. If you don't have a turn one play you can fetch it out as your best land with no plays.

    Hopefully this helps

    Rhadamanthus on Yavimaya, Cradle of Growth

    3 months ago

    Some more detail behind the answer: When an effect mentions a permanent type or subtype ("creature", "land", "elf", "equipment" etc.) without specifically saying something like "card in [a zone]" then it only means permanents of that type on the battlefield. In order for Yavimaya, Cradle of Growth to affect land cards in other zones, it would have to be written in a similar way to what Conspiracy says for creatures.

    veritablecvn on Yavimaya, Cradle of Growth

    3 months ago

    No, land cards in the library are not modified. From Yavimaya, Cradle of Growth's Gatherer page:

    6/18/2021 Land cards not on the battlefield aren't Forests while Yavimaya is on the battlefield.

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