![Warrior's Charge Warrior's Charge](https://cdn.statically.io/img/static.tappedout.net/mtg-cards-2/portal/warriors-charge/2014-warriors-charge1-cropped.jpg)
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Warrior's Charge
Sorcery
Creatures you control get +1/+1 until end of turn.
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![Wild Griffin feature for S99 / ARN / POR - 2018-09-23](https://cdn.statically.io/img/static.tappedout.net/mtg-cards-2/conspiracy-take-the-crown/wild-griffin/cn2_wild-griffin.jpg)
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sylvannos on First deck you Built
6 years ago
Mine was built out of the Portal Starter Deck and some booster packs.
Behold!
6x Plains
6x Mountain
6x Forest
6x Swamp
6x Island
1x Armageddon
1x Ebon Dragon
1x Defiant Stand
1x Devoted Hero
1x Armored Pegasus
1x Regal Unicorn
1x Sacred Nectar
1x Deja Vu
1x Spotted Griffin
1x Venerable Monk
1x Warrior's Charge
1x Anaconda
1x Gorilla Warrior
1x Grizzly Bears
1x Untamed Wilds
2x Blaze
1x Fire Imp
2x Hill Giant
1x Hulking Goblin
2x Lava Axe
1x Lizard Warrior
3x Raging Goblin
1x Volcanic Hammer
1x Craven Knight
1x Feral Shadow
1x Gravedigger
1x Hand of Death
1x Mind Rot
1x Muck Rats
1x Summer Bloom
1x Thing from the Deep
4x Natural Spring
1x Skeletal Crocodile
1x Vampiric Touch
1x Cloak of Feathers
1x Command of Unsummoning
1x Coral Eel
1x Ingenious Thief
1x Snapping Drake
1x Storm Crow
3x Time Ebb
1x Touch of Brilliance
1x Elite Cat Warrior
2x Monstrous Growth
1x Panther Warriors
2x Rowan Treefolk
Saljen on Planeswalker that relies on creatures …
8 years ago
@FAMOUSWATERMELON - The -2 gives your creatures +1/+1 and trample for 4 mana, with the requirement that you have at least 1 creature in play so the walker doesn't die the next turn. And a further requirement to have at least 3 creatures in play to use the ability again the next turn. Any less and you can't activate any abilities on the walker the next turn. She requires an army to command to be useful, pretty huge draw-back.
Other cards that give +1/+1 until EoT are:
Leonin Armorguard, which gives a 3/3 body instead of trample.
Marshaling Cry gives vigilance instead of trample, in addition to cycling and flash back at 3 CMC.
Warrior's Honor, Warrior's Charge, Ampryn Tactician, etc.
Is it the trample that makes it too strong? What suggestion would you make to make it more in-line?