Ugin's Labyrinth

Land

Imprint — When Ugin's Labyrinth enters the battlefield, you may exile a colorless card with converted mana cost/mana value 7 or greater from your hand.

: Add . If a card is exiled with Ugin's Labyrinth, add instead.

: Return the exiled card to its owner's hand.

Krugz on The Inevitable Annihilation

1 week ago

Profet93

Really? I think it's about time you create one! There are a bunch of new colorless commanders that might peak your interest (Graaz, Unstoppable Juggernaut and Omarthis, Ghostfire Initiate to name a few). I highly suggest you give it a try!

As for the lands in question, that's actually a valid observation. I have specific reasoning behind those lands and I am more than happy to share what I've learned:

Gemstone Caverns - Ulamog, the Defiler's 3rd ability checks not just what it exiled from the 1st cast trigger but everything in exile, including mine. With any of the titans in my opening hand, I get a guaranteed pump to Ulamog even if the exiled library whiffs. The same is true with Ugin's Labyrinth. Now you can argue that card advantage option in colorless is horrendously rare and that's painfully true. But you know, it's a high-risk-high-reward kind of situation.

City of Traitors - Now, this one's a bit tricky. I would almost never keep a Scorched Ruins and City of Traitors as my opening hand unless the other 4 are lands. I treat it as if it's a Lotus Petal, a disposable mana ramp of some sort that I can bank. Turn 1, play a land. Turn 2, play City of Traitors and a 3-drop. Turn 3, float City of Traitors then sac to play a land and a 4-drop like The One Ring or another ramp... Or, it'll just be the last land I'll play. I guess, the deciding factor is your opening hand and how you would invest on your later turns.

Interestingly, this play pattern affects my late game options poorly. Sure, an early Eldrazi titan disrupts the combo decks but in exchange I'm destroying my mana base. And before I know it, other boardstate were already better than mine.

Now that I think about it, Crucible of Worlds is starting to get appealing.

sergiodelrio on Eldrazi Seasons

1 week ago

That's exactly my point tho... any land other than Deserted Temple would provide you with 3 mana total from all land sources on turn 2 as well (*if you play a tap2 land on T1)...

I guess what I'm saying is you could look for replacements of Deserted Temple which add maybe utility or sth else without actually sacrificing anything important here imho. Maybe even go with a split: 1x Gemstone Caverns 2x Cavern of Souls 1x Blast Zone you have many great options actually ... Inventors' Fair, Mutavault.

Sorry if I'm being annoying, that's not my intention, I just feel you're overselling the role of Deserted Temple in this particular deck imho, which I still think is very nice no matter if you keep deserted temple or not.

Cheers!

Andramalech on Ugin's Affinity

1 month ago

wallisface all super valid points and fair across the board- we're talking about a list I haven't used for the better part of a year it feels, so I will try to acknowledge each piece:

  • Nulldrifter just looked sweet at the time, holds up a three Mana draw ability, and has a casting value of , meant to hit the Ugin's Labyrinth.

  • you make a great point that Frogmite should probably make the list again, more than likely in the spot that Nulldrifter is in right now.

  • land count would typically worry me if not for the fact I'm used to playing this build as a 'Manaless' archetype. Do I need more? Potentially, but I'm more likely to keep the land count low, and the number of zero drops high.

Thanks for the feedback, and I look forward to seeing the whole set of Modern Horizons 3 so that I can make a proper list.

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