![Sylvan Library Sylvan Library](https://cdn.statically.io/img/static.tappedout.net/mtg-cards-2/eternal-masters/sylvan-library/mtg-cards/_user-added/atony1400-image-2-14789267010.jpg)
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
![Arena Rector feature for Stop! This is the Human/Frog Security](https://cdn.statically.io/img/static.tappedout.net/mtg-cards-2/battlebond/arena-rector/mtg-cards/_user-added/femme_fatale-arena-rector-bbd-15271145880.png)
![Grist, the Hunger Tide feature for Slender Man Grist 2.0](https://cdn.statically.io/img/static.tappedout.net/mtg-cards-2/modern-horizons-2/grist-the-hunger-tide/mtg-cards/_user-added/femme_fatale-g_70mR4Hf.png)
![Rhys the Exiled feature for Vampiric Elves](https://cdn.statically.io/img/static.tappedout.net/mtg-cards-2/kaldheim-commander/rhys-the-exiled/mtg-cards/_user-added/femme_fatale-rhys-the-exiled-khc-16117284600.png)
![Kamahl, Fist of Krosa feature for Om Nom Trample](https://cdn.statically.io/img/static.tappedout.net/mtg-cards-2/archenemy/kamahl-fist-of-krosa/kamahl-fist-of-krosa-cropped.jpg)
![Joraga Treespeaker feature for Dont worry about how much mana I have](https://cdn.statically.io/img/static.tappedout.net/mtg-cards-2/rise-of-the-eldrazi/joraga-treespeaker/joraga-treespeaker-cropped.jpg)
![Etali, Primal Conqueror feature for CEDH Etali](https://cdn.statically.io/img/static.tappedout.net/mtg-cards-2/march-of-the-machine/etali-primal-conqueror/femme-fatale-etali-primal-conqueror-mom-16801564430.png)
fluffyeel on
Rafiq of the Many
2 weeks ago
Equipment and other stabtastic things are fun, and your deck has a lot of my usual favorite toys in those colors. I approve. I do have some thoughts that might help you, though, but some of these are playgroup dependent (or meta-dependent):
- From MH3, things like White Orchid Phantom, Estrid's Invocation, Lion Umbra, Glyph Elemental, Indebted Spirit, Triton Wavebreaker, and Monumental Henge all might prove useful.
- Some other fun toys in your colors I quite like include Mirari's Wake, Mirri, Weatherlight Duelist, Privileged Position, Lavinia, Azorius Renegade, Linvala, Keeper of Silence, Yosei, the Morning Star, Exalted Angel, Sublime Archangel, Eiganjo Castle, Council's Judgment, and Questing Beast. These may or may not do things for you, but they might help depending on how crazy things are in your playgroup.
- I'm very surprised you're not running Umezawa's Jitte, given how it likely synergizes with Rafiq (and it's just a really good card).
- Steelshaper's Gift, Fact or Fiction, and Eladamri's Call might help you get to the fun stuff, and Abundance combos really well with Sylvan Library.
- While you aren't really an equipment deck , Puresteel Paladin might both get you cards and makes your equipment quite cheap (and it's easy to turn on in your deck). I also quite like Kaldra Compleat and Batterskull, but I'm not sure if you want to draw that kind of attention.
000CBomb000 on Draw a Few Format?
4 weeks ago
I play Old School and in casual games we have a house rule that we draw two each turn, with no discarding required in the first turn only. It has several advantages:
- dramatically reduces the likelihood of mana flood/screw.
- it speeds up games, since you generally play a land and cast at least one spell per turn. Otherwise, with typical draw one, players tend to empty their hands quickly and the game slows down dramatically.
- it decreases the effectiveness of control decks like The Deck, which aren't fun to play against anyway. It increases the effectiveness of Aggro styles, which are more fun. Creatures are really janky in Old School and they need as much help as they can get.
- it reduces the advantage of Library of Alexandria, Braingeyser, and Jayemdae Tome, and reduces the disadvantage of Mind Twist, any of which can be nearly fatal in Old School matches.
There is even an Old School variant called "Gentleman's Rules" that bans Library and Mind Twist because they are so powerful in single-draw. In double draw, they are not a problem.
The only downsides:
- cards that punish card draw get much stronger. Chains of Mephistopheles and Underworld Dreams become very strong, almost problematic. If enacted in a tournament, it would definitely change the meta (maybe that's good!). We would likely have to restrict these.
- Sylvan Library becomes very strong, and may need to be restricted.
Some of those factors may be relevant to Commander. Definitely try it out!
DemonDragonJ on Does Sylvan Library Bypass Angel …
1 month ago
I have both Sylvan Library and Angel of Jubilation in one of my decks, so does the library's ability bypass the angel's restriction? I presume that it does, since the angel prevents players from paying life to activate abilities, while the library's ability is a triggered ability.
What does everyone else say about this subject? Does Sylvan Library bypass Angel of Jubilation?
Profet93 on
Thrun Voltron-His Silence is Violence
2 months ago
MysticSnake, thank you for your patience. Since you didn't mention budget, I just put what I thought could work regardless of price point. You should add some non-basics to provide utility, also, add maybe 1-2 more lands just to ensure you don't miss land drops.
Rishkar's Expertise - Draw, either as a replacement or in addition to soul's majesty. Same with Garruk, Primal Hunter
Nylea's Colossus - Big Guy
Bear Umbra - Works well since they can't 2 for 1 u in response to cast. Nice buff and the "ramp" aspect is good, all while being an enchantment
Song of the Dryads - Removal!
Nyxbloom Ancient - Supe ramp!
Herald of the Pantheon/Cloud Key - Ramp
Season of Renewal - Recursion
Composer of Spring and Weaver of Harmony - Potentially worth considering
Rofellos's Gift - I actually don't like this card but worth mentioning.
Creeping Renaissance - Crystal chimes #2 but can be used twice and is more flexible
Overgrowth - Ramp
Sylvan Library - Draw/utility
Greater Good - Draw that is also a sac outlet to prevent theft and exile.
Profet93 on
Beats by Xenagos ( Xenagos, God of Revels )
2 months ago
MattMan1982 I'm gonna throw a bunch of ideas at you, some are better than others, just wanna see if anything interests you. I'm not gonna provide any creature suggestions yet. Yours are always solid and I want your thoughts on these cards first.
None of these are needed but definitely are helpful assuming you can fit them into the mana base
Bonders' Enclave - Draw
Cragcrown Pathway Flip/Spire Garden - Color Fixing
Blighted Woodland/Myriad Landscape - "Ramp"
Raging Ravine/Dread Statuary - Manlands. Nice to use with Greater Good or if you run out of creatures. The Dread Statuary is a personal favorite of mine for that reason
Rancor - Reuseable buff, trample enabler. I like using rancor on selvala and buff with commander for lots of mana should need be
Sylvan Library - Great to set up your draw and ensure you get your land drops. Given you only run 34 lands, that can potentially be an issue, especially given the relatively high avg cmc of the deck.
Skullclamp - Should you ever find yourself needing more draw, this can be an option. It's nice because if they want to use spot removal, they need to do so prior to combat, as you equip it. So if they do, you can pump a different creature and target that opponent.
Momentous Fall - Draw, used in response to removal to gain value. Beware of the blue player though
Return of the Wildspeaker > Garruk PW - Can be used in response to removal so you don't get 2 for 1ed. It's easier to cast and has an additional mode. While the PW has the option to make a token should you need a creature, I don't believe it's impactful enough
Berserk - Super fun! Politics, finisher, all for 1 mana. seriously underrated.
Green Sun's Zenith - Tutor
Decimate - 4 for 1. I see no way for you to deal with a maze of ith. Strip mine can be also used.
markbeloit on
Kura
2 months ago
You wrote me an essay Profet93, so I took awhile to respond. Will try and address your question comments one-by-one.
Regarding Null Rod: It was in the prototype of this deck, but Collector Ouphe was cheaper, so I opted for the ouphe.
Regarding Snow-Covered Forests: Would probably be better, but I'd rather not pay the $.
Regarding Elemental Bond/Garruk's Uprising vs Colossal Majesty: In 90% of decks I'd agree with you that those two are better, but in this deck, I think Colossal Majesty might be better. I don't have that many creatures ETBing, and sometimes I have a big creature around for several turns. In those scenarios, I think Colossal Majesty generates more value.
Regarding Hour of Promise: Good, but not sure I need it.
Regarding Pir's Whim: Good, and not a card I knew of. Will have to keep an eye out for something to cut.
Regarding Yavimaya Hollow: Too much $. I don't think I need it enough.
Regarding Miren, the Moaning Well: I don't like Miren very much. True it's a second sac outlet, but I consider it vastly inferior to High Market. I really don't like having to pay . And while I'm in trouble if someone blows up High Market, that hasn't happened yet.
Regarding Castle Garenbrig: Should probably cut a forest for this, and probably will when I get one.
Regarding Mirrorpool: Worth considering. There's only a few instants and sorceries I'd want to sac a land to copy, though, and I have to pay . Also, I'm trying to be a bit careful about how many utility lands I have in the deck, specifically lands that don't make . If you have too many colorless lands you can get screwed.
Regarding Greater Good: Was a card I was seriously considering when building the deck, but saccing Kura to it is not that great. Bottom line, though, I thought for sure Greater Good would get destroyed immediately if I played it, which is why I decided against it.
Regarding Nylea's Intervention: Ok, but not sure I need it.
As always, a problem is what to cut. This deck does fairly well, and when that's the case, I'm always leery of cutting a card unless I see something strictly better.
Regarding Abundance + Sylvan Library: Drawing 3 cards per turn with no down side is fine, though it doesn't happen often :)
Regarding Abundance, it actually has some additional tech to it. In this deck I've been able to put every land in my deck into play once or twice. With Abundance, you put the revealed cards you don't get on the bottom of your library in ANY order, not a random order. So if I Abundance to get a land and don't have any in my deck.... I can rig the order of my deck. At that point your basically tutoring instead of drawing. Doesn't happen often, but is powerful when it does.
You also can't deck yourself if Abundance is in play, though that hasn't come up yet. A fun piece of tech, though not for every deck.
Sorry for taking so long to respond. I put it off since I knew I'd have to write a lot. Thanks for the suggestions, and I'll think of them, though again the problem is what to cut.
DemonDragonJ on
Utopian Prosperity
5 months ago
I have replaced Armadillo Cloak, Favor of the Overbeing, Shield of the Oversoul, and Steel of the Godhead with Blind Obedience, Cosmic Rebirth, Sylvan Library, and Trelasarra, Moon Dancer, which reduced the average converted mana cost of this deck from 3.71 to 3.68, since those cards far better fit the theme of this deck.
Crow_Umbra on Should I Keep the "Demigod …
5 months ago
Swapping out Favor of the Overbeing for Sylvan Library seems like a pretty no-brainer swap. The Lifelink and Indestructible on the other two are arguably useful, even though their flying/unblockable are kind of redundant with the commander.
Flowering of the White Tree could probably be swapped for one of the other Demigod Auras, since it gives a static Ward to your commander and other Legends, along with static P/T boosts to your whole board.
Just try out swapping any of the 3. Will probably lead to fewer "feelsbad" moments of getting 2-for-1'd on removal when one of those Auras is on a creature.
Have (4) | JordanSanFran , Azdranax , orzhov_is_relatively_okay819 , metalmagic |
Want (7) | TRANNYDAN , LordOfDankness , Kripkenstein , AjaxSlumbering , Arkhaschan , theyounghansolo , ACrispyTaco |