![Ral and the Implicit Maze Ral and the Implicit Maze](https://cdn.statically.io/img/static.tappedout.net/mtg-cards-2/MH3/ral-and-the-implicit-maze/regular-1717123913.png)
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Legality
Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Ral and the Implicit Maze
Enchantment — Saga
(As this Saga enters the battlefield and after your draw step, put a lore counter on it and activate and/or enable the ability of tied to the required number of counters. Sacrifice it after you put the third lore counter on it.)
— Ral and the Implicit Maze deals 2 damage to each creature and planeswalker your opponents control.
— You may discard a card. If you do, exile the top 2 cards of your library. You may play them until the end of your next turn.
— Create a Spellgorger Weird token. (It's a 3 mana, 2/2 Weird creature with "Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.")