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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Grunn, the Lonely King
Legendary Creature — Ape Warrior
Kicker 3 (You may pay an additional as you cast this spell.)
If Grunn, the Lonely King was kicked, it enters the battlefield with five +1/+1 counters on it.
Whenever Grunn attacks alone, double its power and toughness until end of turn.
seshiro_of_the_orochi on Fuck Around And Find Out
1 year ago
Cuts are always the hardest part. Looking at the list, how about this:
Out: Rootless Yew
In: Fierce Empath
They are similar and can hit similar targets. But Empath costs 3 mana, which feels better for a tutor. I'd imagine Yew being weird in situations were you want to use the creature you tutored for then and there.
Grunn is big and can be even bigger if kicked. But that'd be 9 mana for a 10/10 you'd have to attack alone with for it to be a 20/20. It has great synergy with your commander, but I'd argue Greatwurm takes a very similar place, can join other attackers in their attack and still is a 16/16 with indestructible. And it will be cheaper than Grunn or sometimes even "free".
Rhonas is fine with lots of fighting and will propably be online most of the time, but then again, besides the few fighting effects you have, it doesn't seem to have too much purpose in here. It would survive a wipe so rebuilding would go faster if you get a second creature meeting his criteria. As I said, Zendikar Resurgent helps with that as well, and it even helps you with drawing cards.
Funnily enough, I really can't figure out a cut for Terror. I considered Imperial Recruiter, but that has like ten great targets. I considered Stonebrow, because the slight buff won't matter that much, so he's pretty win more. But then again, the synergy with your commander and the other trample tribal cards is simply spicy. Can't really find something else here.
It's great I could help you. I have this Goreclaw, Terror of Qal Sisma deck named Her Royal Fluffness that I'd really like to hear your thoughts on. Mind to have a look?
May the big green be with you ;D
seshiro_of_the_orochi on Zaren, Silverback Ironfist
2 years ago
This deck would really want Grunn, the Lonely King and especially Neyith of the Dire Hunt.
FormOverFunction on Cost in Consistency and the …
2 years ago
I think that there isn’t really anything more MtG-ey than building an elaborate Rube Goldberg machine of goblins, elves, artifacts, and a giant world-ending spell. To make that happen you need, in the initial example, a very specific set of lands and spells (in the right order). That’s cool, and I probably played that way at some point. To make that work more than 2% of the time you need tutors and fetches and all that bling. If you throw it all to the wind and hope it works, you’ll spend most of your time losing, which is undesirable to humans. As a lazy slacker-type in this department, playing EDH exclusively, I have found a way to (internally) declare myself a winner of sorts just by bringing out a theme deck. It brings me more enjoyment than I would care to admit when I play an Evil Presence from my haunted house deck and see people’s faces when they realize that they had never thought about that card in the sense of a haunting of one’s island/mountain/etc. I have so much fun playing in the old and dull draw-play-land-cast-spell-pass style because people are basically just watching to see what comes up next. I lose over 90% of my games, I expect, but I have fun literally every night I get to play. So my short answer is: I wouldn’t pay a penny to make my decks more high-speed-low-drag. Now... am I tempted to blow however much it would cost just to get a Deserted Temple for my Skull Island deck, so Grunn, the Lonely King has a place to crash at night? Maybe...
seshiro_of_the_orochi on I said the REAL One Punch Man.
2 years ago
I like this. Iwamori is one of those commanders that I have considered building a dozen times, but still never did because I didn't like resulting list. Yours looks very cool, I like the route you've taken. You should consider some ways to make your Saitama indestructible: Spearbreaker Behemoth , Hammer of Nazahn or something similar. Also, how about Gargos, Vicious Watcher as additional removal off of each Aura and fight spell? Bow of Nylea is a great value card that makes your attacks so much better. Vigor and Rite of Passage are awesome for fight decks. Klothys's Design can be quite a house in a deck with big creatures. And then, there is Return of the Wildspeaker . Oh, and I forgot Karametra's Acolyte and Grunn, the Lonely King .
FormOverFunction on Pursuing Perfection, Part 5: Mono-Green …
3 years ago
I only have one monogreen Commander deck, and it has Grunn, the Lonely King at the helm. I really enjoy the mix of theme and mechanic, and it seems a better King Kong stand-in than Kogla, the Titan Ape . So mark me down for Chonks!
multimedia on Xenagos? More like Xena-gross!
3 years ago
Hey, there's lots of ramp here which makes 39 lands more than you really need. Consider cutting some basic lands for other cards?
Cards to consider adding:
- Garruk's Uprising: repeatable draw and trample is good with Xenagos and Quartzwood.
- Aggravated Assault: repeatable combat phases or infinite combat phases with Savage Ventmaw.
- Savage Ventmaw: repeatable green/red ramp and combos with Assault for infinite combat phases and infinite green/red mana.
- Ghalta, Primal Hunger: mana cost reduction cares about the power of creatures you control, 24/24 Dino with trample/haste.
- Elder Gargaroth: can repeatable draw, life or create a creature, 12/12 Beast with trample/haste.
- Oakhame Adversary: good mana cost reduction in multiplayer Commander, can be repeatable draw, deathtouch, +X/+X pump and potential repeatable draw is a nice combination.
- Eternal Witness and Regrowth: recur any card.
- Talisman of Impulse or Gruul Signet
- Karplusan Forest and Grove of the Burnwillows: other Gruul dual lands that can ETB untapped turn one for a green one drop.
Cards to consider cutting:
- 3x Forest
- 2x Mountain
- Savageborn Hydra
- Grunn, the Lonely King
- Caller of the Pack
- Living Hive
- Blood Mist
- Fellwar Stone
Good luck with your deck.
RambIe on Top 10 green cards at …
3 years ago
Have (3) | orzhov_is_relatively_okay819 , oyianakis , JordanSanFran |
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