![Ghostly Prison Ghostly Prison](https://cdn.statically.io/img/static.tappedout.net/mtg-cards-2/MKC/ghostly-prison/regular-1707372609.png)
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Ghostly Prison
Enchantment
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
![Nelly Borca, Impulsive Accuser feature for Slander Commander [Primer]](https://cdn.statically.io/img/static.tappedout.net/mtg-cards-2/MKC/nelly-borca-impulsive-accuser/318-1707384655.png)
![Anikthea, Hand of Erebos feature for Anikthea's Enchanting Recycling Plant [Primer]](https://cdn.statically.io/img/static.tappedout.net/mtg-cards-2/commander-masters/anikthea-hand-of-erebos/femme-fatale-anikthea-hand-of-erebos-cmm-16833502830.png)
![Mangara, the Diplomat feature for I'm NOT the threat, I'm just vanilla.](https://cdn.statically.io/img/static.tappedout.net/mtg-cards-2/CMM/mangara-the-diplomat/regular-1690495788.png)
![Propaganda feature for Don't worry... I've got an enchantment for that](https://cdn.statically.io/img/static.tappedout.net/mtg-cards-2/M3C/propaganda/regular-1717398954.png)
![Zedruu the Greathearted feature for SIX](https://cdn.statically.io/img/static.tappedout.net/mtg-cards-2/commander-legends/zedruu-the-greathearted/mtg-cards/_user-added/femme_fatale-zedruu-the-greathearted-2-cmr-16048002420.png)
![Halo Fountain feature for Love Wins!!](https://cdn.statically.io/img/static.tappedout.net/mtg-cards-2/streets-of-new-capenna/halo-fountain/femme_fatale-halo-fountain-snc-16500013050.png)
![Lim-Dul's Vault feature for The Gyves of Mendacities](https://cdn.statically.io/img/static.tappedout.net/mtg-cards-2/alliances/lim-duls-vault/2014-lim-duls-vault-cropped.jpg)
FauxFaux on Card creation challenge
1 month ago
So as per the challenge outlines: "Challenge: Make a legendary creature with at least two of the following criteria":
-Pick your two favorite colors
-pick an archetype you like
-pick an archetype you hate
-pick a creature type you like
-pick a creature type you hate
-make them a God with a regenerative ability
-Make them a human peasant with low cmc and base stats
I love Phyrexians, and I hate pillow fort strategies. i.e. Propaganda or Ghostly Prison
Strange as though it may seem, I don't believe Phyrexians will be in any main-course set for a moment or two, but maybe we can set this in a modern-style set!
Corrupter of Wills
Creature - Phyrexian Warlock
At the beginning of each opponent's combat step, they may gain a Poison Counter. If they do, creatures you control cannot block this turn. If they do not, creatures you control gain Infect until the end of the turn.
"Between corruption or resistance, no matter your choice, you will be compleated."
1/2
Repeat this challenge!
RufusTheGrufus on
Gonna Need A (Myrkul)
3 months ago
Okay, Necramus, as promised here are some 'spicy' suggestions for you to think about:
-Yawgmoth, Thran Physician: A creature-based sac outlet, source of card draw, and a way to incrementally whittle down opponent's creatures; I really like Yawgmoth in Myrkul personally.
-Similarly, while I see you are running Viscera Seer, you may also benefit from running other creature-based sac outlets such as Yahenni, Undying Partisan or Carrion Feeder. Fanatical Devotion is another interesting sac outlet I've considered running but haven't taken the time to playtest yet.
-Syr Konrad, the Grim: triggers twice, once when your creatures die, and also when you exile them to make enchantment tokens with Myrkul.
-Ondu Spiritdancer: With Myrkul, Lord of Bones and Grim Guardian on the battlefield, playing Ondu Spiritdancer and finding a way to kill it will infinitely ping all opponents to close out the game.
-Tyrite Sanctum: Offers a backup way to give Myrkul indestructible
-Windborn Muse: Build-your-own Ghostly Prison on a creature with Myrkul
-Loxodon Gatekeeper: Build-your-own Kismet on a creature with Myrkul
-Stinging Study: offers a big burst of card draw while also lowering your life total to make Myrkul indestructible.
-Options like Plumb the Forbidden and Deadly Dispute could be fun to both sacrifice creatures to turn into enchantments with Myrkul as well as generate card advantage.
In my tinkering around with Myrkul I can definitely relate to wishing that you could run more than 100 cards; I had the same problem with both Myrkul and Anikthea! They're both pretty open ended and also lean into super supported strategies, (enchantments, graveyards, tokens), so there's an over abundance of fun cards to build with; and ultimately I just ended up messing around with multiple builds for both of them. Overall I think your deck looks like a lot of fun to play, +1 from me!
turkinaa on
Elsa but She Can't Let it Go
3 months ago
Might I suggest a Ghostly Prison (or maybe also a Teferi's Moat for some more pillow fort protection.
Other ways to get taps in are Thassa's Ire, Puppet Strings, Staff of Domination, and some tricks with an Isochron Scepter. Some cards to use with the Scepter would be Psychic Puppetry and Twiddle as well as many of the ones you have already in your deck list. If you used Dream's Grip you can entwine with the Scepter (as well as kick cards).
kamarupa on
Tails from the Crypt
3 months ago
First off, nice work. It's not easy to build decks such as this - there's just never enough space to pack everything you want in and I think you made a lot of solid choices.
Why Apostle's Blessing instead of Faith's Shield as a budget replacement for Heroic Intervention? Artifacts? Mana?
1x Hall of Heliod's Generosity to the manabase?
I feel like it needs some draw card/filtering/tutors. I like 3-piece combos because they're fun when they work, but they almost always need so much coaxing. I'm fairly certain you're not going to find near duplicates of any of the combo pieces, either, which always makes a brew both riskier and more difficult to pull off.
Another concern I have with this brew is that Fog, Suppression Field, and Authority of the Consuls won't slow down opponents enough. Those spells account for 1/6 of the deck, which sounds like a lot, but odds are you'll only hit one in the opening hand and maybe a second before the game ends. I don't think that's enough.
I don't know that there's a solution per se. I'd experiment with trying tutors and draw engines and also more pillow fort spells like Ghostly Prison in place of Nature's Claim and Tamiyo's Safekeeping. Protection spells are great, but if you can't get the combo, there's nothing really to protect.
For the record, I playtested it about 6 times and never got the entire combo within 10 turns and never had much defense either. I think, yes, given 15+ turns, it would start to look viable, but that's asking a lot from a fast format like Modern.
ToastedBagl on
The Saga of Tom Bombadil
3 months ago
Sphere of Safety would provide you with a bubble. Similar effects are Propaganda and Ghostly Prison.
griffstick on Indulgent Tormentor or Visara the …
4 months ago
Ok, I've used all of those cards befor and the problem with them is
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Indulgent Tormentor, it's just a bad card, if it was 4 mana to cast I'd say yea it's just another version of Loyal Subordinate and you can run it. With giving your opponents 3 options it's bad.
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Visara the Dreadful, the cost to cast this at 6 mana is really one of the biggest problems with this card. Secondly, because it doesn't have haste, you'll have to wait a turn to use it. It's tap ability to destroy is really what's the best part of the card but because it's a tap ability you can't attack with the flying 5/5. That also applies to Avatar of Woe. Although Dread doesn't do anything that you can see (like Ghostly Prison). It seems like it's a bad card. But it's not. It hits for 6 with fear. And protection from the crack back.
In my honest opinion, you'd be better off running Royal Assassin in place of Visara the Dreadful or WOE. And running Ophiomancer in place of Dread.
dnthymamai on
Tomik's League of Extraplanar Gentlemen
5 months ago
You probably know this, but Koskun Falls and Ghostly Prison only protect your life total. Opponents' creatures will be able to attack your planeswalkers without restrictions.
I would replace it with the already suggested Onakke Oathkeeper.
Nice deck btw :-)
Local_Hethen on
Masako EDH
5 months ago
How about:
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Phyrexian Vindicator, solves flying and deters combat.
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Since you have Brave the Sands, you can use Defensive Formation to assign blocked damage how you choose.
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Some runner ups Boromir, Warden of the Tower, Aven Mindcensor, Ghostly Prison, Maze of Ith.
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