Court of Grace

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Rules Q&A

Court of Grace

Enchantment

When Court of Grace enters the battlefield, you become the monarch.

At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel token creature with flying instead.

Gleeock on Pooping Outside the Litterbox (Marisi Goad)(C)

1 week ago

Hello, I have an ancient Marisi deck: Cats off the Lawn! That has slowly evolved over time to be an oddball Naya enchantress deck with a little bit of aggression (because enchantress is not exactly known for that... so why not?).

Anyway, a few helpful things i've found along the way:

  1. protection keyword rules - evasion & resistance to removal combines really nicely... an early version of my deck was all about that: Hexdrinker & Haktos the Unscarred were great. I'm still in love with Earnest Fellowship

  2. Rabble Rousing - while good in my enchantress shell is equally good (maybe better) in a creature-spitting shell like yours. Court of Grace at least gives you an evasive creature consistently & the first card draw from monarch.

  3. Bedlam is amazing. The chaos and angst it causes is worth it.. not defending anyway.

  4. Crescendo of War also amazing... again, not defending anyway :)

Anyway, my meta became pretty heavy in non-combat wincons & such, or there would become this unintended sort of "screw you" minigame where players would waste a bunch of resources to workaround swing at me while they could since I put so many eggs in that one goading basket. so I eventually changed the shell to make the deck not really care about Marisi as much, but also use him (as you mentioned), as more of a strategy shiftpoint.

AstroAA on [EDH][Primer] Giada's Angel Harem

1 month ago

RiotRunner789, you are 100% correct - the quest for perfection is never complete.

I just feel a certain way about some cards for no apparent reason, and Smuggler's Share is one of those cards I just feel iffy on. I don't really have a good reason as to why - I just don't really like it for whatever reason.

I thought about Well of Lost Dreams. Honestly I kind of like it more than Dawn of Hope as you could potentially pay 1:1 instead of 2:1. However it comes with the downside of being two more mana. Honestly though thinking about it I may end up swapping the two. You might've convinced me.

As for Court of Grace, I just don't vibe with the Monarch mechanic. I don't really have a good reason as to why, I just don't. I could consider it as you're right - protecting the Monarch title is easier with a bunch of fat flying angels. I'll consider it.

As for Reconnaissance, you might've just convinced me to put it into another deck I run, Adeline, Resplendent Cathar. I had been considering it for some time, but I completely forgot about the cleanup step after damage is dealt. I didn't even consider using it then, haha. Unsure about it for Giada, but definitely for Adeline.

RiotRunner789 on [EDH][Primer] Giada's Angel Harem

1 month ago

Because you mentioned card advantage, have you considered the following?

Smuggler's Share:Anytime an opponent draws an extra card is often. Plus, the random treasure every now and then.

Well of Lost Dreams: You have Dawn of Hope and the well is similiar but has a much higher ceiling. Big beater and mana open can easily net 4+ cards.

Court of Grace: On theme and keeping the monarch is easier with a bunch of fliers. Will at least replace itself and give evasive chump blockers.

An unrelated card to card advantage would also be Reconnaissance. It's purely for combat but allows you to swing with impunity with every creature every turn. Unfavorable block? Untap and back out. It also grants pseudo vigilance since you can untap and remove from combat after damage with zero downside.

Like the deck. Honestly looks good as is but alas, we are never finished tinkering.

proterran98 on Upkeep triggers.

4 months ago

I have 19 creatures in play. I have Court of Grace and Epic Struggle in play. It now becomes my turn, can I order the triggers so that I win with epic struggle?

If you have Oloro, Ageless Ascetic in the command zone and have Test of Endurance in play and 48 life can you win with test of endurance?

Mattio38 on Forza Orzhova

1 year ago

Hi Crow-Umbra & carpecanum, I finally had time to update the deck. Thank you guys so much for your feedback. It is very much appreciated! I'll start from the top of your recommendations.

Luminarch Ascension Used to be the number 1 game winner back in the days when our playgroup started playing commander. My friend had one, I have never played one myself. This deck is THE opportunity for me to bring that nostalgia back to our commandertable. Pet card. Can't cut. You're probably right that the oppos will prevent it from getting counters, but I'm going to pop Angels out of it or die trying xD

Draw

Plumb the Forbidden for Phyrexian Arena is a great swap! In most games I find myself mainly active in my turns and quite passive during other players' turns. So next to the Black Market Connections comparison as you pointed out, Plumb has another benefit of being an instant!

Tokens

Kaya, Geist Hunter got swapped for Relic Vial. Way cooler! Court of Grace is cut for Adeline, Resplendent Cathar. I find the Monarch a very cool inclusion in a game of commander but the card is just not good enough. I think I was forcing adding a Monarch card too much. Hero of Bladehold is another great tip as a token creator. I've swapped the Hero for Vraan, Executioner Thane. Brimaz, King of Oreskos, and Leonin Warleader are both excellent options aswell, but I simply run out of cuts.

That brings me to my final part. Cathars' Crusade is awesome in this deck and I'd also like to add a Necropotence but I simply have no idea what to cut for those anymore. I think I'm already quite short on lands and I'd preferably add 1 draw spell and 2 ramp spells..

Again, thank you both for your feedback. You rock!

Crow_Umbra on Forza Orzhova

1 year ago

I think for the most part your deck categories look fairly balanced. Something I noticed is that some of your token generation is a little slow or conditional. I think you could probably swap out Luminarch Ascension. It's incredibly telegraphed, and if you play in a more aggro meta, your playgroup may do what they can to prevent your Ascension from getting the counters it needs.

I think you could probably swap out Phyrexian Arena for Plumb the Forbidden, especially since you already have Black Market Connections. I love Plumb the Forbidden in my Isshin deck, which also has a creature token creation theme. Excellent response to removal, especially boardwipes, and refill your grip more than anyone else.

I think you could probably swap out Court of Grace for Kaya, Geist Hunter. She has some cool utility as another token doubler, and as a Deathtouch anthem. Additionally, I think you could swap out a basic land for Vault of the Archangel as another means to anthem up your token swarms.

If you are looking for more token producers: Hero of Bladehold, Adeline, Resplendent Cathar, Brimaz, King of Oreskos, and Leonin Warleader are all excellent options that can also give your deck a bit more of an aggro edge.

If you're open to infinite combos, I'd recommend adding Leonin Relic-Warder and any combination of the following: Animate Dead, Dance of the Dead, and/or Necromancy. All 3 Auras can go infinite with Relic-Warder, and create an infinite loop of death triggers & ETB triggers. Here is an explanation of the combo. I think all 4 pieces could fit seamlessly into your deck.

Lastly, I think you could cut Vraan, Executioner Thane and Relic Vial, as they are the weakest of your Aristocrats effects, and you already have a decent volume of them; especially with consistent access to one in the command zone. Both are conditional/limited as to how they can trigger.

Last_Laugh on Fae

1 year ago

I would recommend running a lot more draw engines... fortunately there's a LOT of budget(ish) friendly options in these colors.

Reconnaissance Mission, Bident of Thassa, and Coastal Piracy are some of your best options here. Skullclamp, Court of Grace, Plumb the Forbidden, Tocasia's Welcome, and Mystic Remora are all options that fit your theme. A few creatures that draw cards but are outside your tribe worth considering include Starscream, Power Hungry  Flip, Aerial Extortionist, and Welcoming Vampire.

I would also recommend making room for Azorius Signet, Talisman of Dominance, Talisman of Hierarchy, Talisman of Progress, Arcane Signet, and Fellwar Stone.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Alela's Aerodynamics: A Crash Course

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