![Contamination Contamination](https://cdn.statically.io/img/static.tappedout.net/mtg-cards-2/urza-s-saga/contamination/contamination-cropped.jpg)
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Contamination
Enchantment
At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.
If a land is tapped for mana, it produces (Black) instead of any other type and amount.
![Gibbering Descent feature for Sleep Paralysis](https://cdn.statically.io/img/static.tappedout.net/mtg-cards-2/future-sight/gibbering-descent/gibbering-descent-cropped.jpg)
![Grist, the Hunger Tide feature for Slender Man Grist 2.0](https://cdn.statically.io/img/static.tappedout.net/mtg-cards-2/modern-horizons-2/grist-the-hunger-tide/mtg-cards/_user-added/femme_fatale-g_70mR4Hf.png)
![Ayara, First of Locthwain feature for Ayara, Aristocrat of Locthwain](https://cdn.statically.io/img/static.tappedout.net/mtg-cards-2/throne-of-eldraine/ayara-first-of-locthwain/mtg-cards/_user-added/femme_fatale-ayara-first-of-locthwain-eld-15683466280.png)
![Syr Konrad, the Grim feature for Killing with (Konrad)](https://cdn.statically.io/img/static.tappedout.net/mtg-cards-2/SLD/syr-konrad-the-grim/regular-1687852850.png)
![The Abyss feature for Oona’s Nightmare.](https://cdn.statically.io/img/static.tappedout.net/mtg-cards-2/legends/the-abyss/2014-the-abyss-cropped.jpg)
![Contamination feature for Mazirek, Scion Stax](https://cdn.statically.io/img/static.tappedout.net/mtg-cards-2/urza-s-saga/contamination/contamination-cropped.jpg)
fluffyeel on
The apocalypse (Sheoldred)
3 weeks ago
Yay, darkness. Here are some thoughts that might synergize with your deck:
- With Sheoldred feeding off of card drawing, you might consider things that speed up card drawing. These can be double-edged swords, but Howling Mine, Font of Mythos, Teferi's Puzzle Box, Memory Jar, and the like might be worth considering. Reliquary Tower may also not be a bad idea.
- Rather than Infernal Darkness, why not Contamination? You can also get an engine with things like Bitterblossom, Dreadhorde Invasion, and Reassembling Skeleton (or other recurring creatures, e.g. Bloodghast) to make your opponents cry even more.
- Koskun Falls could also be another way to tax your opponents.
- You could also go with Wound Reflection to double up on the suffering. Things like Kokusho, the Evening Star and Yawgmoth, Thran Physician are must-plays in any deck I have with black, and considering Gray Merchant of Asphodel might also be worth your time.
fluffyeel on
Braids, the Mastermind
1 month ago
Some thoughts that immediately come to mind:
- A way of getting even more creatures as Braids fodder is Bitterblossom. I highly recommend it. You may also consider rejiggering the land base to make Field of the Dead worthwhile: you have enough lands to make it work, but more options to make it more feasible may not be a bad idea. You could also use things like Reassembling Skeleton to feed Braids even more.
- I know a lot of people don't like tutors, but tutors here can be quite handy. Vampiric Tutor, Demonic Tutor, Beseech the Queen, and Diabolic Intent are all possibly worthwhile. You could also consider some deck-thinning lands like Prismatic Vista and Fabled Passage.
- Mana-rock-wise, Mox Amber might be worthwhile.
- I vote Contamination for any mono-black deck. It's a great way to lose friends (which might be the point).
fluffyeel on
You draw you lose
1 month ago
Some small recommendations I can think of:
- You have a lot of drawing for all parties, but your opponents will also be discarding (quite likely, especially given the Memory Jar). I therefore recommend Megrim, which actually is the reason Memory Jar became the first emergency ban in MTG history. You could also run things like Animate Dead, Reanimate, and Necromancy to take advantage of loading up your opponents' graveyards. Of course, Rise of the Dark Realms is a nice showstopper, though it's quite pricey...
- Archfiend of Despair is a delightful combination of Wound Reflection (already recommended) as well as stopping lifegain. I love using it wherever I can. (It's also a demon, so it synergizes with one of your alternate win cons.)
- You could also consider going more of a snow-covered route, so replacing your basic swamps with the snow-covered kind and going with Extraplanar Lens to amplify your black mana. Crypt Ghast also is another mana accelerator.
- The Meathook Massacre and Massacre Wurm are also "board wipe with benefits" that I highly recommend. I also almost always play Kokusho, the Evening Star in every black deck I run. Archfiend of Despair could also be another fun option for removing things and punishing your opponents.
- Some of your artifacts and tutors could be better. Rather than Wayfarer's Bauble, I could suggest Expedition Map instead. Grim Tutor, Planar Bridge, and Beseech the Queen could also make for fun tutoring.
- I'm not sure if Gemstone Caverns and Mox Diamond
are worth it here: sure, they're fast and get you more mana quickly (always a good thing), but the multicolored mana isn't so necessary. There are options I might prefer like Mox Amber, Mana Vault, Volrath's Stronghold...
- For a mono-black deck, Contamination might be a great way to lose all friends. I highly recommend it.
Profet93 on
Kill, Kill and Kill some more.
2 months ago
Cabal Stronghold/Cabal Coffers - Former budget, latter not. Big black mana producing lands. Contamination does shut them off though. Should that be an issue, note Infernal Darkness as a potential alternative.
Crypt of Agadeem - Ramp
Bojuka Bog - Personally, not a huge fan of tapped lands. But with fetches, you can use at instant speed. Not needed but worth considering depending on amount of GY decks in the meta.
Shizo, Death's Storehouse > Rogue's passage - Once budget opens, this is an upgrade. Not needed but worth considering.
Contamination - Sacrifice synergy. High synergy with bitterblossom, reassembling skeleton and any other creature that can return to field.
Syphon Mind > Dark Tutelage - While you have a relatively low avg cmc of 3.00, black has better draw that doesn't hurt you as badly. Not to mention it's steady draw, which can be good, but sometimes burst draw is preferred. Syphon mind is draw 3, each opponent discard 1. Budget friendly too.
Skullclamp - Speaking of draw, this goes well with all your sac synergies.
Murderous Rider > Murder - Can hit Walkers, is versatile as a creature with lifelink that can recoup your lifeloss. Almost a strict upgrade.
Feed the Swarm - Removal that hits enchantments. Black has difficult with artifacts and enchantments. I can provide you with some potential artifact removal should you wish depending on your meta. But this might be worth considering given that a Rest in Peace can mess u up.
Maybe Corpse Dance - With your sac outlets, you can ignore the negative aspect of the card. Also do note that after a wipe, you can choose the order in which your creatures enter the GY if they go together simultaneously.
Dark Ritual - Simple ritual ramp
Mind Stone - Ramp when you need it, draw when you don't.
Oubliette - Commander hate
At the risk of being too risky and pricey, Hatred - Do note life loss is additional cost to cast but it can be fun with use with your commander, either with it's ability or commander damage. Not to mention the political aspect of using it on your opponents attacking each other (Bonus points if you use it on their commander).
indieinside on
Uncle Istvan and the Shadow Crew
2 months ago
Why do you need so many blockers? honestly, it's just a casual 1v1 deck. If I haven't won by turn 5 or 6, then the deck isn't working.
I can definitely see myself trading out one of my blockers for Bitterblossom.
Contamination is always a great card, but may be too OP for my playgroup. Thanks for the upvote.
Profet93 on
Uncle Istvan and the Shadow Crew
2 months ago
indieinside +1
Thank you for your patience. I thought there was a deck that you told me to comment on that I have yet to comment on, my mind is playing tricks on me. Anyways....
Why do you need so many blockers? Is your meta more battle cruiser? I personally like (instant speed) removal but it really depends on your meta and power level. No Mercy has always been hit or miss for me. Its good because it's a deterrent, but sometimes people will just stall out for 1-2 turns (which is nice) but then just overrun you and the trigger falls of the stack as you die.
Alternatively, another blocker with flying could be Bitterblossom. Should you wish, you could add a Contamination to synergize with it, although it might be a tad too anti-synergistic given you run coffers, lake, nykthos.
Mausoleum Secrets might always be worth considering given that you run a bunch of creatures. Do keep in mind you can only tutor for black cards though.
Skullclamp is not half bad to get some return on your creatures. Is also nice with bitterblossom.
Lastly, a fringe suggestion is Awaken the Erstwhile. You make a bunch of creatures that you can use to draw more cards. You can mess with opposing tutors (potentially).
SufferFromEDHD on
Cockroaches Never Die
3 months ago
Neat. Your oldest deck, unplayed and full of creatures!
This deck needs a couple of Dredge cards. Urborg and Yavimaya as well.
I don't like Jester's Cap here because you have no way of reusing it and does it more effectively.
Planar Portal seems awkward in . Diabolic Intent seems appropriate with this strategy.
Nether Spirit is a unique card. It's perfect in your creatureless strategy but it's going to fail here. Back in the day MBC utilized it with Contamination. I would cut one for the other.
Pernicious Deed Golgari staple for a reason.
SufferFromEDHD on
3 months ago
Changeling Outcast solid rat.
Species Specialist serious card draw.
Crippling Fear/Kindred Dominance tribal destruction.
Haunting Voyage tribal reanimation.
Cover of Darkness tribal evasion.
Deserted Temple utility.
Vesuva utility/Inkmoth #2
Jet Medallion ramp.
Gate to Phyrexia artifact destruction in
Contamination control.