Atsushi, the Blazing Sky

Legendary Creature — Dragon Spirit

Flying, trample

When Atsushi, the Blazing Sky dies, choose one —

  • Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
  • Create three Treasure tokens. (They are colourless artifact token with ", Sacrifice this artifact: Add one mana of any colour.")

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Crow_Umbra on Ichizoku-No-Ryuto

2 weeks ago

Nice deck! Overall your curve is really low to the ground and you have a strong suite of cheap interaction & fast mana, so not too much to critique there.

In your play-testing so far, how have you felt with having 16 creatures? I recognize that you have some token producers on top of a creature base that can mostly bounce itself back to hand. If you feel like you aren't seeing them much, I'd recommend bumping your creatures up closer to like mid-20s or so, especially since G-G&S thrive on having your creatures connect.

If you do add more creatures, I'd recommend adding a couple of beefier top-end threats that can also act as defenders in case your Plan A to start getting Dragon Spirit tokens isn't really panning out. I've loved Firkraag, Cunning Instigator and Kolaghan, the Storm's Fury as ways to beef up the team, draw cards, and redirect attacks around the table. They fit right in with the dragon subtheme you already have going on with Dragon Tempest. Both of them are also on theme with Haste & Dash respectively.

If you want to add more dragons, from Kamigawa or otherwise, Atsushi, the Blazing Sky can swing or block freely & get one of its death triggers, and Archwing Dragon has pseudo-Dash to come back to hand.

Quickspell on [Primer] Slimefoot and Squee's Corpse Catapult

2 weeks ago

This sounds fun! My favourite card is Atsushi, the Blazing Sky. Ever since it was printed, I have tried to make it a consistent wincon. I have searched every possible way (manually, without looking online) to come up with a way to break it and use both it’s abilities to win. There are multiple, but without heavy tutoring they are hard to pull off.

I finally found a solution in Slimefoot and Squee. With Phyrexian Altar you can just win the game.

Here is how:

  1. Cast Slimefoot and Squee
  2. Cast Atsushi, the Blazing Sky
  3. Cast Phyrexian Altar
  4. Sac S&S + Atsushi to the Altar to make two mana and create three treasures.
  5. Use the mana and two treasures to reanimate both creatures.
  6. Repeat 10K times. Each time you will be left with an additional treasure.
  7. Repeat again, but this time have Atsushi exile cards. You will loose treasures, but you have enough and can make new ones inbetween.
  8. Repeat any number of times to exile your whole deck.
  9. Cast everything with your treasures.

Since you have the altar, you might as well add Atsushi:)

Crow_Umbra on (Bhaal) So Hard MFs Wanna Find Me

3 months ago

That shit cray. That shit cray.

Deck looks pretty fun. Will have to keep Bhaal in mind as I decide what my Lord Windgrace deck will eventually get turned into lol. A few cards that could maybe work here:

freddiefrick on Swiss Army Viashino

8 months ago

I feel like Atsushi, the Blazing Sky fits here so well! Even if you don't get to keep it around, you get so much value out of him.

Caerwyn on Can an Adventure be cast …

9 months ago

Pedrodamus - Atsushi, the Blazing Sky creates an impulse draw effect--you "draw" the cards into exile and can only use them for a limited time. Because you are allowed to cast the card, you can choose which side to cast.

The exert from the wiki you sited is poorly written. It is referring to situations like, say, the card being exiled due to Rest in Peace or any other exile effect which does not allow you to cast the card. It properly should say "If an adventure card ends up in exile in a manner which does not permit you to cast the card, you cannot cast it as a creature."

Pedrodamus on Can an Adventure be cast …

9 months ago

Caerwyn just came across this interaction while goldfishing....i exiled Decadent Dragon off of an Atsushi, the Blazing Sky trigger. I remember there being a weird interaction with Adventures going into exile by any effect other than the Adventure resolving and that you couldn't cast either half so I did some searching and I came across this on the Adventure wiki:

If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a creature spell.

Am I able to cast either the Adventure or creature or is the card just lost to exile ?

freddiefrick on

9 months ago

More dragons (I got distracted and couldn't stop thinking about it):

Other potentially useful mono red tools: Treasonous Ogre for excellent mana production, Heartless Hidetsugu to speed up the game, Impact Tremors for free damage with all these creatures, Dictate of the Twin Gods to speed up the game and surprise kill people after blocks are declared.

A hot take: if you wanted, you could swap the commander for Magda, Brazen Outlaw and split the deck into a bit of a Dwarf/Dragon tribal idea. She can tutor for Dragons and helps you create the mana to get them out, more of an engine in the command zone than Drakuseth's removal. Would need to swap some of the Dragons for Dwarves and refactor the theme a little, so it's really a different deck, but figured I'd suggest it.

wallisface on Help for my version of …

1 year ago

exDeity Cool. I'm no expect in Standard (I generally just play Modern), but if it were me i'd be dropping the following cards:

  • Archpriest of Shadows (it's not doing much for 5 mana)

  • Hidetsugu, Devouring Chaos (this card just seems bad)

  • Reckless Stormseeker  Flip (the card seems fine, but your build feels very mid-range, so your cards should be aiming to make value-based-plays, not aggro-based ones)

  • Nashi, Moon Sage's Scion (its a lot of work to get value from, but maybe this card is fine. idk)

  • Burn Down the House & Gix's Command (i'm just skeptical that they're maybe not very useful in your build)

  • Duress (the card is probably completely fine. I'm just used to much stronger options in Modern, so the limitations on what you can grab with it feel really off-putting to me. I would suggest figuring out how often its going to whiff, and seeing if those odds make it worth playing)

  • Jadar, Ghoulcaller of Nephalia (I love this card and actually run it in a modern deck. But I feel without someway to profit from the zombie death/sacrifice triggers, its just not remotely good enough?)

  • Maybe Atsushi, the Blazing Sky also (it seems decent, but being a death trigger you're kindof at the mercy of your opponent triggering it, and i'm not sure it's netting you much value for the variability its going to cause)

There's also the chance of being able to go down to 26ish lands if you drop most of those high-mana cards I mentioned, in place of lower-mana cards.

But, as said before, I don't know the standard metagame. All I'm assuming is it's the same as Pioneer where everyone always wants to be running 4x Fable of the Mirror-Breaker  Flip. Hopefully my rambling has helped create some food-for-thought in any case.

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