All Martial Arts (except Thunderous Impact and Tigertail Lash) | - Increased Spirit damage dealt.
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Lightspeed Gust | - Shortened the startup sequence.
- Increased the speed and range of the thrust.
- Reduced the openings in defense after attacks.
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Meteoric Strike | - Improved the turnaround between attacks.
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Dawning Sky | - Made adjustments so it is possible to perform an Aerial Skill after jumping.
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Starlight Blade | - Shortened the time it takes to build up energy.
- Shortened the startup sequence.
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Cosmic Syzygy | - Shortened the startup sequence.
- Increased the speed of the thrust.
- Increased the speed of the backward leap upon successful hits.
- Added sound effects to signify the timing for additional input.
- Added a visual effect for successful attacks.
- Reduced the openings in defense after attacks.
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Gouging Star | - Adjusted the hitbox.
- Adjusted hit stop.
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Whirlwind Advance | - Increased the movement distance of the first swing.
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Violent Sandstorm | - Shortened the startup sequence.
- Adjusted the speed of consecutive attacks.
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Ill Wind | - Reduced the openings in defense after attacks.
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Thunderous Impact | - Adjusted hit stop.
- Decreased Spirit damage dealt.
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Shimmering Sun | - Shortened the startup sequence.
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Looming Cloud | - Increased movement distance during secondary action.
- Adjusted pushback.
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Mongrel’s Rampart | - Added an active hitbox accompanying the thrust.
- Reduced the openings in defense after attacks.
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Prancing Dragon | - Shortened the startup sequence.
- Adjusted the timing of the transition to the secondary action.
- Increased the swing speed of the weapon.
- Reduced the openings in defense after attacks.
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Dragon Flash | |
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Python Turnover | - Adjusted pushback.
- Adjusted the hitbox.
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Panther’s Grit | |
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Emerging Dragon | - Shortened the startup sequence.
- Increased movement distance upon successful attack.
- Made changes so that the enemy is thrown down by a successful attack.
- Added a visual effect for successful attacks.
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Tigertail Lash | - Shortened the startup sequence.
- Shortened the distance of the backstep at the beginning.
- Increased the distance of the subsequent forward movement.
- Decreased Spirit damage dealt.
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Fanning Peacock | - Adjusted the hit intervals.
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Falcon Strike | - Shortened the startup sequence.
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Stag Hunter | - Added an active hitbox accompanying the swinging movement.
- Shortened the startup/recovery before swinging down.
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Soaring Phoenix | - Made it possible to launch a secondary attack in midair after the first attack hits.
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Feasting Ursine | - Shortened the startup sequence.
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Nightbird Spin | - Adjusted pushback.
- Adjusted the hitbox.
- Removed damaging capabilities upon retrieving the weapon.
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Horn Strike | - Shortened the startup sequence.
- Made changes so that the enemy is thrown back when hit with the upward swing.
- Made adjustments so it is possible to perform an Aerial Skill after jumping.
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Plummeting Ape | - Reduced the openings in defense after attacks.
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Serpent’s Torment | - Shortened the startup sequence.
- Increased the movement distance at the beginning.
- Reduced the openings in defense after attacks.
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Marching Dragon | - Shortened the startup sequence.
- Adjusted the speed of flurry attacks.
- Shortened the recovery sequence while transitioning to the finishing blow.
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Parting Grass | - Shortened the startup sequence.
- Reduced the openings in defense after attacks.
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Heaven Divide | - Made changes so that players withstand enemy attacks (excluding Critical Blows) while their Qi veins are active.
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Mountain Strike | - Reduced the openings in defense after attacks.
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Rising Tides | - Shortened the startup sequence.
- Increased the rotation speed.
- Adjusted the timing of the transition to the finishing blow.
- Made changes so that the enemy is thrown down in the final stage of the attack.
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Mountain Buster | - Shortened the startup sequence.
- Adjusted the speed of flurry attacks.
- Expanded the area of effect of the final shock wave.
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Undercurrent Sprint | - Adjusted pushback.
- Shortened the recovery sequence while transitioning to strike.
- Reduced the openings in defense after attacks.
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Rock Crash | - Adjusted the hitbox while falling.
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Boulder Glide | - Changed the shock waves into Stone damage.
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Sea Split | - Shortened the time it takes to build up energy.
- Adjusted the intervals between stages of building up energy.
- Shortened the recovery sequence while transitioning to strike.
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Heaven Reversal | - Increased the movement distance of each sequence.
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Skyward Evergreen | - Increased the movement distance.
- Made adjustments so it is possible to perform an Aerial Skill after jumping.
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Endless Flowering | - Adjusted the fastest possible timing for the transition to the final sequence.
- Increased the movement distance.
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Sudden Tornado | - Shortened the startup sequence.
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Waving Willow | - Shortened the startup sequence.
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Thorn Cleave | - Shortened the startup/recovery sequence.
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Crescent Gale | - Made changes so that the player can move in any direction during activation.
- Reduced the openings in defense after attacks.
- Adjusted pushback.
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Blossom Stream | - Made changes so that this Martial Art technique consumes Spirit in every frame, rather than only in certain frames during flurry attacks.
- Reduced Spirit consumption of flurry attacks.
- Made changes so that the barrage of hits ends when Spirit is depleted.
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Falling Leaf | - Shortened the startup sequence.
- Increased the movement distance.
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Falling Leaves | - Shortened the startup/recovery sequence.
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Scattered Leaves | |
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