Total War: WARHAMMER III

Total War: WARHAMMER III

2,290 ratings
Console Commands (Modding Tool), the mod works 100000% please just use it and enable the script break warning
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Tags: mod
File Size
Posted
Updated
477.295 KB
Apr 8, 2022 @ 11:23am
May 1 @ 8:54am
27 Change Notes ( view )

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Console Commands (Modding Tool), the mod works 100000% please just use it and enable the script break warning

In 1 collection by prop joe
Prop Joe Mods
20 items
Description
Adds a bunch of commands that help with mod making and testing. Type the command into a text box that is opened using a new button in the top left (see screenshot). Press the button to the right to execute the typed-in command.

List of DB keys and how to find them

Some commands have arguments in <bold> and you need to supply a valid value there, e.g. wh_main_emp_empire instead of <faction_key> (so without the <>, it's here to increase visibility):
  • give gold <number> - gives <number> of gold to the player (can also be negative), if you have a settlement selected it will give gold to the faction owning the settlement
  • give gold - gives 50000 gold to the player, same faction things as above
  • fow on - fog of war on
  • fff - fog of war off
  • am - restore selected char movement points
  • mov - gives the selected character a buff with bonus movement points (applied after you end the turn)
  • mov off - removes the buff with bonus movement points from the selected character (removed after you end the turn)
  • au <unit_key> <number> - add <number> of units with unit_key to selected army*
  • au <unit_key> - add unit with unit_key to selected army*
  • add axp <number> - add <number> of ranks to all units of selected army
  • add axp - add 1 rank to all units of selected army
  • add xp <number> - add <number> of xp points to the selected character, unembed heroes to give them xp
  • primary <number> - set primary slot level of selected region to <number>
  • primary - set primary slot level of selected region to max
  • region - gives 1000 growth, 1000 horde growth and 1 turn build speed to all player regions
  • region off - turns off region
  • gr - gives the player ownership of the selected region
  • gr <faction_key> - gives <faction_key> ownership of the selected region, if a faction has no regions or armies on the map you can't give them a region, spawn them an army first
  • abandon - makes the selected region be abandoned
  • kill - kills (or wounds if immortal) the selected character and his army
  • technology - gives the player +2000% research speed
  • technology <number> - gives the player <number>% research speed (can also be negative)
  • technology off - remove the technology bonuses
  • global rec <number> - changes the player's global recruitment time by <number> of turns (use negative value to lower)
  • global rec off - remove the global recruitment time bonuses
  • heal <number> - sets health of each unit in the selected army to <number>, that is between 0-100
  • to_pool <agent_key> <agent_subtype_key> - adds a lord to the player faction recruit pool, the name will be blank and the character won't be immortal, cross-race stuff won't work without table adjustments
  • item <ancillary_key> - gives the player an ancillary (items characters can equip), giving mounts won't work, some items are culture-locked
  • tele - first select a character, then select another character or a settlement as a teleport target, after that typing tele will teleport the character
  • at <trait_key> - adds a trait to the selected character, e.g. add trait wh2_dlc09_trait_defeated_settra
  • at <trait_key> <points> - for traits with multiple levels
  • rt <trait_key> - removes a trait
  • spawn <subtype> <faction_key> <units> - spawns an army next to selected character or settlement, use agent_subtype in the Character art sets table, where the agent_type is "general", faction_key and units are optional

More command descriptions here since I hit the workshop word limit:
  • shroud2
  • kill2, killc, killc2
  • agent agent_type agent_subtype
  • bb building_key
  • prg, ancies
  • etc.

Commands related to resources, you probably want one of the pooled resources:
  • res <pooled_res_key> <number> - add <number> of a <pooled_res_key> to the player faction (can be negative), look in the discussion thread for a list of keys
  • hef_inf <number> - gives the player a faction buff that gives <number> of High Elf influence per turn, can be negative
  • hef_inf off - remove the High Elf influence bonuses
  • other_res <number> - way to change chivalry, type other_res <number> to adjust how much you get those every turn, you don't need to specify the resource name here

Commands related to diplomacy, you can disable fog of war to be able to select any region:
  • alliance - make a military alliance with the owner of the currently selected settlement or character
  • peace - make peace with the owner of the currently selected settlement or character
  • trade - make a trade agreement with the owner of the currently selected settlement or character
  • confederate - confederate the owner of the currently selected settlement or character
  • war - starts a war between the player and the owner of the currently selected settlement or character
  • vassal- some thing as above
  • milaccess - military access
  • defalliance - defensive alliance
  • alliance2, peace2, trade2, confederate2, war2, vassal2, milaccess2, defalliance2 - same thing as the commands above but can target any 2 factions, and not necessarily involve the player faction, so the way it works: select first region, select second region, type the command (for example war2)

Commands related to executing Lua code: lua, e, ee

Commands related to printing game information: info, more info, coords, comps, dump ui

So for example just type "give gold" (without a /) in the text box below the chat and you should get 50000 gold.
Useful tip: you can write commands outside the textbox and paste them in.

Some commands like unit giving and char movement points work but you'll need to reselect to see it in the UI, the UI doesn't auto-refresh.

*For cross-faction stuff it's possible spawned units will T-pose in battle and LLs to not work, this means they require table edits and that is beyond the scope/purpose of this mod.

Thanks to Mandras for some code contributions.

Compatiblity
Remember to enable the mod in the launcher!
Compatible with everything, if the top left button (see screenshot) doesn't appear for you it likely means some other script mod bugged out and then breaks other script mods like this one. Try this mod by itself to make sure, if it doesn't work unsub and sub to force a redownload.

>>>ENABLE SCRIPT BREAK WARNING<<<

MP semi-compatible, I tried to do it but it still has issues apparently.

List of DB keys and how to find them

If you don't have WH3 on Steam[www.dropbox.com]

Buy me a coffee:
[paypal.me]
[www.patreon.com]
Popular Discussions View All (16)
7
Jul 14 @ 8:22pm
Please update, it is no longer available and the button is not displayed. 5.16
顾远
51
1
Jun 30 @ 2:56pm
Units and Heros
njnothere
25
7
Jun 1 @ 8:30pm
PINNED: Lists of DB keys and how to find them
prop joe
1,848 Comments
Pimpin Pippin 10 hours ago 
Thanks for this mod!
Can you please add a command that forces the game to generate new lords & heroes (with different traits) in the Recruit panel?
In the vanilla game it takes too long for the game to change which new lords/heroes are being offered for recruitment.
Thank you!
Ganon Cannon Jul 15 @ 10:14am 
Is there a command that reveals every faction? removing the fog doesnt reveal them all.
Dragon32 Jul 15 @ 8:53am 
@clem.ver00
Probably another mod of yours causing a script break.
https://tw-modding.com/index.php/Troubleshooting#APPENDIX:_Scripts
clem.ver00 Jul 15 @ 8:42am 
@dragon32 i have done it and the red cross apper so it is not compatible with old world sadly ?
glospey Jul 14 @ 9:00pm 
Just confirmed it is working. So:
User error?
Mod conflict?
LordxFloki Jul 14 @ 8:21pm 
why is this not working anymore?
Dragon32 Jul 14 @ 4:15am 
@clem.ver00
Read the Compatibility section.
clem.ver00 Jul 14 @ 2:09am 
the mod don't show the console command on old world campaign
DarknessWrath Jul 13 @ 3:34pm 
Damn, almost forgot about this command, i wonder now if there's a similar command to trigger faction events now, anyway would give new tries to the eb command now :oo see what we can do
(If you have any fun things to try, don't hesitate to send lol)
BigG Jul 13 @ 3:15pm 
In case anyone is wondering how to add the Nemesis Crown using Console Commands, here's how it's done. Use the "eb" Effects Bundle command (you'll need to either have Rusted Packet File Manager to refer to the Effects Bundle table, or maybe theres a list somewhere on the web). You have to target one of your lords (which you want to receive the crown), then target a different lord of yours, then type the command in.

Here is the example of giving a level 5 Nemesis Crown to a High Elf lord;
- Target owned lord (which you want to receive the crown)
- Target different owned lord (similar to using "tele" command)
- Type 'eb wh3_dlc25_nemesis_crown_effect_bundle_5_hef'
- Press enter
Voila. The Lord will now have the Nemesis Crown effect.

To remove the effect, just follow the same process, but use the command "reb" instead. Have fun!

Oh and warning - the diplomatic penalties stack each time you have a Lord with the Nemesis Crown.