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I'm loving the feedback, and am already working on some fine tuning. I was going to post the updates this week, but since they just announced the Riverfolk expansion is coming later this month, I figured I would wait until then.
Until then, I did want to address FroBodine's concern. It's a legitimate one! There is a very good reason that among new players, the woodland alliance has a crazy high win rate. This is because when the game is not kept in balance, the woodland alliance is typically the benefactor. As players improve, it gets easier to control the spread of sympathy and it looks a lot less like bullying the rebel player who likely has the fewest points. Rebels always have the fewest points... until they win...
Can't wait for the expansion to hit! The otters pose an interesting problem to the game's current "not using chat" culture
"you better play perfectly, and how the game wants you to play, or else everything will fall apart and someone will get a runaway victory and the rest of the players will be pissed at you because you didn't play quote correctly endquote".
Another angle you can look at is that the person B who was playing with you failed to convince you to do a different play so you could stop the person A who won. But in the end there is going to be only one victorious person. If youre stopping the agenda of person A then youre advancing the agenda of person B. I think it takes some grace to respect the victory of others without blaming how poorly other played.
Besides this its a really useful guide and talking about openings in a more pratical way is a really good way to analyse the game.
Aside from that, amazing guide. One of the best I've seen on this game, actually.
That doesn't sound fun to me. I hope I'm wrong, because I really want to enjoy this game.
Another pro Marquise move for the early game is to force the Eyrie into turmoil by moving all your warriors into clearings they cannot attack. For example, if the Eyrie have a Fox in attack, move out of all Fox clearings and watch them burn. However I would only do this on a 2 player game, because kneecapping the Wyrie that early gives a huge opening to the WA and Vagabond.