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Max road walking distance can be pushed to around 400 m with good paths. If your square km is a 1 km square, there's no point inside it that is within walking distance of more than one corner, so you need four nodes. (But 4 nodes should more than suffice to cover the area.)
Area-wise, a 400-m radius circle (which isn't quite accurate, but it's a useful approximation) is almost exactly a half-million square meters. Allowing for the over-generosity of the model, you wouldn't be able to actually cover a 1 million square meter city with just two nodes, but you should be able to cover more than a square km of area with three if you're being efficient.
The republic is only 20km²...you can walk approximately .4km² to get your immediate needs met, which is 4/200=1/50 of the republic...I don't walk 1/50 of my state to do stuff every day.
It's a matter of wholistic scale, the 400ish meters are just a label.
The republic is 20km by 20km that's 400km² ...
And 400m by 400m = 160.000 m²
= 0,16 km²
Isn't it?
But: 20.000 / 400 = 50.
That's true ;)
Also yes I have made sure to have the good roads and paths built for better Walking Distance.
https://steamcommunity.com/sharedfiles/filedetails/?id=3281372665
For needs, citizens can do "chain visits," where they walk to one building to satisfy a need, and then look from there for another building to walk to and satisfy their other needs at. Since citizens almost always need food every day, you could have them walk to grocery stores and from there walk to service buildings or a passenger station, which would get them up to around 900m with good paths.
That's 2 km and the day is not over yet.
Standard city, based on my "theory of circles", is a 400m diameter circle with the center in the bus station. Place everything for citizens in this circle (preferrably close together near the central stop as a "square") and fill the rest with housing and you will easily end with a city for 5-10k people easily, depending on size of the houses and spacing between them.
If you want to know more what I mean, you can see it in here
https://www.youtube.com/watch?v=iiO8Ee_mhwE&ab_channel=comrade-Sirius
I have a sneaking suspicion that if you don't have a min/max or an optimal city layout your finances are going to suffer due to excessive service expenditures. I do wonder how much that hurts creativity, as I can see a lot of city center copy and pasting after you find that optimal layout.
As a fat western American, I've walked back and forth to my Elementary School daily. Which was a mile away. My middle school was 1.5 miles and I did the same. As an adult I've walked to my local town several times. About 2 miles away with no sidewalks. But the strong harden eastern European from the Soviet Republic can't walk more than (450m) 1/3 of a mile.
To my understanding most cities before mass modes of transportation were as big as a person could walk reasonably from center to edge in a circle. About 2 miles / 30mins.
If I knew how I would just mod 1000m Walking Distance and call it a day.
But I do want to thank everyone for advice! Much appreciation comrades!
- walking time does not count as travelling to work, riding a bus/waiting at stop does. The longer worker travels to a work, the slower his "8h shift" lasts, offsetting otherwise insane ratios that would destroy the 3:1 workers-to-workplace ratio. So don´t
-scale of the map to time is also really stretched. In reality you can walk over 20km each day even with a backpack, in this game it would mean going over the whole map (20x20, playing space is standard 16x16 km square). Distances are thus "made smaller" with a scale of 60 (timewise) iirc, resulting in limited range of vehicles and buses. Cities are thus meant to be smaller and more spread out, you are not building a huge metropolis like in CS. You can, but you would need an effective public transit system.
===
Small tips: if you need your citizens to walk few meter more, give them a fountaint to admire, pergolas to walk through and//or children playground between houses. The larger, the better - all of these (and most fountains, but not all) are walkable through, so they will extend your range.
Also use the bus terminal as central point, it lengthens the range people can reach without public transit (due to walk-wait-walk logic). And if you need larger city for your peassants, just chain this "circle core" mechanic in a direction you want. You can even create arterial axis like irl and build your developments
- around highways (for buses and cars operations)
- around rail traffic (trams and trains are friends)
- around specialised traffic routes (metro)
- any of above combined together
You can make (and you may have seen it in the video) big cities with multiple districts, all working well, but always plan your public transit infrastructure upfront so you know how far you can build houses and where are boundaries, behind which you are building only utilities. And it will work well, I promise (and it won´t be repetitive at all if you wouldn´t want it to be)