Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Notices, Links, & Frequently Asked Questions
In an effort to clean up the front page and disseminate information without having multiple pinned topics or having information lost to later pages of threads, this thread will list any recently released information about the game, including short term fixes, unofficial announcements, links to various resources, and questions that are commonly asked by new players.

Mods, if you have something to add, feel free to; just keep the thread locked so it doesn't get cluttered. Do not leave references to your YouTube channel, guides, or other media though; questions should be answered concisely instead of sending new players to search through guides or specific parts of a long video, and this is not a place for promoting our stuff.

As for everyone else, you can subscribe to this thread to be notified when a notice is posted.
Last edited by Silent_Shadow; Apr 7 @ 11:11pm
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Useful Links
A collection of links to various resources.

Websites
Webpage: https://sovietrepublic.net/

Discord server: https://discord.gg/QKHrhmY

Roadmap: https://www.sovietrepublic.net/roadmap
(This is somewhat outdated now, but the overall plan hasn't changed.)

Trello Board (Official Dynamic Roadmap): https://trello.com/b/0haBaHmz
(This is also somewhat outdated now, with many features that probably will not be added.)

Credit to LovelyPL for originally posting these.

Troubleshooting FAQ
A short guide for addressing bugs and crashes:
https://www.sovietrepublic.net/faq

Original Thread

Soundtrack
Here are various places to listen to the game's soundtrack:

Spotify - https://open.spotify.com/album/5oTiumKYGomcE7pRMH1KoM

Google Play - https://play.google.com/store/music/album/Rotem_Hecht_Soviet_Republic_Original_Soundtrack?id=Beayfmogoudwop32ihd6oxrmyq4

Amazon Music - https://www.amazon.com/Soviet-Republic-Original-Soundtrack-Rotem/dp/B07XWLTYFV/ref=sr_1_1?keywords=Rotem+Hecht&qid=1569299917&sr=8-1

Apple Music or iTunes - https://music.apple.com/us/album/soviet-republic-original-soundtrack/1480124860?app=itunes&ign-mpt=uo%3D4

Originally posted by 3division:
Note: 100% of income going directly to composer (Rotem), so you support composing of new music!! :-)

Original Thread.
Last edited by Silent_Shadow; Feb 1 @ 9:49pm
Frequently Asked Questions
Questions we've all had at one point:

How Do I Get a Track Builder to an Isolated Railway Construction Offices in Realistic Mode?
In short, buy a track builder from the "DIsassembled" category (only Soviet customs and "beyond the borders" sell this), and then get a large flatbed truck to load it at the customs house and unload it at the railway construction office, where it will be "assembled" and available to build track.

If the truck doesn't load this track builder, ensure you bought a disassembled version, that "wait until loaded" is not checked in the truck's line/schedule, and that the truck can actually carry it (click on the track builder's icon in the customs house and then click on the icon in its window/menu that looks like a blue (?) over a truck; this will list all the vehicles that can carry it).

Original Thread

Why Won't Construction Offices Work On My Projects?
This could be for a few reasons:

Is the Infrastructure colored white? - You haven't confirmed construction. Select the building option you want (build with rubles/dollars or "from resources") in the bottom right corner of the screen (right above the map), and then confirm construction by clicking on the button next to these options; it should look like a crane or rubles/dollars, depending on what you picked.

Is the construction office assigned? - Construction offices (CO) need a path to, into, and from the construction site to be assigned to it:
  • Factory connection crossings can only be accessed by road based COs from a connected forklift garage. Forklifts are also the only use for factory connections, so you shouldn't place a factory connection without a forklift garage.
  • Construction vehicles can use footpaths to access construction sites, but they cannot use pedestrian bridges/tunnels to access other construction sites, including other pedestrian bridges/tunnels. Stairs and metro escalators can be used to access pedestrian bridges and tunnels though.
  • Footpaths can only be built from other roads or footpaths. A footpath between a station and a building cannot be built by COs without another path to connect it to a road.
  • Most buildings have two-way entrances/exits, but some have one-way entrances and exits; construction vehicles must be able to drive in through the entrance and out through the exit, and back to the construction office in order to work there or make deliveries.

Is the CO in range? - COs can only automatically assign themselves to jobs within 1 to 3 km from their CO, as measured along the road. You can manually assign the CO to any workplace on the map so long as the vehicles can find a path there and back.

How to Opt into the Beta - Why Can't I Find A Specific Feature in My Game?
There is a public beta that has new features that are under development, which you may have seen elsewhere. If you want to enjoy/test new features and help improve the game, and you don't mind some bugs or unstable gameplay, then
instructions for opting into the Beta can be found here.

Make sure to post any problems or feedback for the Beta in the Test branch - New version testing forum.

There is also a closed beta that has the latest features under development, but it is unavailable to the public.

Original Thread

How Do Railway Signals Work?
Signals are kind of complicated, but there are quite a few guides that talk about them, including one from the developer.


I Don't See My Question Here...
Consider posting your question in the General Discussions forum if you have questions on gameplay or mechanics. Usually it will be answered pretty quickly.

You might also ask in the [url]Workers and Resources discord,[/url] or on the Workers and Resources Reddit.
Last edited by Silent_Shadow; Feb 1 @ 9:21pm
Notices
Current Information of Interest:

Temporary Locked Campaign Fix - Feb. 2, 2024
Currently the second campaign may still be locked despite finishing all objectives of the first campaign. The developers are working to fix this, but for now you can unlock it by editing the Config.ini file in the Steam\steamapps\common\SovietRepublic\media_soviet folder.

Just change:
    $INT CAMPAIGN_COMPLETED_1 0
to
    $INT CAMPAIGN_COMPLETED_1 1

The developers would probably appreciate any info on why this happens and maybe also your campaign saves, which can be submitted here[www.sovietrepublic.net].

Long Saving Times
Some players have reported that saving a game is taking a long time to do and that these saves are using a large amount of memory compared to normal.

The solution seems to be deleting the "runningScripts.bin" file in the folder for your save, which can be found in the "SovietRepublic\media_soviet\save" folder.

Original Thread

Crashes When Starting a Game With Populated Towns
If you try to start a game on a randomly generated map with both Waste management enabled and pre-existing towns, the game will crash.

You can work around this by creating the random map without waste management enabled, and then enabling waste management after starting a game on it.
Last edited by Silent_Shadow; Apr 26 @ 3:33pm
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