Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks for continuing to confirm you know absolutely nothing about game development. We already knew, but the confession solidifies the hilarity.
Lol, this is such a naive comment. All the greatest FPS multi-player games in history derived from great single player games. Quake, Doom, Counter strike, etc... Learn the roots. A single player game is a lot easier to maintain, so once complete - devs can shift focus to multiplayer and balancing. It will grow their revenue and produce a longer lasting / high replayable game experience, rather than a 20 hour single player commitment. Just cause you like to shoot bots as an untalented peasant, doesn't mean there's a community who doesnt like to be competitive. Look at my profile, I am definitely not ignoring any shooters out there. I've been competitively gaming since longer than you were born and have huge experience in many different titles and genres. I see a game with good shooting and movement and I would like to see it implemented competitively.