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I'm imagining Landmark would perform poorly on such a mac anyway to be more to the point though.
I'm not so sure Rosetta has anything to do with this. It seems some games are incorrectly marked as 32bit only on Steam, even though they do in fact have 64bit compatibility as well. Apparently at least some of them does have the correct info on this posted to SteamDB
Glad it does work on 32bit, I'd hate to be the poor person lumped with testing that.
Apple, really need to open a games store though:
https://steamcommunity.com/sharedfiles/filedetails/?id=3178874528
https://www.pcgamingwiki.com/wiki/Dear_Esther:_Landmark_Edition#API
There's also https://www.applegamingwiki.com/wiki/Home which lists user-tested support of games on modern Macs including virtualization and compatibility layers.
These both sites are wikis meaning they're user-filled and could be innacurate sometimes or not have specific info but in general their info is more reliable than of game stores.
LOL
Obviously there are games on the Mac App Store, there's even the Apple Arcade section for games specifically. However, there's also Steam that has a lot of games supposedly running on Macs. In this particular context, I'm simply asking for games supposed to run on Macs to actually run on Macs. From what I've gathered, upgrading a game to support 64bit systems isn't very complicated, at least far from the work involved in porting it to a different platform/OS
My personal story: I got asked for 32bit support for a platform a month ago and I moaned for ages that we had no hardware to test it on to verify. I let the devs fix the 32bit build script setup but I could do nothing more to test that it really worked. Eventually I bought one device, but we have not got the time to test all the features do work on the 32bit machine. So although it works on the platform, and I assume most features do work, it's not really "support", that would mean I have to do double work every single time we do a release. (OK it's not true it's not double for 32 and 64bit, but it's still about 25% more work than just supporting one platform.) And that's why vendors never advertise platform width support.
Coders can do anything we ask them to, often will do far too much. It's the marketing people's job to cost in and decide this stuff a lot earlier than they typically do stop to just think about platforms for a moment. So yeah, keep reminding people.
You are a treasure.
Don't pay attention to Steam's warning messages. They have no bearing on the actual app and are probably just inserted automatically. The publisher probably needs to edit the store page to remove it.