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For the port area, besides perhaps making it wider, I'd suggest making it possible to drive through without backing up. In other words, have it on a loop. It's already somewhat tricky to either turn around or back up with the current truck. If you implement a larger truck, it'll become a 'game' in and of itself to drive it through the port area - something the player might not have the skill or interest to pull off.
For production cost display... a little tricky, since you can buy materials from the guy for cheaper. I suppose it could still work if you give the standard price from the regular supplier though.
Had some ideas about trends, but decided to fire up the demo again and it seems it's going to be implemented. (Examples being seasonal items as an easy regular trend, or having to a band you could license goods that randomly does popularity stunts and scandals, and thus ends up as a natural hard mode.)