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Also, doesn't she retain the bonus power until she actually hits? I'm pretty sure it worked that way in the previous demo. Haven't checked in this one.
Lifesteal actually does exist in a few forms. Cubey, for example, has standard on hit lifesteal already.
I factored that +6 passive in to the 35% chance. I assumed a tank or bruiser top laner (with a +1 presence bonus from hero mastery and +3 from character generation skill), ranged bot laner, and a melee character mid and support. If you take a ranged character in both mid and support the chance goes up to 42%. I've done the math, 10 presence is not "basically taunt"
Calling her a mid champion is also self-conflicting because all of her kit except for her passive is perfect for a jungler. Her 2 tile radius initiate skill which lasts 4 turns means that she can initiate a fight with 2 lanes at once during her normal jungle route, and it synergizes perfectly with her hypnotize skill which lets her move the enemy midlaner outside the radius for a huge numbers advantage (4v2 for mid + bot fights, 3v1 for mid + top). For a character whose kit seems to emphasize initiating fights with lots of team mates, why does her passive directly contradict that?
She keeps it until first attack, hit or miss. It doesn't get lost if she's stunned.
With a 35% trigger rate you will have a 0.525% success rate (1/192) chance of invalidating the enemy's turn. At 42% it's a 1.31% (1/76).
In the most ideal possible team, using the only ranged toplaner, digo mid, deepspace as the botlane, and a ranged support, and maxing out her persence as much as possible, basically throwing everything else out the window to make her passive work, even then, the success rate of blocking the whole enemy team is only 19.6%, or 1 in 5.
It’s a good ability throughout the game and requires no extra effort to get going. Can be a strong hero for any player passives that break on death for example since she isn’t very likely to die. Gold crown for instance + charm can make it so she laps characters with incredible farm power that is hard to stop. I like her ability. It isn’t perfect but I don’t think it’s weak either.
Some mentions:
- Her botlane ganks are really strong and safe, especially if you have 2 ranged units and the enemy just attacks her.
- Add the presence stat on her and you basically get a free first round in teamfights.
- Safe pick for mid with high gank potential.
- Hypnosis is very strong, because of its versatility.
- High range gank potential as a jungler.
She still weaker than Mo, who is in a league of his own. This guy can literally 1v9 if he gets a few kills.
Acedia also negates her passive completely
35% is the result when you use the presence values of a relatively average team, it can go as low as 30% to as high as 72% if you throw everything else out the window (trying to keep ally presence values as low as possible)
Keep in mind though that raising Gillis's presence value is a double edged sword because she's super squishy past turn 1. If you focus enemy attacks onto her she will basically melt away in any team fight that lasts more than 3 turns.