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Raw pixels don't look for these old games and I question anyone who thinks otherwise.
Not sure how you calculated that percentage, but when using the proper DAR for SNES it's actually ~114.29%, or ~14.29% wider than the PAR.
From Retro RGB:
"Ste from HD Retrovision derived a generalized formula, which can be used with various console measurements to calculate the proper correction ratio for any type of input:
https://cdn.retrorgb.com/wp-content/uploads/2019/02/horiz_correction_factor.png
– For 256 sources, scale by 112.75% horizontally (288.651/256).