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the car should have 2.8 rotations lock to lock, which seem to be so, as much as i can see.
stop laughing and tell about it. there world is lacking feedback, from people who can compare sim to real from experience.
but id agree, that there are things which are very funny and completely unrealistic. many things in the sims are just magic numbers dialed in, not physical simulations. and as every motorsport fan knows, one flap of the wings of the butterfly... i mean one drop of fuel, can make a lot of things happen.
thinking of that, they should be called emulators, not simulators. now isnt this funny.
Did you select the propper tires, what is your setup, racing seat with a good force feedback steering wheel and goof pedals?
I haven't driven the cars IRL, but I'm playing AC allmost since day 1 of the early access.
The tire model was one of the most often reworked parts in the sim, the devellopers where active with the community in the AC forum.
Also afaik, the devs drove alot of the cars IRL.
Also think about it, that sim was the reason for Porsche not to go with EA anymore but to give rights to Kunos.
Also based on AC are professional racing simulators for car manufactorers.
That's like saying "Star Wars" is based on stories from NASA. Anyway, it's uninstalled, and not something I'd ever play again, as said. I'm sure it's fun if you have no experience of the actual cars, but it's not realistic at all. Have fun! Bye!
I know it's not possible to recreate the racing experience - the physical movement of the car, sounds, feeling of weight and g-force, even how hard you're being pushed into the side of your seat makes a difference. I'm not going to spend more for a simulation setup than on my actual cars though! :) I have a lot of fun at track days, in the UK and Europe, both on track, and speaking with other owners before and after events (well, sometimes it depends on what happens during the event - my cars are track cars, and so I expect damage, but some don't :) ).
Weirdly the only driving game I really play currently is Forza Horizons, which is completely unrealistic, but doesn't present itself as anything but a fun racing game. A simulator should feel somewhat realistic, but this missed the mark with me completely. I don't really have much more feedback as I stopped after around 10-15 minutes, and most of that was probably messing with graphics and control settings.
You're probably right that emulators is a better term. Anyway, if you have fun with it, that's cool. I'd urge people to try actual track days though - because from what I've experienced here, it's a LOT different compared to this. I've uninstalled this, and won't be playing it again, but like I say, it gave me some laughs, so was worth the time :)
so I'd hope they don't just use the same physics for every one of them, and just change the car model. Maybe they do, I don't know.
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No, absolutely not, every car behaves completely different.
On road going cars, the base setup, if something is even changeable, is about as what the real car has.
Semi Slicks, all other settings stock.
About 7 laps of familarisation before, sicne I didn't drive Brands Hatch and the Lotus in a very long time.
Made a mess out of a gear change in the last lap.
https://youtu.be/rdlpvW-gNXg
That the setup of the cars has a real effect (I suck at setting them up), that the cars have different characteristics, so that players can compete with each other.
Also, that there is no artificial balancing, as you would find it in an arcade game.
Yes, it would be nice if all teh cars behave 100% as in real life, but maybe that is not possible in all conditions.
Have you taken track conditions, temperature, Tire type and so on in to account?
Also as you can see in my video, the Lotus Elise SC on semi slikcs can take a corner at ober 40mph, just drive it propperly, some braking before to preload the front tires.
That said, I'm far from a very good race driver, actually didn't play any of the racing sims in several yers now, just came back to it yesterday but well at least I already managed to improve one of my times on the Nordschleife.
Your not engaging any discussion just slating the game and saying you have done track days before and sitting in a chair with a steering wheel and some pedals doesn't feel the same as IRL! well of course it doesn't!
What you should have maybe done is asked about settings etc and engaging in discussions of how to make this awesome game feel better for you so you can maybe get the kick your after, instead of saying its ♥♥♥♥.
You said you have been racing for 20 years, what did you race and what clubs. Just curious as i race cars too.
I am no expert this game is used by a lot of race drivers for practice too. It is commonly refereed as the one of the closest simulation.
My friend use this game to learn breaking point and cornering angle and speed for the track he goes to. He has recreated his M4 in the game. He would drive the track in his M4 first, then comes home to tweak the settings in game as well as his wheels and pedals until the in game car behaves as close as his real car. Still not the same of course. some aspect better, some aspect worst.
Then he would practice in this game for a month. Then I went to track day with him and he went under 1:59 in real life. Although his time in simulation is faster.
The track is Button Willow in California. being under 2 minute is a good speed for that track.
For cars with good data, Assetto Corsa produces very realistic results, but thats just it, the cars need good data. Since the Lotus Elise SC in this game is quite old, it is possible that the data that Kunos used on it wasn't totally accurate, and that may be why it differs so much to your experience.
Like others have said, its also worth checking your force-feedback settings, and maybe a video of a lap you run (irl or on assetto) and compare for us. It'd be really cool if you could compare side by side.