Call of Duty®

Call of Duty®

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Cluster Spawning sucks A S S
So let's say you play FFA, there is a huge chance you will make a kill somewhere in a corner of the map then notice you have the next 3 enemies spawned around the corner or very close by. On maps that have enough space to spawn everyone at a good distance.
why devs decided to screw us by spawning an enemy so unconveniently close is beyond my understanding. what I know is this system sucks and makes the experience so much more sweatier. What you guys think?