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You always generate a Player Log. And the Last Player Log becomes the Player prev Log. And the Last Player prev Log gets deleted.
Blorf Implemented the Logs because they contain information helping him in Bug fixing.
So next time you notice such a big Log it would be best to send it to blorf and describe what Problems you Had in Game.
Because the Log got big because of a Bug you Had. Not the Game got Bad because the Log was big.
CheckEntityValidity no root node!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
GameManager:CheckEntityValidity(UnitTask, UInt64, Entity, Boolean, Boolean, Boolean, HashSet`1, Boolean, Boolean, Boolean)
EntityManager:GetClosestEntity(UnitTask, String, Vector3, Boolean, Boolean, Boolean, HashSet`1, Boolean, Boolean, GrowthStage, UnitSize, Entity)
EntityManager:GetClosestEntity(UnitTask, String, Vector3Int, Boolean, Boolean, Boolean, HashSet`1, Boolean, Boolean, GrowthStage, UnitSize, Entity)
UnitTaskHaul:UpdateNextHaulTarget()
UnitTask:ShouldDoTask()
UnitTaskManager:UpdateCurrentTask()
UnitTask:HandleTaskChain()
UnitTask:TaskComplete()
UnitTaskHaul:OnPathComplete()
UnitTaskManager:OnPathComplete(UnitTaskType)
<FollowPath>d__112:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Unit:OnPathFound(UnitTask, List`1, Boolean, UInt64, GameTileBase, Vector3)
<FindPath>d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
PathFinder:StartFindPath(PathFindingType, Vector3, Vector3, GameTileBase, Int32, Int32, Single, UInt64, Unit, UnitTask, Vector3)
PathRequestManager:TryNextRequest()
<FindPath>d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
PathFinder:StartFindPath(PathFindingType, Vector3, Vector3, GameTileBase, Int32, Int32, Single, UInt64, Unit, UnitTask, Vector3)
PathRequestManager:TryNextRequest()
<FindPath>d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
PathFinder:StartFindPath(PathFindingType, Vector3, Vector3, GameTileBase, Int32, Int32, Single, UInt64, Unit, UnitTask, Vector3)
PathRequestManager:TryNextRequest()
But basically i think this Part of the Log is the Work around.
Because its says "hey the Person you want to bury is Not Here anymore. Place do a different Task"
(At least i think so. Don't Take my Work for that)
But it means the Game defnitly has a Problem with the missing of the body
https://steamcommunity.com/app/1700870/discussions/3/3413181204147029794/
That is a massive Log and I want to see why it is logging all that data (And prevent it in the future) but also see what is exactly being complained about in the log. It would be very helpful!