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I just want to tell you something I have seen.
1. Slow-mo and invisibility HUD kinda overlap the action for me, I can`t really see myself crushing enemies.
2. Interactive hit models are SUPERHOT, man, better then Max Payne 3, very IMPRESSIVE.
BUT please consider adding a reaction of NPC to every shot they take.
You see, when enemy is standing and taking hits while keeping firing back with no animations, even IMPRESSIVE hits do not help it.
The moment you leave those corridors from the prison, performance on bigger areas is very bad.
*soo it would be great if the menu can be accessible with gamepads too!
*also i would really love to have an indicator to show where to go next.. at least make it optional
because sometimes in the corridors I lost my way and orientation
*the beginning of the game was frustrating and confusing i didn't really knew where to go or what to do... I almost quit the game
*a manual save option in the menu would be great
*the slow motion is my favorite thing in this game- it would be great when it would reload automatically.. if im not mistaken it only loads up when shooting at the targets
*and last thing - PLEASE make the game diverse because things were starting to get repetitive at some point
other than that.. its AMAZING and FUN. and I CANT WAIT FOR IT TO BE FINISHED
I found that it causes one of my CPU threads to max and that bottlenecks frame rate.
I guess I'll have to wait for a sale.
Edit: nevemind - figured out the issue, though it was less than obvious my hands were handcuffed...
I've managed to play a little more beyond that and shoot some enemies but it started crashing A LOT I couldn't get enough play time of the meat and potatoes without crashes to a point that I've just gave up!
But I totally agree with you! That intro was unnecessarily long with you just walking and walking and walking avoiding enemy contact, it was a far cry from the gameplay trailers!
Idk if they've tested the demo with anyone before releasing it but IMO when your gameplay videos show a bunch of cool stuff, action and shooting, and the demo starts with a long walking section it completely kills the mood and will to buy the game and it feels like a bait and switch situation.
It should have at least started at the room where you pick your first pistol.
I think a well curated demo helps selling the game where a non curated one filled with crashes doesn't, and that's without saying that my first minutes were just fighting the menu trying to set the resolution properly with the buttons hit boxes being all over the place! It was so much of a hassle that it made me miss those annoying old config windows that used to prompt asking you to setup your res and settings before launching the game.
It's a bummer 'cause I was really considering getting the game full price at launch, but I'll just wait for a deep sale and hope that the end product is way better polished than the demo
As somebody who loves checking out demos, betas, proof-of-concept, etc. after enjoying a game, I wish to ask that the earlier builds of Trepang2 be uploaded as-is, as DLC :3
Free, $5, whatever. I'd love an optional "support the devs a little more" DLC that gives access to the various demos released over the game's history. I got a ton of fun out of them back in.. What, 2019? 2020? Anyway, I'd love the opportunity to check them out again now to compare them to the final product!
I don't know if they had Steamworks DRM implemented, which might make uploading this proposed DLC to GOG a tad tricky, but I miiiight be able to redownload them through the Steam console? Haven't tried.
Anyway, I'll leave that decision up to you guys. Very fun game! Thank you for your time!!