Pawel Mielniczuk

Warszawa, Woj. Mazowieckie, Polska Informacje kontaktowe
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Informacje

I'm an Art Director with over 17 years in the video game industry, endlessly pursuing the…

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Doświadczenie i wykształcenie

  • CD PROJEKT RED

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Projekty

  • CD Projekt RED GEAR: Ronin series Premium Collectibles

    I was art directing creation of a series of 1/6 scale Premium Format figures based on the Witcher lore.
    So far we released:
    - Geralt Ronin
    - Ciri and the Kitsune
    - Yennefer the Kunoichi
    - CP77 Trauma Team
    - CP77 Johnny & Alt

    My range of responsibilities includes:
    - inventing the theme of each figure
    - developing composition
    - supervising sculpting process
    - preparing color layout
    - overseeing entire process and validating productions tages

    See project
  • Cyberpunk 2077: Phantom Liberty

    Cyberpunk 2077 Expansion. Epic spy thriller taking place in Dogtown, featuring Solomon Reed character portrayed by Idris Elba.

    Other creators
  • Cyberpunk 2077

    Ambitious Open-world action RPG game set in a dystopian future where players assume the role of a mercenary in the vibrant Night City, engaging in immersive storytelling, exploration, and combat.

    Other creators
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  • The Witcher 3: Hearts of Stone expansion pack

    Hearts of Stone is the first official expansion pack for The Witcher 3: Wild Hunt.

    Other creators
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  • The Witcher 3 cinematic: 'A night to remember'

    CD Projekt RED CG Supervisor

    I was also partially responsible for the writing and screenplay of the movie.

    See project
  • The Witcher 3: Wild Hunt

    Dark fantasy RPG game, final part of The Witcher trilogy.

    Apart of being a lead character artist I was also leading character concept artists for the second half of the production.

    On the technical side I was responsible for:
    - designing character customisation system
    - designing and creating character mimic systems for dialogs and cutscenes
    - designing streamlined workflow for creating animated character faces
    - creating C# tools to support the work of artists and…

    Dark fantasy RPG game, final part of The Witcher trilogy.

    Apart of being a lead character artist I was also leading character concept artists for the second half of the production.

    On the technical side I was responsible for:
    - designing character customisation system
    - designing and creating character mimic systems for dialogs and cutscenes
    - designing streamlined workflow for creating animated character faces
    - creating C# tools to support the work of artists and quest designers


    Other creators
    See project
  • The Witcher 3 cinematic: 'The trail'

    CD Projekt RED Producer & CG Supervisor

    See project
  • The Witcher 3 cinematic: 'Killing monsters'

    I was responsible for the quality supervision of the project on behalf of the client - CD PROJEKT RED company.

    Other creators
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  • Platige Academy

    Course was a joint project of Platige Image and CD Projekt Red studio, during which we guided a group of student through the process of creating a short CG animation. I was lecturing on organic modeling and anatomy.

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  • The Witcher 2 cinematic: 'Intro'

    CD Projekt RED Producer & CG Supervisor

    See project
  • The Witcher 2: Assassins of Kings

    Project released on PC in 2011, followed by Enchanced Edition released on both PC and Xbox 360 platforms in 2012.

    Other creators
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  • The Witcher

    Project released on PC platform, followed by Enchanced Edition released in 2008.

    See project

Języki

  • English

    Biegłość na poziomie zaawansowanym

  • German

    Biegłość podstawowa

  • Polish

    Język ojczysty lub biegłość dwujęzyczna

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