Mattijs Driel

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Info

Having worked in software for a while now, I've become comfortable in working on larger…

Activiteit

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Ervaring en opleidingen

  • Codeglue Games

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Publicaties

  • Real time intersections on Space Scale Cube data

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    (In progress of being published)

    The space scale cube (SSC) model offers a new way of encoding 2D geographic data with continuous level of abstraction on the Z axis. Displaying geographic data using this model requires intersecting the SSC and rendering the result. This paper shows a real time approach for doing intersections, presented through a functional prototype. An SSC based dataset is preprocessed into an octree structure, which is used as input for an OpenGL based interactive…

    (In progress of being published)

    The space scale cube (SSC) model offers a new way of encoding 2D geographic data with continuous level of abstraction on the Z axis. Displaying geographic data using this model requires intersecting the SSC and rendering the result. This paper shows a real time approach for doing intersections, presented through a functional prototype. An SSC based dataset is preprocessed into an octree structure, which is used as input for an OpenGL based interactive rendering application that provides a user controllable intersection surface. In addition, the method allows for mixed abstraction intersection surfaces useful for highlighting localized regions, and near-intersection blending which helps prevent abrupt transitions while the intersection surface is in motion.

    Andere auteurs
    • Peter van Oosterom
    • Elmar Eisemann
    • Martijn Meijers
    • Radan Suba
    Publicatie weergeven

Projecten

  • Blue Gold

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    XNA strategy game, loosely inspired by spy vs spy (commodore 64 game) and dungeon keeper (dos game).

    Andere bijdragers
    Project weergeven

Talen

  • Engels

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  • Nederlands

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