The Vagabond’s Kitchen

Pan-fried ankheg escamoles? Gorgon oxtail soup with pickled cockatrice egg? Yum, yum, gimme some!

Are you looking for a fantasy menu to serve up your players? If so, my article The Vagabond’s Kitchen went live today on EN5ider!

Art by Ellis Goodson

In taverns across the world, commoners trade tales of the daring exploits of adventurers. Few understand the truth culinary genius Argo Moray knows: that the life of a traveling chef is every bit as dangerous as that of any tomb raider. The expert cook and his staff—known collectively as the Vagabond’s Kitchen—travel the world risking life and limb to bring their discerning clientele the finest delicacies ever created.

Terrain Toolbox

There’s only a week left to get in on Sneak Attack Press’s latest Kickstarter campaign for Terrain Toolbox! Here’s what Sneak Attack Press has to say…

“The oil-soaked bridge leaps into flames.

Skeletal hands burst from the soil and clutch at your ankles.

The massive stone you stand on flies through the air and crashes into the cloud giant as you leap off and attack.

Every battle takes place somewhere, thus every battle features terrain. Sometimes all you need is a place to stand, maybe some trees or ruins to provide cover, but sometimes you want more. You want your terrain to have a major impact on the story or the heroes’ tactics. You want the Fire Swamp or the Bridge of Khazad Dum.

That’s what Terrain Toolbox is for.

Terrain Toolbox provides 48 sample terrains you can drop into combat, like a blood mage’s circle, solid clouds, and lightning pillars. Each sample terrain includes cosmetic and rules variations, giving you hundreds of possibilities. Plus the book offers advice to create your own terrain.

Terrain Toolbox was originally published for 4E and Pathfinder 1E. Both editions are now electrum best sellers on DriveThruRPG and have great reviews. Now we’re excited to bring Terrain Toolbox to 5th Edition and Pathfinder 2nd Edition.”

 

The campaign funded within 24 hours and has already hit a number of stretch goals, including my own Vile Vapors, a supplement detailing 20 of the most lethal gasses ever faced by explorers of sewers, dungeons, and other subterranean spaces! I’ll also be helping out with the conversions of both Terrain Toolbox and Vile Vapors from 5E to PF2. If you need tools to make your encounters a little more interesting (and a lot more deadly), be sure to check it out!

Getting to Know Azi Dahaka (DCC)

The DCC rulebook tells us the ceremony to form a patron bond with Azi Dahaka must “be conducted in a desert at high noon where the caster has imbibed no liquid for one day and one night before.” But what leads the caster to the desert in the first place, and what horrors await them once they arrive?

Here’s a short list of adventure hooks/side quests designed to introduce your players to Azi Dahaka, the demon prince of storms and waste. (For Bobugbubilz, lord of amphibians, click here.)

Azi Dahaka

Getting to Know…Azi Dahaka

1 – The party discovers a collection of scrolls in the basement of an abandoned monastery. These Hymns to the Hydra include a ritual to summon a lesser demon who will escort the caster to the location of the bonding ceremony. Roll 1d5 to determine what form the demon takes: (1) a swarm of locusts (2) a starving jackal (3) a dust devil (4) a sun-bleached skeleton (5) a spectral desert nomad.

2 – A passing sandstorm uncovers the bones of a pilgrim who died trying to cross the wastes. The desert air has preserved the pilgrim’s journal, which describes his discovery of a “burning obelisk” three days to the west.

3 – As the characters make camp at an oasis, a hermit with skin charred by the desert sun invites them to a meal of fruit and wine. Characters who accept the meal awaken the next day feeling fully refreshed. Azi Dahaka rewards those who refuse with a night of feverish dreams filled with visions of his crumbling, lightning-blasted palace.

4 – Among the spoils of the party’s latest victory is a brass coin stamped with the image of a seven-headed hydra. No merchant will take the coin, but if pressed they direct the characters to a clan of serpent-eyed nomads, who accept the coin as payment for guiding the party to Azi Dahaka’s temple.

5 – The next time the caster’s magic causes significant ruin (via a scorching ray or fireball, for example), a wavering image of Azi Dahaka appears above the flames. Later, if the PCs search the ashes, they discover a chunk of glowing obsidian too hot to be handled by anyone other than the caster.

6 – The PCs hear legends of the Ophidian Pit, an enormous sinkhole deep in the desert. A forgotten avatar of Azi Dahaka coils at the bottom. In the canyons nearby, a coven of witches captures and flays anyone they deem unworthy to petition their god.

Getting to Know Bobugbubilz (DCC)

Let’s take a quick detour from the Runewild Campaign Setting into one of my favorite games, Dungeon Crawl Classics!

There was a discussion on the Goodman Games discord the other day about that awkward moment in DCC when elves (and some wizards) reach 1st level and want to cast Patron Bond. Like many, I’m not crazy about the idea of players simply choosing their patron from the rulebook. Much better, I think, to make them learn about potential patrons through play.

Here’s a short list of adventure hooks/side quests you can use to introduce your players to the first patron presented in the DCC rulebook: Bobugbubilz, demon lord of amphibians.

Bobugbubilz

Getting to Know…Bobugbubilz

1 – Behind the bar of a roadside tavern, the party notices a dust-covered bottle, at the bottom of which floats an eyeless, albino newt. A caster who drinks from the bottle is struck blind but can lead the way to a network of flooded caves not far from the party’s current location.

2 – During their research, the caster stumbles upon a chapbook tucked between the pages of another tome. This chapbook, entitled The Metamorphosis of Hollis Kreel, details Kreel’s strange transformation after licking a toad he discovered in a nearby wood. Though it positions itself as a cautionary tale, the chapbook’s unnamed author provides a detailed description of the toad, as well directions to the wood where it was found.

3 – The local assassins’ guild wants to replenish its stock of emerald dart frog poison. While most scholars believe the emerald dart frog is extinct, the guild hires the party to seek out a tribe of jungle-dwelling halflings who know the location of a forsaken temple where a specimen of the frog might be obtained.

4 – The party intercepts a package bound for a corrupt city official. It contains a cloak fashioned from the hide of giant toad, as well as an invitation to meet the other “tadpoles” on the night of the next full moon.

5 – On the summer solstice, the clan-folk of the Sipping Fen perform a strange ritual in which they allow swarms of flies to bite their naked skin from dawn til dusk. The flies, the clan’s shaman claims, deliver the blood to a hungry frog-god who lives in the heart of the swamp. A caster who undergoes this ritual for a full week (and survives) may become a favored servant of the frog-god.

6 – The party discovers a scroll detailing a gruesome ceremony in which the caster sings paeans to Bobugbubilz, then severs their own tongue. Over the course of the next seven days, the caster’s tongue regrows into that of a frog’s, cementing their bond with the demon lord.

Random Gods

Unless you’re willing to invest an inordinate amount of time to world-building, it’s tricky to come up with gods that haven’t been seen a million times before (the sun god, the trickster god, etc.). Nowadays I generate gods randomly using the following tables until I’ve filled out my pantheon.

To generate a random god, roll twice on the Domains table to determine the deity’s spheres of influence. Then, roll once on the Doctrines table to find out how the deity’s followers practice their faith.

Domains

  1. Air
  2. Animals
  3. Art
  4. Autumn
  5. Beauty
  6. Birds
  7. Blades
  8. Blood
  9. Books
  10. Catacombs
  11. Cats
  12. Chaos
  13. Civilization
  14. Commerce
  15. Darkness
  16. Death
  17. Deception
  18. Demons
  19. Despair
  20. Destruction
  21. Disease
  22. Doors
  23. Dragons
  24. Dreams
  25. Earth
  26. Famine
  27. Fate
  28. Feasts
  29. Fertility
  30. Fire
  31. Forges
  32. Fury
  33. Gambling
  34. Glory
  35. Harvests
  36. Hearths
  37. Heavens
  38. Idiots
  39. Illusion
  40. Insects
  41. Intoxication
  42. Keys
  43. Knowledge
  44. Law
  45. Lies
  46. Life
  47. Light
  48. Love
  49. Luck
  50. Madness
  51. Magic
  52. Men
  53. Metal
  54. Mirrors
  55. Monsters
  56. Moon
  57. Mountains
  58. Murder
  59. Music
  60. Nature
  61. Oaths
  62. Pits
  63. Plants
  64. Poison
  65. Prophecy
  66. Protection
  67. Rain
  68. Rivers
  69. Roads
  70. Sacrifice
  71. Seas
  72. Serpents
  73. Shadows
  74. Sleep
  75. Spring
  76. Stars
  77. Storms
  78. Strife
  79. Suffering
  80. Summer
  81. Sun
  82. Thievery
  83. Thought
  84. Time
  85. Treachery
  86. Trees
  87. Undeath
  88. Underworld
  89. Vengeance
  90. Vermin
  91. Vision
  92. War
  93. Water
  94. Wealth
  95. Weather
  96. Wells
  97. Wine
  98. Winter
  99. Women
  100. Youth

Doctrines

  1. Ancestor worship
  2. Creation myth
  3. Deeds and works
  4. Demands sacrifice
  5. Divine scriptures
  6. Elaborate rituals
  7. Favored race/gender
  8. Frequent pilgrimages
  9. Glorifies martyrdom
  10. Habitual prayer
  11. Icons and relics
  12. Initiation rites
  13. Mortification of the flesh
  14. Mystery religion
  15. Mysticism/enlightenment
  16. Observance of holy days
  17. Plagued by heresy
  18. Pomp and splendor
  19. Preoccupied with the afterlife
  20. Prescribed vestments
  21. Prophecies/revelations
  22. Reincarnation of souls
  23. Rigid hierarchy
  24. Sacred animal
  25. Sects and schisms
  26. Strict taboos
  27. Veneration of saints
  28. Wages holy wars
  29. Zealous proselytism
  30. Roll again twice

You’ll often get results that at first seem strange, but resist the urge to re-roll. By taking a few moments to make sense of the disparate parts, you’ll end up with much more interesting gods.

I used this method to create St. Adso, the Aruandan god of prophecy and weather, for my Runewild campaign. St. Adso’s Almanac, the church’s holy book, came about after I rolled “divine scriptures” for the god’s doctrines.

Rolling for random gods also works great if you’re running a one-shot and don’t have a list of gods to hand your cleric players.

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