China Games Market Reports Series
Niko’s 2024 China Games Market Reports are presented in an all-new way. We now offer one Market Model report (May), one Gamer Behavior & Market Insights Report (June), and one Market Model Update Report (November). Each report includes sections on PC, mobile and console segments.
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Key takeaways from the China Gamer Behavior & Market Insights Report:
Emerging trends in PC and mobile gaming
- PC gaming is seeing the largest increase in individual spending this year. 62% of PC gamers said they spent more this year than they did last year, with 19% claiming they spent at least 30% more than they did last year.
- Steam maintained its position as the #1 PC game distribution platform in China, with gamers primarily accessing the international version of Steam without a VPN. 79.5% of PC gamers that play premium games use Steam.
- The Mini Game segment has emerged as a major growth area within mobile gaming with approx. 650 million gamers playing them. According to our survey 2/3 of mobile gamers are playing mini games daily or several times a week.
The rise of short video content and platform
- 5% of respondents learn about new video games from short video content, making it the most popular method. This popularity is more pronounced among mobile gamers, while it ranks at #4 for console gamers.
- Over 4 in 10 gamers (43.9%) watch video game / esports livestreams with 68.6% using Douyin.
Other notable trends
- According to our survey, 78.3% of gamers are aware of AIGC technologies and 37.3% of gamers are interested in the technology being applied to games.
- It appears that youth gamer regulations, while effective in curbing game time for those under 18, may be having the oppositive effect for gamers once they become adults. Gamers aged between 18-22, who were minors when youth gamer regulations were passed, play longer hours per week today than those that are 23+.
- Japan has extended its lead as the #1 country for import game approvals and the US regained its #2 position. South Korea being #3 is notable given 0 games from Korea were being approved 3 years ago.
Key takeaways from the China Market Model Report:
- The China video games market generated revenue of $47.5 billion in 2023, up 6.2% YoY and marking a return to growth after the 2.5% decline in 2022.
- 36% of gamers spend money on video games with monthly ARPPU reaching $16.11.
- The China video games market is set to grow 4.9% in 2024, with revenue of $49.8 billion, and is forecasted to reach $55.0 billion in 2028, growing at a 5-year CAGR of 3.0%.
- In 2024, Mobile is set to remain the largest market by spending, accounting for 68.7% of revenue, followed by PC (28.4%) and console (2.9%).
- All platforms are set to see growth in 2024, with console and mobile being the fastest growing segments.
- The China video game market had 715.9 million gamers in 2023, up 1.4% YoY. The total number of gamers is set to grow 0.9% in 2024, reaching 722.5 million, and is forecasted to reach 747.9 million in 2028 at a 5-year CAGR of 0.9%.
- Annual average revenue per user (ARPU) was $63.34 in 2023 and will grow to $73.51 in 2028 at a 5-year CAGR of 2.1%.
Set of 3 reports
MAY 2024
Market Model Report
PC, mobile, console, survey demographics, model assumptions, macroeconomic data, tables, exhibits & qualitative analysis.
JUNE 2024
Gamer Behavior & Market Insights Reports
Gamer survey results, trends analysis, M&A, Internet cafes, regulations, esports & more
NOVEMBER 2024
Market Model Update Report
Six-month update to the Market Model Report
China Gamer Behavior & Market Insights – Content:
China Market Model Report – Content:
See Niko’s other Games Market Report Series
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