Supercell reboots Clash Heroes as Project Rise

 

Supercell has rebooted its in-development single player action RPG Clash Heroes.

The ‘new’ game is codenamed Project Rise and is now described by Supercell as a ‘social action RPG roguelite’.

Players can apply to be accepted into a pre-alpha test scheduled for early July, Supercell said in a video announcing the move (below).

“Clash Heroes is dead. That’s the bad news,” said game lead Julien Le Cadre in the video. “The good news is that Project Rise is still a Clash game, and the better news is that it’s now a multiplayer focused action RPG.”

Community manager ‘Frame’ explained further: “Project Rise is not Clash Heroes, but it’s set in the clash universe and built from the ground up as a social action RPG roguelite…so while some visual parts of Clash Heroes are still around, the game is brand new, and it focuses on more of a social aspect and playing together with various characters, rather than just you doing PvE dungeons.”

Le Cadre continued: “In Project Rise, you’ll be playing as a Clash character and teaming up with two other players to explore a mysterious place only known as The Tower. Each session takes place on a different floor of the tower, and teams try to get as high as they can.”

“We’re still very early, but we want to invite you to try out a pre alpha version of the game and tell us what you think. We are aiming to have our first playtest in early July.”

The rebooted game now looks similar to another title Supercell has in development, Mo.co. The Finnish firm is already teasing a global launch for that title, which has been described as “A Supercell-ized mix of Diablo Immortal, Monster Hunter, and Warcraft”.

From May: ‘With Squad Busters imminent, Supercell is already teasing its next potential launch: Mo.co‘.

Supercell’s most recent launch, Squad Busters, went global on May 29. It had already racked up over 5m downloads from its soft launch, which was a little over a month long. By launch day it had reached 40m pre-registrations, and six days later Supercell confirmed to us that the game had already passed 30m lifetime downloads.

As we reported recently, estimates suggest Squad Busters hit $10m in player spend in its first week of global launch. Supercell has also said that Squad Busters’ soft launch was shorter than it would have liked, but it is “quickly getting toward profitability” and is likely to host third-party IP in the future, much like Nintendo’s Smash Bros games.

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