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This article is about the mob. For the enchantment, see Depth Strider. For playable DLC character in Minecraft Dungeons with a similar appearance, see :MCD:Strider Warrior.

Striders are passive mobs native to the Nether. They can walk/stride on lava and be saddled by the player. A warped fungus on a stick is needed to control a strider, similar to how a pig is controlled by a carrot on a stick.

Spawning[]

Striders can spawn in every Nether biome. Two to four striders spawn on spaces of lava that have an air block above. In Java Edition striders are the only passive mob in the Nether, so spawning attempts are made every 400 game ticks. In Bedrock Edition striders share the animal population cap with hoglins and their spawn rate depends on biome, being impacted by the ability of other mobs to spawn at a given coordinate.

For every strider that spawns, there is a 1 in 10 chance of an additional baby strider to spawn riding on top of the previous strider. This behavior is limited to one strider.[1] A baby strider on the adult strider continues to grow although it does not dismount the adult strider once it has grown up.

Zombified piglins have a 1 in 30 chance of spawning on top of a strider. If this happens, the strider spawns with a saddle and the zombified piglin spawns carrying a warped fungus on a stick. The zombified piglin does not despawn naturally, and does not count towards the mob cap. On Peaceful difficulty, the zombified piglin despawns immediately, leaving a saddled strider.[2]

If a strider spawns under lava, it rises out of the lava. in Bedrock Edition, baby striders spawn more commonly than adult striders do, including when spawned by a spawn egg.

Drops[]

Adult striders drop 2–5 string upon death. The maximum amount is increased by 1 per level of Looting, for a maximum of 2–8 with Looting III.‌[JE only][3]

Striders wearing a saddle always drop the saddle upon death, regardless of if they spawn wearing it or if a player puts it on them. The only way to remove a saddle from a strider is to kill the strider. When an adult strider is killed by a player or tamed wolf, 1–2‌[JE only] / 1–3‌[BE only] experience is dropped.

Behavior[]

Lava does not damage striders. Unlike most mobs, striders can walk on top of lava without sinking. Upon being harmed by another mob, striders attempt to flee for a few seconds while making "retreat" noises. Striders are damaged by water, rain, and splash water bottles, which deal damage by 1♥ per splash water bottle or half-second in water or rain, which can kill them. While in water, they slowly sink while taking damage. Striders still take damage from rain even if they are in lava. However, they are not harmed when standing in a filled cauldron. They also cannot be harmed by snowfall or snowballs. They take extra damage from freezing in powder snow.

Unlike piglins and hoglins, striders can exist safely in the Overworld, as long as they are kept away from water and rain. Unlike some other mobs, striders do not zombify when leaving the Nether. Striders outside of lava change to a dull purple color, change their expression to more of a frown, shiver, and their legs become slightly shorter. They also move slower when outside of lava.[4]

If a strider has the Speed effect applied to it, the strider moves faster on both land and lava (though its land speed is still considerably slower). If a zombified piglin is riding a strider, the strider pursues the player if the zombified piglin is angered.

Due to a bug,[5] striders that fall from a height take fall damage when landing in lava. A baby strider on an adult strider still grows into an adult. Apart from this, adult striders riding other adult striders do not spawn naturally. Baby striders not riding on an adult follow the closest adult strider.

Riding[]

Main article: Riding
Strider riding

A player riding a strider (click to see animation).

The player can ride on an adult strider using a saddle.

Similar to how pigs are controlled using a carrot on a stick, striders move forward automatically while their direction is influenced using a warped fungus on a stick, at a speed of 4.14 m/s if on a flat lava surface (such as the Nether lava sea) or 1.74 m/s if on land. They walk especially slowly against the lava flow direction.

Warped fungus on a stick can be used, causing the strider to boost and walk at a greater speed[more information needed] and taking 1 point of durability from the warped fungus on a stick. They also follow players holding a warped fungus or a warped fungus on a stick.

Unlike underwater boat, players riding striders into lava (for example, getiing into flowing-only from heights or horizons, static lava from horizons) do not dismount if the strider submerges into the lava, and striders quickly rise back up to the surface if this happens. However, players risk getting burned by the lava while submerged. However, in Java Edition, players cannot start riding a strider that is fully submeged within the lava.

A strider ridden into flowing lava slowly rises to the top. Fall damage does not affect striders that have dropped onto flowing lava, unlike the bug[5] for lava source blocks. When ridden over land, striders automatically walk up any one block high slope. They also cross any 1-wide block gap or air space that is only one block higher - diagonally up - when ridden directly upward and not completely sideways to the slope.

To safely dismount from a strider, a player who does not have fire resistance may face a solid block within reach before dismounting to dismount onto that block,[6] instead of at the strider's location (which is usually in lava[7]).

Striders can still be equipped with a saddle while another mob is riding it.

Breeding[]

Main article: Breeding

If striders are given warped fungus, they breed to create baby striders, granting the player 1–7 experience orbs. The parent striders have a cooldown of about 5 minutes before they can breed again. All babies obtained through breeding take 20 minutes to grow up. The growth of baby striders can be slowly accelerated using warped fungus; each use takes 10% off of the remaining time to grow up.

Sounds[]

Java Edition:
Striders use the Friendly Creatures sound category for entity-dependent sound events.

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Strider chirpsFriendly CreaturesRandomlyentity.strider.ambientsubtitles.entity.strider.ambient1.00.8-1.2
(Baby: 1.3-1.7)
16
Strider eatsFriendly CreaturesWhen a Strider is fed a warped fungusentity.strider.eatsubtitles.entity.strider.eat1.00.8-1.216
Strider warblesFriendly CreaturesRandomly while a player is holding a warped fungus or warped fungus on a stickentity.strider.happysubtitles.entity.strider.happy1.00.8-1.2
(Baby:1.3-1.7)
16
Strider diesFriendly CreaturesWhen a strider diesentity.strider.deathsubtitles.entity.strider.death1.00.8-1.2
(Baby: 1.3-1.7)
16
Strider hurtsFriendly CreaturesWhen a strider is damagedentity.strider.hurtsubtitles.entity.strider.hurt1.00.8-1.2
(Baby: 1.3-1.7)
16
Strider retreatsFriendly CreaturesRandomly for 10 seconds after a strider is damagedentity.strider.retreatsubtitles.entity.strider.retreat0.80.8-1.2
(Baby: 1.3-1.7)
16
FootstepsFriendly CreaturesWhile a strider is walking on landentity.strider.stepsubtitles.entity.generic.footsteps0.251.016
FootstepsFriendly CreaturesWhile a strider is walking on lavaentity.strider.step_lavasubtitles.entity.generic.footsteps0.21.016
None[sound 1]Friendly CreaturesWhen a strider equips a saddleentity.strider.saddleNone[sound 1]0.51.016
  1. a b MC-184399

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
Friendly CreaturesRandomlymob.strider.idle1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a Strider is fed a warped fungusmob.strider.eat1.00.8-1.2
Friendly CreaturesRandomly while a player is holding a warped fungus or warped fungus on a stickmob.strider.tempt1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a strider diesmob.strider.death1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a strider is damagedmob.strider.hurt1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesRandomly for 10[verify] seconds after a strider is damagedmob.strider.panic1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhile a strider is walking on landmob.strider.step0.251.0
Friendly CreaturesWhile a strider is walking on lavamob.strider.step_lava0.21.0
Friendly CreaturesWhen a strider equips a saddlemob.horse.leather1.01.0

Achievements[]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Feels Like HomeTake a Strider for a loooong [sic] ride on a lava lake in the Overworld.In the Overworld, use a strider to ride on a lava lake for a distance of 50 meters from the point where the ride starts.20GSilver

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-rawThis Boat Has Legs
Ride a Strider with a Warped Fungus on a Stick NetherBoost[8] a strider with a warped fungus on a stick.nether/ride_strider
Advancement-plain-rawFeels Like Home
Take a Strider for a loooong ride on a lava lake in the Overworld This Boat Has LegsWhile riding a strider, travel 50 blocks on lava in the Overworld.
Only horizontal displacement is counted. Traveling in a circle for more than 50 blocks doesn't count.
nether/ride_strider_in_overworld_lava
Advancement-fancy-rawIt Spreads
Kill a mob near a Sculk Catalyst Monster HunterKill one of these 70 mobs near a sculk catalyst: Mobs that drop no experience are ignored for this advancement.adventure/kill_mob_near_sculk_catalyst
Advancement-plain-rawThe Parrots and the Bats
Breed two animals together HusbandryBreed a pair of any of these 25 mobs: A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.husbandry/breed_an_animal
Advancement-fancy-rawTwo by Two
Breed all the animals! The Parrots and the BatsBreed a pair of each of these 24 mobs: A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.husbandry/bred_all_animals

Data values[]

ID[]

Java Edition:

NameIdentifierTranslation key
Striderstriderentity.minecraft.strider

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Striderstrider125entity.strider.name

Entity data[]

Striders have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • Entity data
    • Additional fields for mobs that can breed
    • Tags common to all entities
    • Tags common to all mobs
    •  Saddle: 1 or 0 (true/false) - true if the strider is saddled.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

History[]

Missing Model JE3
This page would benefit from the addition of more images. 
Please remove this notice once you've added suitable images to the article.
The specific instructions are: Strider jockey in bedrock edition
March 25, 2020Three different screenshots are released of what was then revealed to be a strider.
Java Edition
1.1620w13aStrider JE1 BE1 Strider JE1 BE1 Saddled Strider JE1 BE1 Saddled Strider JE1 BE1 Added striders and baby striders.
Baby Strider riding Strider JE1 Strider Jockey JE1 Adult striders can be ridden by zombified piglins and baby striders.
Strider Shiver JE1 Strider Shiver JE1 Saddled Strider Shiver JE1 BE1 Saddled Strider Shiver JE1 BE1 A shivering animation exists for when a strider is out of lava.
20w14aStriders now move faster to resemble a boat's speed on water.
Subtitles have been added for strider sounds.
20w15aStrider Shiver JE2 Strider Shiver JE2 Saddled Strider Shiver JE2 Saddled Strider Shiver JE2 Striders now turn purple when outside of lava.
Striders can now be saddled by dispensers.
The texture of striders has been changed from Strider Texture JE1 to Strider Texture JE2 to remove an unused fin. The fin itself was not viewable in-game.
20w17aSaddled Strider JE2 Saddled Strider JE2 Saddled Strider Shiver JE3 Saddled Strider Shiver JE3 The texture of the strider saddles have been changed. The front and back orientation of the saddle has been corrected.[9]
20w18aStriders can no longer spawn in stacks of 3 or higher; only an adult and baby strider or an adult strider and a zombified piglin.
Zombified piglins that spawn riding striders no longer despawn.
Walking logic was changed significantly.
Player can now "safely" dismount, by looking at the block they want to dismount onto before dismounting.
20w19aThe "Distance by Strider" statistic that displays the distance traveled while on a strider has been added.
20w20aStriders are now required for the "Two by Two" advancement.
Pre-release 1Striders are now damaged by splash water bottles and lingering water bottles.
Pre-release 3Striders are now more common.
Pre-release 7Strider JE2 BE2 Strider JE2 BE2 Each strider leg can now be textured individually. The textures of the legs on the model are now mirrored.
1.16.2Pre-Release 1Zombified piglins now hold a warped fungus on a stick when spawned as a strider jockey.
Striders now try to find their way to lava and avoid going out of lava.
Fixed bug that allowed Striders to walk on other mobs.[10]
1.1721w13aStriders now take extra damage when freezing.
1.19.31.19.4-pre2Striders now have a weakness to freezing damage for the /damage command.
Bedrock Edition
1.16beta 1.16.0.57Strider JE1 BE1 Strider JE1 BE1 Saddled Strider JE1 BE1 Saddled Strider JE1 BE1 Added striders and baby striders.
Baby Strider riding Strider JE1 Strider Jockey JE3 Adult striders can be ridden by zombified piglins and baby striders.
beta 1.16.0.63Striders now move faster to resemble a boat's speed on water.
1.16.100beta 1.16.100.54Zombified piglins now hold a warped fungus on a stick when spawned as a strider jockey.
Striders now have the correct health of 20♥ × 10 instead of 15♥ × 7.5.
Strider JE2 BE2 Strider JE2 BE2 Each strider leg can now be textured individually. The textures of the legs on the model are now mirrored.
1.17.0beta 1.16.230.54Striders now take extra damage when freezing.
beta 1.17.0.52Striders are now damaged by splash water bottles and lingering water bottles.

Issues[]

Issues relating to "Strider" are maintained on the bug tracker. Report issues there.

Trivia[]

Strider fin

Strider's fin

  • Striders had a fin in their texture file. The fin wasn't visible in-game and was removed in 20w15a.
  • If commands are used to saddle a baby strider, and the player rides the baby strider, the player takes fire damage due to not being high enough to avoid the lava.
  • Mojang added striders to the game as the solution to the community request for lava boats.[11]
  • At one point in the strider's development, before it was added to the game, a strider out of lava would retract its legs and start to take damage while bouncing around until it died, similar to how fish suffocate when out of water. This feature was discarded for being "too sad".[12]
  • Striders were planned to have their own unique armor and saddle, but this was decided against.[13]
  • Striders were initially going to have a long tongue with each they could eat things, not too dissimilar to a current frogs. The different items would all have various effects, such as swords hurting the strider, and TNT exploding.[14]
  • Part of the reason that striders drop string (from their bristles) was to answer the question of "how do piglins make crossbows?".[12]
  • The bobbing animation that the strider makes while walking was initially an accident. However, the developers thought it was "quirky and fun", so it was added as a feature.[12]

Gallery[]

Animations[]

Screenshots[]

Concept art[]

In other media[]

Textures[]

References[]

External links[]

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