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TNT JE3 BE2
This page describes an experimental feature in Java Edition. 
This feature is not enabled in-game by default and requires the use of the "bundle" experimental data pack to be implemented.
Locked Map (item) BE2
This article describes a feature planned for Bedrock Edition. 
It has not appeared in any development versions yet, but is planned to be included in a future update.


A bundle is an item that can store up to a stack's worth of mixed item types within itself in a single inventory slot. Items that stack to 16 occupy more space within the bundle, and items that do not stack occupy the entire bundle without allowing space for any other items.

Obtaining[]

Crafting[]

Ingredients Crafting recipe Description
String +
Rabbit Hide

[only experimental "bundle"]

Usage[]

Item stack sizes (top row) and the number of bundle slots they take up (middle row). Sticks stack to 64, so they take up one bundle slot; ender pearls stack to 16, so they take up four; and swords do not stack, so they take up the whole bundle. So, for instance, a bundle may have 32 sticks and 8 ender pearls inside (bottom), which take up a total of (32×1)+(8×4)=64 bundle slots.

Bundles are used to store different item types in the same inventory slot. This does not, however, increase the total capacity of the slot: each bundle has 64 "bundle slots" and each item placed in the bundle takes up these slots similar to how they take up space in a normal inventory slot: items that stack to 64 take up 1 bundle slot, items that stack to 16 (for example, eggs) take up 4, and items that do not stack (such as tools/weapons/armor) take up the whole bundle, all 64 slots.

Although bundles themselves cannot be stacked, a bundle can be placed inside another (nested): the inner bundle itself uses 4 slots plus the number of slots already occupied by the items in that bundle.[1]

To place items inside a bundle, either (1) pick up the bundle in the inventory and right-click on the item(s) to be placed inside or (2) pick up the item(s) and right-click on the bundle. When placing bundles inside another bundle, the interface uses the first method: picking up Bundle A and right clicking on Bundle B attempts to store Bundle B inside A.

Bundles can be used inside the inventory to take out the last item put in. In this way, items are accessible LIFO (last in, first out). When used outside the inventory, it dumps all the items out into the world.

Hovering over the bundle shows its contained items in its inventory slots. The number of bundle slots used is displayed as <fullness>/64 in the tooltip. If the bundle is full, then the empty slots are greyed out with an .

Shulker boxes cannot be placed inside of bundles.

MinecraftBundle

Hovering the mouse over a bundle filled with mob loot, nearly full, with 61 items.

Sounds[]

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Bundle emptiesPlayersWhen a bundle's items are thrown onto the grounditem.bundle.drop_contentssubtitles.item.bundle.drop_contents0.8varies [sound 1]16
Item packedPlayersWhen items are placed into a bundleitem.bundle.insertsubtitles.item.bundle.insert0.8varies [sound 2]16
Item unpackedPlayersWhen items are removed from a bundleitem.bundle.remove_onesubtitles.item.bundle.remove_one0.8varies' [sound 3]16
  1. Can be 0.8-1.2 or 0.76-1.14 for each sound
  2. Can be 0.8-1.2, 0.76-1.14, or 0.84-1.26 for each sound
  3. Can be 0.8-1.2, 0.84-1.26, or 0.88-1.32 for each sound

Data values[]

ID[]

Java Edition:

NameIdentifierFormTranslation key
BundlebundleItemitem.minecraft.bundle

Item data[]

  •  tag: The tag tag.
    •  Items: List of items in the bundle.
      • : An item in the bundle.
        • Tags common to all items

History[]

October 3, 2020Bundle JE1Bundle Filled JE1 Bundles are revealed at Minecraft Live 2020. Hovering over them shows all items inside scattered around a large area, and incomplete bundles have the empty texture.
October 16, 2021Ulraf, a game developer on Minecraft, states that bundles will not be included in Caves & Cliffs.
November 17, 2021Bundles are announced to be added after The Wild Update.
Java Edition
1.1720w45aBundle JE1Bundle Filled JE1 Added bundles. Hovering over them shows some of the items contained and their quantities, much like the tooltip of a shulker box. Incomplete bundles have the full texture.
20w46aBundle JE2Bundle Filled JE2 The textures of bundles have been changed.
Hovering over bundles now shows its contained items in special slots, similar to slots in the inventory. If the bundle is not full, it also has an empty slot with a plus on it.
20w48aBundles now show fullness as a number when advanced tooltips are enabled.
Using a bundle in the inventory now empties one item from the bundle instead of emptying all the contents out to the inventory.
Using a bundle now throws out its entire content into the world.
20w49aBundle fullness is now always shown.
Full bundles now show the blue bar instead of hiding it, to distinguish from empty bundles.
20w51aBundles now drop its contents when destroyed as an item entity.
Bundle fullness has been changed from Fullness: <fullness> / 64 to <fullness>/64
The slots in the tooltip when hovering over bundles have changed to have a border, and rows of slot have a thicker edge between them.
When the bundle is not full, it instead shows empty slots instead of one slot with a plus. When it is full, those empty slots become greyed out with an X.
21w05aThe player now receives a tutorial when first having a bundle in the inventory.
21w19aBundles are now accessible only through commands.
1.18Experimental Snapshot 1Bundles are now available in the creative inventory and can be crafted once again.
21w37aBundles are once again accessible only through commands.
1.19.322w42aBundles have been made available once again, and have been moved behind their own datapack.
Bedrock Edition
1.19.50beta 1.19.50.21Added bundle GUI textures in the Vanilla Packs.

Issues[]

Issues relating to "Bundle" are maintained on the bug tracker. Report issues there.

Gallery[]

References[]

  1. MC-203567 — "Bundles can be placed inside of bundles" — resolved as "Works As Intended".
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