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This article is about the block that plays music discs. For the block that makes music when hit, see Note Block.

A jukebox is a block used to play music discs.

Obtaining[]

Breaking[]

A jukebox can be broken using any tool, but an axe is the fastest. Jukeboxes also drop all of their contents.

Block Jukebox
Hardness 2
Tool
Breaking time[A]
Default 3
Wooden 1.5
Stone 0.75
Iron 0.5
Diamond 0.4
Netherite 0.35
Golden 0.25
  1. Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

Crafting[]

Ingredients Crafting recipe
Any Planks +
Diamond

Usage[]

Playback[]

Using a music disc on a jukebox inserts the disc and plays music corresponding to the type of music disc used. Pressing use on the jukebox again ejects the disc and stops any music playing. Music discs play only once before they must be ejected and reinserted. Note particles emit out the top when sound is playing. The sound from the jukebox travels roughly 65 blocks in all directions. It supports all available music discs in the game.

Hoppers and droppers can be used to insert a disc into a jukebox.

Tamed parrots and allays dance when in a 3 block radius from a jukebox that's playing a disc.

Allay duplication[]

If an amethyst shard is used on an allay dancing next to a playing jukebox, the allay consumes the amethyst shard, emits heart particles, and duplicates into two allays. Both allays have a 5-minute cooldown before they can be duplicated again.

Redstone component[]

See also: Redstone circuit

Active jukeboxes give off a redstone signal when a redstone comparator is placed directly behind it or through an adjoining block; its strength depends on the ID of the inserted disc. The following table shows the redstone strength output for each disc.

Power Level Disc
0 No disc inserted
1 "13"
2 "cat"
3 "blocks"
4 "chirp"
5 "far"
6 "mall"
7 "mellohi"
8 "stal"
9 "strad"
10 "ward"
11 "11"

"Creator (Music Box)"

12 "wait"

"Creator"

13 "Pigstep"

"Precipice"

14 "otherside"
"Relic"
15 "5"

They also emit a redstone signal when any music disc is played inside.

Looping[]

Jukeboxes disable adjacent hoppers when a music disc is playing inside them, due to them emitting a redstone signal even without using a comparator. When the song ends, the hopper placed below the jukebox will be re-enabled, so the disc will be automatically ejected and stored in the hopper. A system of hoppers and droppers can then be used to automatically re-insert the disc, causing it to loop.

If the hopper under the jukebox is powered by anything else, it will not eject the disc, breaking the loop.

Fuel[]

Jukeboxes can be used as a fuel in furnaces, smelting 1.5 items per block.

Note Blocks[]

Jukeboxes can be placed under note blocks to produce "bass" sounds.

Piston interactivity[]

Jukeboxes cannot be pushed by pistons. They also cannot be pushed or pulled by sticky pistons.

Sounds[]

Music discs are not included here.

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Block brokenBlocksOnce the block has brokenblock.wood.breaksubtitles.block.generic.break1.00.816
Block placedBlocksWhen the block is placedblock.wood.placesubtitles.block.generic.place1.00.816
Block breakingBlocksWhile the block is in the process of being brokenblock.wood.hitsubtitles.block.generic.hit0.250.516
None[sound 1]Entity-DependentFalling on the block with fall damageblock.wood.fallNone[sound 1]0.50.7516
FootstepsEntity-DependentWalking on the blockblock.wood.stepsubtitles.block.generic.footsteps0.151.016
  1. a b MC-177082

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
BlocksOnce the block has brokendig.wood1.00.8-1.0
BlocksWhen the block is placeddig.wood1.00.8
BlocksWhile the block is in the process of being brokenhit.wood0.230.5
PlayersFalling on the block with fall damagefall.wood0.41.0
PlayersWalking on the blockstep.wood0.31.0
PlayersJumping from the blockjump.wood0.121.0
PlayersFalling on the block without fall damageland.wood0.181.0

Data values[]

ID[]

Java Edition:

NameIdentifierFormTranslation key
JukeboxjukeboxBlock & Itemblock.minecraft.jukebox
NameIdentifier
Block entityjukebox

Bedrock Edition:

NameIdentifierNumeric ID FormItem ID[i 1]Translation key
Jukeboxjukebox84Block & Giveable Item[i 2]Identical[i 3]tile.jukebox.name
  1. ID of block's direct item form, which is used in savegame files and addons.
  2. Available with /give command.
  3. The block's direct item form has the same id as the block.
NameSavegame ID
Block entityJukebox

Metadata[]

See also: Data values
DV Description
0 No disc inserted
1 Contains a disc

The associated block entity is used to identify which record has been inserted.

Block states[]

See also: Block states

Java Edition:

Name Default value Allowed values Description
has_recordfalsefalse
true
True when the jukebox contains a music disc.

Block data[]

A jukebox has a block entity associated with it that holds additional data about the block.

Java Edition:

  • Block entity data
    • Tags common to all block entities
    •  IsPlaying: Whether the record is currently playing.
    •  RecordItem: The item, without the Slot tag.
        • Tags common to all items
    •  RecordStartTick: Value of TickCount when the record started playing.
    •  TickCount: Count of the number of record-playing ticks this jukebox has processed. Increments only while a record is loaded, whether playing or not.

Bedrock Edition:

See Bedrock Edition level format/Block entity format.

Achievements[]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Sound of MusicMake the Meadows come alive with the sound of music from a jukebox.Use a music disc on a jukebox in the Meadow biome.10GBronze

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-rawSound of Music
Make the Meadows come alive with the sound of music from a Jukebox Sweet DreamsWhile in a meadow biome, place down a jukebox and use a music disc on it.adventure/play_jukebox_in_meadows

History[]

Java Edition Alpha
v1.0.14Jukebox JE1 BE1 Added jukeboxes.
Jukeboxes support up to 15 music discs, using their data values: 0 being empty, 1 meaning it contained disc "13", and 2 meaning it contained disc "cat". Values 3–15 support any additional discs, though only "13" and "cat" are available in the vanilla game at the time.
Java Edition Beta
1.6Test Build 3The jukebox now supports more than 15 different music discs, because jukeboxes now have a block entity, which keeps track of the music disc by its item id, instead of using the block's data values. However, this potential won't be used until Java Edition 1.20 adds the 16th music disc well over a decade later.
Java Edition
1.0.0Beta 1.9 Prerelease 6Jukeboxes are now broken faster using an axe.
1.2.4releaseSpruce planks, birch planks, and jungle planks can now be used to craft jukeboxes.
1.513w04aActive jukeboxes now give off a redstone signal when a comparator is placed behind it; its strength (1–12) depends on which disc is inserted.
1.7.21.7.1Acacia planks and dark oak planks can now be used to craft jukeboxes.
1.814w10a14w10a jukebox 14w10a jukebox (anisotropic filtering) Due to a bug, when jukeboxes are playing music, they're replaced with a missing texture.[1]
14w10bJukeboxes no longer use the missing texture when playing music.
1.1116w32aThe block entity ID has been changed from RecordPlayer to jukebox.
1.1217w14aParrots now dance to playing jukeboxes.
1.1317w47aPrior to The Flattening, this block's numeral ID was 84.
1.1418w43aJukebox JE2 BE2 The texture of jukeboxes has been changed.
1.1620w06aCrimson planks and warped planks can now be used to craft jukeboxes.
1.1922w11aMangrove planks can now be used to craft jukeboxes.
1.19.122w24aAllays now dance near jukeboxes that are playing music.
Added block entity tags IsPlaying, RecordStartTick, and TickCount.
1.19.423w06aJukeboxes now emit a note particle above them while playing a music disc, to match Bedrock Edition.
23w07aJukeboxes now emit a redstone signal when any music disc is played, matching Bedrock Edition.
Jukeboxes now redirect adjacent redstone wire to point toward themselves.
Droppers, hoppers, and minecarts with hopper can now interact with a jukebox.
1.2023w18aJukeboxes have been added to the "Redstone Blocks" tab in the Creative inventory.
1.20.223w33aJukeboxes now use wood sounds instead of stone sounds.[2]
Bedrock Edition
1.2.0beta 1.2.0.2Jukebox JE1 BE1 Added jukeboxes.
1.10.0beta 1.10.0.3Jukebox JE2 BE2 The texture of jukeboxes has now been changed.
1.19.10beta 1.19.10.22Allays now dance near jukeboxes that are playing music.
Legacy Console Edition
TU1CU1 1.0 Patch 11.0.1Jukebox JE1 BE1 Added jukeboxes.
Jukeboxes spit out the music disc when done playing.[verify]
TU9The distance jukeboxes can be heard from has now been increased.
1.90 Jukebox JE2 BE2 The texture of jukeboxes has now been changed.

Gallery[]

Issues[]

Issues relating to "Jukebox" are maintained on the bug tracker. Report issues there.

Trivia[]

C418 skin

C418's skin

  • C418 has the Steve skin with a jukebox for a head, likely because it was he who made most of the music for Minecraft.
  • Edison phonographs use diamond-tipped needles. Similarly, the jukebox also needs a diamond as a crafting ingredient.

See also[]

References[]

  1. MC-50226
  2. MC-200484 — resolved as "Fixed".

External Links[]

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