Marvel Snap Conquest Meta Tier List: July 4, 2024 – The Celestials’ Finest Week 5

It comes as no surprise that Arishem sits atop the current Marvel Snap meta, but that's not the whole story! To find out which decks are able to give The Judge a run for his money, check out this week's Tier List!

Welcome to our Marvel Snap Conquest Meta Tier List! Each week, we review the best decks in the ever-changing Marvel Snap Conquest meta.

This report is dedicated to the Conquest mode and lists the current best decks to run the gauntlet and grab your next Infinity avatar. We also provide a Ranked report, available around the middle of the week based on the latest updates, that highlights the best archetypes for that mode. Looking to figure out the impact of the newly released card or the latest balance changes in Conquest? This is the place to be!

If you are looking for more information about a deck in particular, check out our Archetypes pages, with detailed information about each of the household names in Marvel Snap.

Marvel Snap Conquest Overview

It isn’t often I get to rank a single deck in Tier 1, especially when it’s based around the latest card. That typically means there are a ton of different lists going around, which damages the performance of an archetype. In that context of not being at its best due to plenty of people testing wacky things, Arishem and Loki still posted the best Win Rate in Conquest and dominated by any metric you want to look at.

In terms of pure Win Rate, Loki Arishem is the sole deck at 70% with over 400 hundred games recorded at that level. Popularity wise, the data about the Infinity League had more Arishem decks than all the other archetypes combined (at least according to the deck trackers). This is a hostile takeover, with Arishem leading the charge and plenty of different synergies following in its footsteps.

In that context, I had to make a decision regarding how I normally rank decks since almost no other archetype had enough games to support its Win Rate. As such, even if they are inflated, I decided to include all archetypes with more than 50 Conquest games, when I would usually require 150 or 200.

Tier 1 logically goes to the super dominant deck, no surprise there. Tier 2 contains all the decks with a 60% Win Rate or more. Once again, keep in mind that it is much easier to accomplish such a high Win Rate with fewer games to play. A 4-2 record nets you a 66% Win Rate, but that’s nowhere near enough to call yourself a great deck. You would need to replicate that feat at least 25 times to earn your spot in a report most of the time. Tier 3 features decks with a Win Rate between 55% and 60% (which would typically be a Tier 2 performance, but we are working with inflated numbers here).

Let’s dive in this Infinity League focused Conquest Tier List and explore the very best decks to grab that next Infinity avatar. Arishem tops the list, but the other decks are also worth a look!

Happy Tier List, everyone!

Marvel Snap Conquest Tier List

TierDeck
Silent PerformerLoki
Tier 1Arishem Loki
Tier 2Destroy
Tier 2Kazoo
Tier 2Good Cards Ravonna
Tier 2On Reveal
Tier 2Junk
Tier 2Toxic Surfer
Tier 3Shuri Sauron
Tier 3Galactus

Disclaimer and Tier Explanations

In order to be featured here, a deck needs to hold a win rate above the 50% threshold over more than a hundred Conquest games.

In order to create this chart, den is using data from our Marvel Snap Tracker, as well as other available data online and his own expertise and opinion of respected players. If a deck showed great performances with a very limited presence in the meta, you can find it in the Silent Performers section. That section highlights decks with an excellent Win Rate, but too little of a sample size to be representative of their real strength.

Decks not good enough to be considered contenders but with a good representation will be ranked in Tier 3 in our chart. See those builds as decks that are good to know about, as you should face them when playing Marvel Snap. However, unless the meta changes or a new variation of the build emerges, these decks are a notch below the dominant ones in Tiers 1 and 2.

Silent Performer: Decks with a very little presence in the meta that still showcase a Cube Average and Win Rate worthy of a Tier 2 deck (or better). Oftentimes, these can be archetypes with some nice game play that have been left unchecked in the current environment, or decks on the rise that found a few good match ups to abuse.

Tier 1: Tier 1 represents decks with all the upsides we would be looking for to run the gauntlet. They have good match ups in the current meta, offer different play patterns during a match, and often have the ability for explosive or surprising turns. These should be decks worth investing into in order to climb for the coming week.
Win Rate > 58%

Tier 2: Tier 2 are very good decks but with a weakness holding them back – either not being as reliable in its draws as Tier 1 decks, countered by another popular deck, or still being a work in progress as you read this. A good pilot could probably take these and have the same results as with a Tier 1 deck, but their play patterns are more difficult to enact compared to the tier above.
Win Rate > 55%

Tier 3: This tier is made of decks that have a pervasive issue compared to Tier 1 or Tier 2 decks. Usually, Tier 3 will be a mix of decks on the rise that don’t have much data, old archetypes on the decline, decks that require substantial experience and/or knowledge to pilot properly, powerful decks that aren’t well positioned, or niche decks.
Win Rate > 52%

Budget: Decks that consist only of cards in Pool 1 and 2 that are still capable of competing with an experienced pilot in a similar Collection Level, Rank, and MMR range. See our matchmaking guide for more details.

Meta stats and analytics directly from our Marvel Snap Tracker can also be found here.

Silent Performers

Loki Conquest Tlist
Created by den
, updated 4 days ago
2x Collection Level 18-214 (Pool 1)
3x Collection Level 486+ (Pool 3)
2x Series 4 Rare – Collection Level 486+ (Pool 4)
5x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
2.3
Cost
0-
1
2
3
4
5+
2.7
Power
0-
1
2
3
4
5+

Although most people are playing Loki alongside Arishem right now, the Trickster God has a fun little interaction when playing against Arishem. Indeed, you might see more of your opponent’s deck than they do. Plus, due to Loki‘s tendency to lean heavily on energy cheats, the deck is able to follow Arishem when it comes to spending much more than the base 21 energy Marvel Snap gives you.

Due to its ability to keep up with the other Loki (and sole Tier 1 deck this week), it felt more appropriate to rank the Classic Loki deck as a Silent Performer rather than a Tier 2 candidate.

Tier 1

Arishem Loki

Arishem Loki
Created by den
, updated 4 days ago
1x None
1x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
4x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.9
Cost
0-
1
2
3
4
5+
4.1
Power
0-
1
2
3
4
5+

This deck had a 71% Win Rate over 350 games or 88% over 35 matches, you can pick whether you like consistency or insane performance over a smaller sample size. Arishem Loki is the best deck in Marvel Snap since Arishem hit the shop on Tuesday.

The deck is so good, it already started including Darkhawk to beat itself! It is quite ironic to see a deck play both Blob and Darkhawk, but it’s a clear indication that Arishem quickly found out how to perform and how to adapt at the same time. Outside this amusing interaction, the rest of the build is very much about strong standalone cards (Shang-Chi, Mockingbird, Nocturne…) and support for a good Loki.

Let’s not push the alarm buttons just yet, but if the next report shows a similar situation we might quickly enter panic mode and call Arishem the new Thanos. I mean the old Thanos. The Thanos that bullied us for months. You get what I mean!

Potential Additions

Mobius M. Mobius, Alioth, or other generally strong standalone cards will do just fine in the archetype.

Tier 2

Destroy

Destroy Conquest Tlist
Created by den
, updated 4 days ago
4x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
3x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
2x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3
Cost
0-
1
2
3
4
5+
3.2
Power
0-
1
2
3
4
5+

Destroy has been doing pretty well in Conquest for multiple weeks in a row, and it stayed afloat after Arishem released with a 66% Win Rate over 80 games. Maybe this is a hint towards the best way to go against Arishem: Just ignore it.

If you think about it, this is a very straight forward list with only Shang-Chi as a reactive card. Yet, with Arishem Loki so busy trying to beating itself, Armor, Cosmo, and even Shadow King have been very scarce, which means Destroy can run free.

Potential Additions

Arnim Zola and Lady Deathstrike are always possibilities.

Kazoo

Kazoo Conquest Tlist
Created by den
, updated 4 days ago
1x Collection Level 1-14
1x Collection Level 18-214 (Pool 1)
2x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
5x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
2x Recruit Season
3
Cost
0-
1
2
3
4
5+
4
Power
0-
1
2
3
4
5+

The Gilgamesh experiment looks officially over, as the best list for Kazoo cut the Season Pass card in Conquest as well. In its place, you have more flexible options with Nocturne or Jeff the Baby Land Shark, and Alioth—which simply does more work on Turn 6 right now.

Kazoo had a 65% Win Rate over 50 games, which is a pretty low sample size. However, due to the deck’s good results over the season, there is little doubt about the deck’s overall strength.

Potential Additions

Shadow King, Rogue, and other disruptive cards can fit in the deck for specific targets.

Good Cards Ravonna

Good Cards Ravonna Conquest Tlist
Created by den
, updated 4 days ago
2x Collection Level 18-214 (Pool 1)
2x Collection Level 486+ (Pool 3)
2x Series 4 Rare – Collection Level 486+ (Pool 4)
5x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
1x Starter Card
3.1
Cost
0-
1
2
3
4
5+
3.3
Power
0-
1
2
3
4
5+

With Destroy and Kazoo also posting solid performances, it feels like the decks that are able to survive this Arishem meta are mostly those that develop a lot of points. Indeed, in all three archetypes, the disruptive cards have been scarce, with each deck’s synergies being pushed first and foremost. In this one, you can see Juggernaut as potential disruption because it’s a card you can use against virtually any opponent.

I’m very curious about Morph in this new meta, but the zero power card feels necessary since it synergizes with both Ravonna Renslayer and Mockingbird.

Potential Additions

Red Guardian, Nightcrawler, or Jeff the Baby Land Shark could replace Juggernaut. You could also replace Morph, but you would need to find another card that gets a discount from Ravonna Renslayer in order to keep the 2-Cost in the mix.

On Reveal

On Reveal Conquest Tlist
Created by den
, updated 4 days ago
3x Collection Level 1-14
2x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
5x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
1x Recruit Season
3.3
Cost
0-
1
2
3
4
5+
3.2
Power
0-
1
2
3
4
5+

With the exact same list for the entire season, On Reveal is simply a good, reliable archetype. It’s perfect for a meta with a new foe and difficulties adapting against it. There is no proof that On Reveal would actually do well against Arishem Loki, but it can at least focus on its own development, which seems to be the best thing to do currently in the Infinity League.

If you don’t know what to play and you don’t fancy deckbuilding something specific, On Reveal is definitely part of the proven decks that you can give a shot.

Potential Additions

Nightcrawler is the most flexible card. Spider-Ham, Doctor Doom, and other cards that are either able to cancel an important card for the opponent or improve your development even more make the most sense.

Junk

Junk Conquest Tlist
Created by den
, updated 4 days ago
2x Collection Level 18-214 (Pool 1)
5x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
4x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.3
Cost
0-
1
2
3
4
5+
3.8
Power
0-
1
2
3
4
5+

Junk experimented with a Darkhawk list for a bit after the huge OTA we had around the mid-season, but the archetype quickly went back to a more disruption focused deck. Ever since then, Darkhawk has been out of the picture.

With Arishem making decks 24 cards, Darkhawk naturally has a ton more appeal. It became the counter card of choice to go against Arishem. In this deck, you can see there is even Korg, Rockslide, and Black Widow, but it is entirely possible that Darkhawk could function with less support if you face mostly Arishem decks.

Potential Additions

Mysterio, Cannonball, Beast, and Lady Deathstrike could all make sense in the deck, probably replacing Black Widow.

Toxic Surfer

Toxic Surfer
Created by den
, updated 4 days ago
1x Collection Level 1-14
10x Collection Level 486+ (Pool 3)
1x Recruit Season
3.5
Cost
0-
1
2
3
4
5+
2.6
Power
0-
1
2
3
4
5+

With a 65% Win Rate over just 25 games, Toxic Surfer posted the best performance for the archetype in the Infinity League. Arguably, Arishem makes disruptive patterns a little worse since you won’t find those cards as reliably as you used to. With this in mind, the entirety of Tier 2 in Conquest this week is filled with proactive, points driven archetypes. Toxic Surfer might be the one with the most cards to answer its opponents, but it also packs a ton of points when it focuses on leveraging Wong with Silver Surfer, Ironheart, and Odin instead of focusing on Hazmat.

Potential Additions

Hazmat and Luke Cage could become proactive cards (like Sebastian Shaw, Phastos, Nocturne, Forge…) if you really wanted to focus on points.

Tier 3

Shuri Sauron and Galactus play completely differently from the decks above, but they share a big similarity: both want to get something specific done during the match. Plus, apart from Blink in Galactus, both decks rely on cards released in 2023 or before, offering options for those with a limited collection.

Both decks are arguably more limited when it comes to adapting their play patterns compared to the other decks in the report. Still, if Arishem takes over like it has already started to, strong gimmicks might be the best way to go against it. In the end, you can’t predict what will happen when your opponent has 12 random cards in their deck, so you might as well play something that is easy to pilot and force your opponent to get the right stuff to beat you.

We have seen in the upper tiers that proactive decks were the most competitive so far in the Infinity League, with the sole exception of Junk since it is able to leverage Darkhawk for the Arishem match up. As such, Shuri Sauron and Galactus fit that mold, as both decks will focus on themselves in most situations.

Shuri Sauron

Shuri Sauron Conquest Tlist
Created by den
, updated 4 days ago
3x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
6x Collection Level 486+ (Pool 3)
1x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3.5
Cost
0-
1
2
3
4
5+
5.8
Power
0-
1
2
3
4
5+

Galactus

Galactus Conquest Tlist
Created by den
, updated 4 days ago
1x Collection Level 222-474 (Pool 2)
6x Collection Level 486+ (Pool 3)
1x Series 4 Rare – Collection Level 486+ (Pool 4)
4x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
4.7
Cost
0-
1
2
3
4
5+
6.1
Power
0-
1
2
3
4
5+

Closing Words

I really like the early Tier Lists that are made around specific events in the game because they show what the early trends are, and whether the player base has started to adapt or not. Without a shadow of a doubt, the early trend has been to play Arishem Loki, and the answer has yet to come. So far, the best way to tackle the Arishem problem seems to be playing a proactive deck and focusing on doing your own thing while you hope Arishem doesn’t get a nutty draw or card generation.

I know this sounds like a “just pray” kind of thing, but it actually is the logical way to attack Arishem for now. The card gives its owner a clear energy advantage, so you have to make the fight about one of the other two resources instead (i.e. cards or available space). For cards, you can plan on being more reliable than your opponent, which is why proactive decks have been the best so far. For space, Junk is in the report, but it looks like it needs Darkhawk to compete, which is a sign that it might have a tough match up with the basic list.

This is just the start of the Infinity League, so it is too early to pull the trigger on calling Arishem busted. It feels like a great card, and it gives me some old Thanos vibes for sure. Still, we’ve seen cards get off to a hot start and be targeted after a few days, so let’s see if that happens when we revisit the meta in future reports.

As usual, find me on the Marvel Snap Zone community Discord to discuss the report, or you can follow my Twitter page where I share decks and biased opinions about the game.

Good Game Everyone.

Captain Marvel Artgerm

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den
den

Den has been in love with strategy games for as long as he can remember, starting with the Heroes of Might and Magic series as a kid. Card games came around the middle school - Yu-Gi-Oh! and then Magic: The Gathering.

Hearthstone and Legends of Runeterra has been his real breakthrough and he has been a coach, writer, and caster on the French scene for many years now. He now coaches aspiring pro players and writes various articles on these games.

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