The violin can be sold to Abraham Washington in Rivet City for 200-300 Caps, which will also yield karma. However, if you mention this to Agatha, it's possible to buy the violin back from Abraham and return it to Agatha.
Quest Rewards:
300+ XP
Agatha's Radio Station OR 200-300 Caps
Quest Notes: You may also return sheet music to Agatha that can be found throughout the wasteland. When doing so, she will give the player the Blackhawk weapon as a reward.
This can be skipped by heading straight to Paradise Falls and talking with Sammy.
Head to Paradise Falls and head to the back. You'll see a caged off section containing Sammy and his friends locked up.
There are two different ways to save the kids:
You may kill all the slavers.
You may work with Squirrel to connect his terminal to the network so they may disable their slave collars.
After freeing the kids, one of the kids, Penny, refuses to leave without their friend Rory, who is locked up in 'the box'.
If the player decides to kill all the slavers, it is impossible to save Rory, as he will be killed.
There are a few ways to go about helping Penny:
You may convince her to leave Rory behind with a speech check or with the Child at Heart perk.
You may get the key to 'the box' by either pickpocketing Eulogy Jones or by stealing it from Eulogy's Pad.
Since Rory isn't a child, he is unable to sneak out with the kids, therefore he must be guided out by the player or left to find his way out himself. It is not necessary to keep him alive to complete the quest.
Once the kids are out, go back and meet the children at Paradise Falls
Quest Rewards:
900 XP
Entry to Little Lamplight, if the player hasn't unlocked it already through speech checks
Quest Notes: There are many different ways to handle completing this quest and saving everyone, but the only necessary part needed to complete the quest is to save the children.
If the player receives the quest from Lucy West, they will also receive a letter to deliver to the West family and will be directed to head to Arefu.
Head to Arefu and speak with Evan King, who informs them about the repeated attacks on the town by The Family.
Check the Ewer, Schenzy, and West family homes in the town to ensure they are safe.
Upon checking on the West residence, they will found that the West family is dead. Depending on the player's Medicine skill, they can determine different things from the bodies:
30+ Medicine Skill: There are bite marks on their necks
50+ Medicine Skill: They have suffered a large amount of blood loss
70+ Medicine Skill: The bite marks were made by human teeth
90+ Medicine Skill: There is train yard residue on the bodies.
Report back to Evan King, who will notice that Ian West is missing. If asked, he will give three different locations to check for 'The Family':
If the player passed the 90+ Medicine skill and discovered the train yard residue, Evan will also add the Meresti Trainyard to their map also, which is actually where the family resides.
You may also find out this information by speaking to Murphy at the Northwest Seneca Station, who tells the player to follow the sewers.
Head to the Meresti Metro station, either through the tunnels near Murphy's house in Northwest Seneca Station or by the tunnels under the Meresti Trainyard.
Approach the gate to 'The Family' hideout and speak with Robert, where you can gain entry by either:
Giving him 100 caps
Show him Lucy's letter for Ian
Pass a speech check
Choose the special speech option given by the Cannibal perk
To gain entry into Ian's meditation room, the player may either:
Follow a series of conversations with the different members of 'The Family'
Convince Vance to give the passcode via a Speech check
Kill the family
After gaining access and finding Ian, you may either convince him to leave 'The Family' and leave him there.
Head to Vance (if he was not killed earlier) and tell him about Ian's decision.
Here, you can also broker a deal with Vance to either stop attacking Arefu or to defend Arefu.
Return to Arefu and speak to Evan King about Ian (and the deal if a deal has been made).
Quest Rewards:
If the player either killed Vance and looted his body or struck a deal between 'The Family' and Arefu:
Quest Notes: You can return to Vance after this quest is complete, if he is still alive and if you had brokered a deal, to receive the Hematophage perk.
Head up the stairs towards the top layer of the museum in the office area. The Lincoln Memorial poster is on a wall next to a desk.
Return to Hannibal with the news of the clearance and image.
Escort Hannibal and the slaves to the Lincoln Memorial.
If the slavers were all killed and the slaves were escorted safely, the quest will end here.
If the slavers are still at the Lincoln Memorial when the slaves arrive and the player doesn't tell Hannibal that they will go investigate it, a battle will start, possibly causing the quest to fail if Hannibal dies.
If you speak to Leroy and decide to side with the slavers:
You will need to speak with him twice for the option to help locate Hannibal Hamlin to come up.
After the player has been to the Temple of the Union, they may then tell Leroy about the location.
Leroy and the slavers will then head out to the highway to the west of the temple.
Once they arrive, speak with Leroy to start the attack.
Leroy can die during this fight, causing the quest to fail.
Head straight to The Statesman Hotel and speak to the Rangers on the roof.
Quest Steps:
Head to The Statesman Hotel and make your way to the roof.
On the first stairwell of the hotel, there is an ammunition box near a dead Ranger. It can only be opened if the player spoke to Reilly and received the ammunition cache code.
Speak to Butcher on the roof, where he will tell the player that they can't leave until the elevator is repaired, requiring a fission battery.
The player may either:
Give Butcher a fission core to repair the elevator.
If the player doesn't have one, one can be looted from a broken protectron in the hotel's restaurant.
With a Repair skill of 75 or more and a fission core, the player may fix the elevator themselves.
After entering The National Archive, in the first main room, you'll find Sydney, another person hired by Abraham to get the Declaration of Independence. Here, you can either help Sydney or reject her help and go on alone.
It is advisable to take Sydney with you, as you can later get Sydney's 10mm "Ultra" SMG at the end of the quest
Fight your way through the archives until you reach the Declaration of Independence and speak with the robot Button Gwinnett.
Button will request the player gather materials to forge the Declaration of Independence instead of taking it.
The player may choose to either:
Kill Button, causing more robots to attack.
Agree to help him, requiring the player to head to the Arlington Library and acquiring an ink container. Once given to Button, he will give you a forged version of the Declaration of Independence.
The player may then tell Button to either self destruct or to stay and guard the document.
Pass a speech check, convincing Button that the player character is Thomas Jefferson. Doing this, the player may grab the real Declaration of Independence and Button with deactivate.
Order Button to deactivate, if the player has the Robotics Expert perk.
Leave the archives and return to Abraham Washington
You may also grab the Bill of Rights and the Magna Carta from the archives, both of which can be sold to Abraham.
If the player chose to kill Button, they will have to fight a series of robots on the way out.
If Sydney dies and the player loots her body, or the player does the quest with Sydney and retrieved the A Note from Little Moonbeam's Father holotape, the player may give her the holotape, where she will reward the player with:
Upon speaking with Grouse and accepting the quest, the player will receive a Mesmetron, a slave collar, slave collar instructions, a Paradise Falls holotape, and a list of "recruits" for Paradise Falls.
The people that the player is required to enslave are:
The player must head to a location, capture a person with a slave collar, and return back to Paradise Falls and speak to Grouse for another slave collar until every person is captured.
Quest Rewards:
1,000 caps
Quest Notes: After turning in one of the people to Grouse, the player may enter Paradise Falls without issue.
Kill Roy Phillips and the ghouls in Warrington Tunnels
Convince the tenants of Tenpenny Tower to allow the ghouls to move into the tower with them, then speak to Allistair Tenpenny and Roy.
This can also be done by killing all the tenants in the tower.
Help the ghouls enter the tower through the generator room.
The key to the generator room can be pickpocketed or looted from Herbert Dashwood or Chief Gustavo. Otherwise, the player can also hack the terminal to the generator room, or blow up the generator, causing the door to open.
Quest Rewards:
If the player sides with the ghouls and they move into Tenpenny Tower with the other residents:
700 caps if the player passes a speech check with Chief Gustavo
Quest Notes: If the players side with the ghouls and the ghouls move into Tenpenny Tower, the unmarked quest A Manhandled Manservant will be unable to be completed if it wasn't completed already.
After speaking to Sierra and agreeing to a tour, follow her to each of the exhibits she has around her home.
She will then request the player recover 30 bottles of Nuka-Cola Quantum for her collection, rewarding 40 caps for every bottle the player gives her.
After the player finishes talking to her, head out of her house to find Ronald Laren waiting for them, expressing their interest in buying the Nuka-Cola Quantum from them instead.
He will initially wish to buy them from the player for 40 caps each, which is the same as how much Sierra would pay the player for them, but if a speech check is passed, the player may raise the prices to 80 caps each.
It is advisable not to give Ronald the Nuka-Cola instead of Sierra, since the player will miss out on acquiring the Schematics - Nuka Grenade from Sierra.
If you have the Black Widow perk, you can convince Ronald to go and get the Nuka-Cola Quantum himself, which will cause him to run towards the Nuka-Cola Plant, where he will either inside the plant or on the way.
Head throughout the capital wasteland and acquire 30 Nuka-Cola Quantums.
Return to Girdershade and turn in the Nuka-Cola Quantums to either Sierra or Ronald.
Quest Rewards:
If the player gives the Nuka-Cola Quantums to Sierra:
Quest Notes: The player may also turn in Mister Burke to Lucas Simms after speaking with Burke. This will cause Lucas to go to Moriarty's Saloon and try to arrest Burke, which will end with them fighting. One of them will die during this exchange.
Speak with Dr. Zimmer in Rivet City about an android that escaped the Commonwealth and fled to the Capital Wasteland.
Find and collect a total of four Replicated Man Holotapes from different towns across the wasteland.
During any part of this quest, the player may come across Victoria Watts. She will explain that she is a part of the Railroad, working to protect runaway androids, and wants you to tell Dr. Zimmer that the android is dead. She will give you a piece of the android's body as proof. You may then head to Dr. Zimmer and tell him this, ending the quest
Once the player listens to the holotapes, they will need to head to Horace Pinkerton in Rivet City to find the android's whereabouts, revealing that Harkness, the security chief of Rivet City, is the android.
There a multiple ways to carry on with the quest:
Lie to Dr. Zimmer than the android is dead using the part given to you by Victoria Watts.
Tell Harkness that he is an android, then:
Tell him that you won't tell anyone his secret.
Let him plan to kill Dr. Zimmer
Tell him that the player is willing to kill Dr. Zimmer for him
Convince him to go with Dr. Zimmer
Tell Dr. Zimmer who the android is.
Quest Rewards:
300 XP
If the player either kills Dr. Zimmer for Harkness or tells Harkness that their secret is safe with them:
If the player is wearing the other one's costume, then AntAgonizer or the Mechanist will attack.
If the player has the other one's costume in their inventory and are not wearing it, they may give it to the AntAgonizer or the Mechanist to receive a unique weapon.
The player may choose to kill either or both of the superhumans.
The player may choose to side with one of them, causing the other to barge in and attack them.
The player may also choose to convince either or both of them to quit the superhero/supervillian life, giving the player their costume
Speak to Uncle Roe after you've done any of the above.
Quest Rewards:
200 caps per superhumans stopped (400 caps if a speech check was passed with Uncle Roe)
If the player kills AntAgonizer or convinces them to quit:
After speaking with Bryan, head into the city and look for a house near a diner and a billboard.
Enter Bryan's house to discover his father's corpse, and then head to the shack next to their house to find a note in the terminal from Doctor Lesko, explaining he moved his research on fire ants to the Marigold Station.
Head to Marigold Station to find and speak to Doctor Lesko.
Here, the player may:
Kill the fire ant nest guardians protecting the fire ant queen and return to Doctor Lesko.
Kill the fire ant queen and convince Doctor Lesko that it's the best for the wasteland.
Hack the terminal near the queen to kill all the fire ants in the Grayditch area.
Hack Doctor Lesko's terminal to destroy the FEV then convince him it was the best for the wasteland.
Kill Doctor Lesko.
After making your choice, head back to Bryan Wilks and let him know what happened.
Here, you may also help him find a place to stay, such as:
How to start: Fourteen days after completing The Waters of Life, head near Vault 101 and listen to the Vault 101 Distress Signal.
Quest Steps:
Enter the vault and speak to the vault dwellers, learning that the vault has been split in two, with one side wanting to keep the vault shut, while the other wants to be able to leave the vault when they'd like to.
To keep the vault closed, the player will have to either:
Ignore the radio message entirely, which will end after a few days.
Persuade Amada to not open the vault, either by completing a speech check, or by hacking into the overseer's terminal and informing her that the Enclave has been wanting to enter the vault, proving that it could be a danger to open the vault.
To open the vault, the player will have to either:
Kill the Overseer
If the player killed Amata's dad during Escape!, the overseer will instead be Allen Mack.
Convince the Overseer to step down from his role and have Amata take their place by either passing a speech check or by going to the security office's terminal and reading the note, proving that the security guards are going to assault the rebels against the Overseer's orders
The player may also destroy the vault by hacking into the maintenance computer in the basement of the vault, or by stealing the Vault 101 Maintenance Password from Stanley, then flush the water chip, causing a system failure, which will force everyone to leave the vault.
Quest Rewards:
300 XP
If the player sides with the Overseer and keeps the vault closed:
If the player speaks to multiple ghouls around The Underworld, they will learn the Crowley might not be doing it due to the target's hate for ghouls.
Speaking to Crowley again, the player will learn that he just needs the keys for each person, except Allistair Tenpenny, and he'll raise the reward for each kill and key.
The player may go to each target and kill them, regardless if it's a headshot or not, and get the key.
Crowley's target, Jeff Strayer is actually dead, and his son, Ted Strayer, has the key. The player doesn't need to kill Ted and can instead threaten or convince Ted to give the key with a speech check.
Dukov will give the player the key through intimidating him with a speech check, persuading him with the Black Widow perk, persuade Fantasia to get the key with the Lady Killer perk, or pass a speech check with Cherry to get the key in exchange for helping her get to Rivet City.
Dave will give the player the key through a speech check.
Allistair Tenpenny can be informed that the player is there to kill him for Crowley, where then Tenpenny will give the player an offer to kill Crowley instead. If the player kills Crowley and returns to Tenpenny, the quest will end.
Once the player has gathered all the keys, they may either:
Go and get the armor themselves
Give Crowley the keys and let him take the armor
Quest Rewards:
If the player doesn't investigate Crowley, kills each person, and returns the keys to Crowley:
100 caps per person (25 if the person was not killed with a headshot)
If the player investigates Crowley and convinces him to pay more, kills each person, and returns the keys to Crowley:
100 caps, then 100 caps per key
If the person sides with Tenpenny and agrees to kill Crowley:
100 caps
If the player takes the power armor for themselves: