“Sergey Zenkin - was a Lead Game Designer in project I used to work on in the Pixonic. He came to the project when we actually doesn't have any proper Game Design. And he made all thing work. Starting from writing GDD and documentation ending of establishing excellent and convenient work flows of producing game features, content, communication with game design department etc. I recommend Sergey to any lead position as a Game Designer or Producer. He able to handle chaos of game development processes.”
About
Contributions
Activity
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Stephen King said: 'If you want to be a good writer, you must read a lot.' The same applies to games: If you want to make good games, you must play…
Stephen King said: 'If you want to be a good writer, you must read a lot.' The same applies to games: If you want to make good games, you must play…
Liked by Sergei Zenkin
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If a game producer can't explain their decision simply, they don't know sh*t. A leader must explain complex terms clearly to their team. Don't use…
If a game producer can't explain their decision simply, they don't know sh*t. A leader must explain complex terms clearly to their team. Don't use…
Liked by Sergei Zenkin
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Tweak game UI to improve player experience → We studied 1500 updates across 167 games on the Playliner platform and identified 50 UI changes that…
Tweak game UI to improve player experience → We studied 1500 updates across 167 games on the Playliner platform and identified 50 UI changes that…
Liked by Sergei Zenkin
Experience & Education
Projects
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War Strike: Gunship Assault
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Action/strategy about helicopters and base-building. Responsibilities: long-term roadmap & production with short iterations during soft launch.
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Guns of Boom
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Multiplayer pvp online shooter for iOS and Anroid, focused mostly around accessible controls, simple visual style (for the genre), lots of weapons and maps, esports and new technologies (e.g. AR-spectator).
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Under Control
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Tactical RTS "Under Control" ("Кризис!" for russian platforms) for social networks (facebook, ok.ru, vk.com, my.mail.ru) and browser platforms. Tech: Flash-game.
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Muscle Run
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Runner game about muscle-cars with photo-realistic graphics for iOS and Android. Tech: Unity-game.
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Great battles: Stalingrad
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Standalone-addon for "Blitzkrieg 2", PC. Tech: Enigma engine.
Languages
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English
Full professional proficiency
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Japanese
Elementary proficiency
Recommendations received
1 person has recommended Sergei
Join now to viewMore activity by Sergei
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There's no single right approach to a feature or a game. I learned this lesson early on at Playrix. Years ago, I reviewed a new feature prototype…
There's no single right approach to a feature or a game. I learned this lesson early on at Playrix. Years ago, I reviewed a new feature prototype…
Liked by Sergei Zenkin
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🤑 Game Publishers vs Investors: Key Differences 🤑 I have made deals with both investors and publishers. Here are the key differences between them…
🤑 Game Publishers vs Investors: Key Differences 🤑 I have made deals with both investors and publishers. Here are the key differences between them…
Liked by Sergei Zenkin
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Desire beats Pain in game monetization Many game designers think the key to successful monetization is creating pain points for players. But this…
Desire beats Pain in game monetization Many game designers think the key to successful monetization is creating pain points for players. But this…
Liked by Sergei Zenkin
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Feedback in games. What can a game UX designer do and what to focus on when developing scenarios? Visual, interface, audio, and tactile user…
Feedback in games. What can a game UX designer do and what to focus on when developing scenarios? Visual, interface, audio, and tactile user…
Liked by Sergei Zenkin
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Got home from Los Angeles to a very exciting package! Review copies will go out soon, followed by a press push and book tour in early October ahead…
Got home from Los Angeles to a very exciting package! Review copies will go out soon, followed by a press push and book tour in early October ahead…
Liked by Sergei Zenkin
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