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I don’t understand the second puzzle. It has some weird symbols and a teleporter that doesn’t work.

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This was awesome! I hope you continue to work on this because it has so much potential. I loved the art, the characters, and the funny dialogue. I would like to see what else you might come up with with the switching! 

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Hi! Thanks for playing and sorry for the late reply! The game still under development, slowly getting there. Can't wait to be able to share more!

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Oh god....It's me LMAO💀💀

Haha! It is!

Great puzzle adventure game, and nice cliffhanger at the end lol. Could see some neat mechanic interactions showing up for the full game. We may even get to know more about Zigmundo and his split selves, Ziggy and Mundo, further in the story. 

I do wanna clarify tho, if the wooden blocks restrict the character swapping? It was confusing when it happens occasionally lol.

Good luck with further development.

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Thank you so much! Sorry for the late reply on you comment. The game still under development and I can't wait to finish and elaborate the characters and story more (that's my fav part).

The floor that block you from switching players needs to be fixed for sure. Initially is there as a hack to hide a collision bug with the breakable walls when you switch characters right in front of them. But eventually I will fix this bug and  use this typo of floor as a puzzle mechanic. 

Played the whole demo! Really well made and I am excited for whats to come :)

Thank you so much for playing and making a video. It really helps me on the development when I see people playing!

This is awesome. I played the whole thing. It’s a very fun puzzle platformer. 

At first I was confused by the blocked that don’t let you switch player. Then I got kinda annoyed. Why do they exist?

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Hey! Sorry for taking forever to reply your comment! Happy that you liked the demo! 

The floor that block you from switching players needs to be fixed for sure. Initially is there as a hack to hide a collision bug with the breakable walls when you switch characters right in front of them. But eventually I will fix this bug and  use this typo of floor as a puzzle mechanic. 

cool! I think that’ll be a good improvement to the game. This could be a good one to polish up!

Belo jogo e bom trabalho com as mecânicas e artes. Tem potencial e acho que você pretende deixar o templo cada vez mais habitado de desafios. Gostei mesmo. 


Curiosamente tenho um jogo que se passa em um templo também hahaha, mas ao invés da twinstone, é a pedra filosofal.


Grande abraço!

Obrigado! Um dia termino esse jogo! haha! Sim, estou trabalhando em criar mais áreas e fazer um templo maior e claro, finalizar a historia.
Vou dar uma olhada no seu trabalho tb!

This popped up when I reloaded the page and selected continue.

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hmmm... I will have a look at that but I think it must be some issue with saving/loading the game in the browser version. Thank you for sending this!

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I can see tons of potential! Really fun. One thing that might need some reworking - I didn’t get the map until I had seen literally every other room, making it kind of useless. I really would’ve liked to have it from the beginning - I really don’t like the “find the map” mechanic. 

OR just let the map fill in as you find rooms, but when you find the actual map it just shows you all of the rooms you haven’t seen yet. I think that’s the best

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I agree with you. I repeated this "find the map" mechanic from my previous game Swordbird Song, it is a Zelda-like Action RPG and it works better with this type of map. However, Metroidvanias certainly needs to be more like real-time mapping since it is very focused on exploration. Will work on that!

awesome. cant wait for the full game (hoping you stick with it)!

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This was nice, I especially liked the more detailed cutscene art. I feel like the rooms tended to fall into a pattern where Ziggy gets into a small area to open a path, and then Mundo breaks the barrier so you can proceed.

Thanks! You're right, there aren't a lot of different explorations of the switch mechanic since this was made in 20 days. haha! I will definitely explore more rooms and puzzle variations when I have some time to expand this to a full-length game! :)