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Just curious to know if it is normal for the extracted textures to not have alpha but instead have this stretched texture instead (see image)
Maybe the 3D model is missing a way to handle it? maybe a shader? I'm at a loss haha
The text was updated successfully, but these errors were encountered:
Just curious to know if it is normal for the extracted textures to not have alpha but instead have this stretched texture instead (see image)
Maybe the 3D model is missing a way to handle it? maybe a shader? I'm at a loss haha
The text was updated successfully, but these errors were encountered: