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SaintCoinach.Graphics.Viewer.csproj
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SaintCoinach.Graphics.Viewer.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ProjectGuid>{226BF71E-334F-4585-8FEC-4239704CF539}</ProjectGuid>
<TargetFramework>net7.0-windows</TargetFramework>
<AssemblyTitle>SaintCoinach.Graphics.Viewer</AssemblyTitle>
<Product>SaintCoinach.Graphics.Viewer</Product>
<Copyright>Copyright © 2015</Copyright>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<OutputPath>bin\$(Configuration)\</OutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugType>full</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Ookii.Dialogs.Wpf" Version="5.0.1" />
<PackageReference Include="SharpDX" Version="4.2.0" />
<PackageReference Include="SharpDX.D3DCompiler" Version="4.2.0" />
<PackageReference Include="SharpDX.Desktop" Version="4.2.0" />
<PackageReference Include="SharpDX.Direct3D10" Version="4.2.0" />
<PackageReference Include="SharpDX.Direct3D11" Version="4.2.0" />
<PackageReference Include="SharpDX.Direct3D11.Effects" Version="4.2.0" />
<PackageReference Include="SharpDX.DXGI" Version="4.2.0" />
<PackageReference Include="SharpDX.Mathematics" Version="4.2.0" />
</ItemGroup>
<ItemGroup>
<Compile Update="Keyboard.cs">
<ExcludeFromStyleCop>True</ExcludeFromStyleCop>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Viewer.ico" />
<Content Include="Effects\HLSL\BasicEffect.fx">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Effects\HLSL\BgUvScroll.fx">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Effects\HLSL\Crystal.fx">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Effects\HLSL\BgColorChange.fx">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Effects\HLSL\Bg.fx">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Effects\HLSL\Common.fxh">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Effects\HLSL\Hair.fx">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Effects\HLSL\Lighting.fxh">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Effects\HLSL\Iris.fx">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Effects\HLSL\Skin.fx">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Effects\HLSL\Structures.fxh">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Effects\HLSL\CustomizeParameter.fxh">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Effects\HLSL\Common.Skinned.fxh">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<Content Include="Effects\HLSL\Character.fx">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="fbxInterop.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="hkAnimationInterop.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="libfbxsdk.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="sharpdx_direct3d11_1_effects_x64.dll">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="sharpdx_direct3d11_1_effects_x86.dll">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SaintCoinach\SaintCoinach.csproj" />
</ItemGroup>
</Project>