“Peter was a long time, creditable employee at Black Hole. We’ve lost him due to some unexpected and obligate restructuring. Peter started at Black Hole more than 6 years ago as a level designer with a very good understanding of scripting and functional level designing. During the years he: - took part of game designing as well - worked very close to tool programmers and helped to implement our in-house level editor tool a lot - was a surprisingly quick learner when we had to pick up UE3 for a PC/X360 prototype project Peter’s always been a hard worker, ready for long hours. We survived many crunch time periods with his help. I strongly recommend Peter to any positions where you need good understanding of game design, level design, scripting, testing, focus testing or creative feedback. Also I hope we'll have a chance to work with him again soon.”
About
Activity
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Lately, I've had thoughts about what goes into making a great game. As in, what's the secret sauce that does it. Truth is, hell if I know. But I do…
Lately, I've had thoughts about what goes into making a great game. As in, what's the secret sauce that does it. Truth is, hell if I know. But I do…
Liked by Peter Urbanics
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I am thrilled to announce that I'm officially joining the amazing team at Rovio Entertainment as a Team Assistant! For the past two years, I've had…
I am thrilled to announce that I'm officially joining the amazing team at Rovio Entertainment as a Team Assistant! For the past two years, I've had…
Liked by Peter Urbanics
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Our motion matching animation sample project IS OUT! 🚀 That's over 500 free high-quality character locomotion animations that you can use in your…
Our motion matching animation sample project IS OUT! 🚀 That's over 500 free high-quality character locomotion animations that you can use in your…
Liked by Peter Urbanics
Experience & Education
Projects
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Angry Birds Friends Web (Flash)
Play Angry Birds with your friends... on the go!
Challenge your friends for the title of ultimate pig popper and bird flinger! Play in weekly tournaments and see if you can snag the coveted bronze, silver and gold trophies. Plus, gather daily rewards, send and receive gifts, and brag about your accomplishments!Other creatorsSee project -
Half Life2 SP MOD - Hangover
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In this single player level for Half-Life 2, Gordon Freeman (the player) finds himself on the sea shore with a terrible hangover. He is surrounded by empty beer bottles a few Headcrab corpses and a bicycle. Does not remember anything about how he got there or what happened there and the night before. Sets off to find out and as usual gets into a bunch of “fun” activities along the way.
https://sites.google.com/view/peterurbanics/personal-projects/hangover -
Bad Piggies
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Creating levels for Bad Piggies + designing and testing gadgets, contraption elements.
Ground Hog Days, Rise and Swine, When Pigs Fly, Flight In The Night and Tusk 'Til Dawn + Road Hogs and Sandbox levels. -
Unreal Tournament 3 - DM-PlayTable
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Kids Play Room is the theme, with: KugelBahn, wooden road track with garage, Legos, Dominos, Xylophone, etc.
Fairly open, medium sized map with lots of cover. Medium-long range combat fan heaven. Short range fans have plenty of cover and can use vehicles and invisibility to quickly get near the snipers.
Moving in the Z direction is a must as the greater power ups and weapons are on higher levels of the KugelBahn and garage. JumpBoots and double jumps must be used to reach plenty of…Kids Play Room is the theme, with: KugelBahn, wooden road track with garage, Legos, Dominos, Xylophone, etc.
Fairly open, medium sized map with lots of cover. Medium-long range combat fan heaven. Short range fans have plenty of cover and can use vehicles and invisibility to quickly get near the snipers.
Moving in the Z direction is a must as the greater power ups and weapons are on higher levels of the KugelBahn and garage. JumpBoots and double jumps must be used to reach plenty of areas and to use quicker routes.
Jumping of the table is an escape route, as it will teleport the player randomly to one of the starting positions.
Bots can't reach some areas (like the biggest power ups), but will get most of the weapons and traverse 90% of the map causing a significant threat.
Creating the map was a fun learning experience, this explains some features that don't fit the theme. -
Might & Magic Heroes VI
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https://sites.google.com/view/peterurbanics/professional-work/black-hole-entertainment
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Warhammer: Mark of Chaos
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Mark of Chaos (PC) and the Battle March expansion (PC, Xbox 360)
https://sites.google.com/view/peterurbanics/professional-work/black-hole-entertainment
Languages
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Hungarian
Native or bilingual proficiency
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English
Professional working proficiency
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German
Elementary proficiency
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Finnish
Elementary proficiency
Recommendations received
1 person has recommended Peter
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Metacore had the pleasure of hosting BAFTA (Brtitish Academy of Film and Television Arts) for a short documentary about our company, Merge Mansion…
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