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The Microwave Emitter is a unique weapon in the Fallout 3 add-on Point Lookout.

Gameplay

The weapon disintegrates a target with blasts of intense and concentrated microwave radiation. Limb shots may cause gibbing even without the Bloody Mess perk, and headshots will cause heads to explode. Fatal critical hits will not turn enemies into piles of goo as with plasma weapons but will turn enemies into piles of ash, like with laser weapons.

The Microwave Emitter ignores damage resistance which, coupled with its rather large damage, makes it ideal for use against heavily armored foes.

Durability

The Microwave Emitter can fire a total of about 375 shots, the equivalent of 75 reloads, from full condition before breaking.

Variants

  • Mesmetron - An experimental weapon that can be given to the player character by Grouse, the Mesmetron will confuse and daze an enemy instead of disintegrating them but is visually identical to the Microwave Emitter.

Comparison

Legend
Weapon name (current weapon is highlighted) Weapon name (melee or unarmed) Weapon name (current weapon is highlighted) Weapon name (gun, energy or explosive)
Damage per attack (damage per projectile) Damage per attack (damage per projectile) Damage per second Damage per second
Area of effect damage Area of effect damage Effect damage & duration Effect damage & duration
Bonus effects Bonus effects Attacks per second Attacks per second
Critical chance % multiplier Critical chance % multiplier Critical damage Critical damage
Critical effect damage & duration Critical effect damage & duration With all mods attached With all mods attached
Attacks in V.A.T.S. Attacks in V.A.T.S. Action point cost Action point cost
Damage per action point Damage per action point Weapon spread Weapon spread
Magazine capacity (shots per reload) Magazine capacity (shots per reload) Durability (number of attacks before breaking) Durability (number of attacks before breaking)
Weight Weight Value in caps Value in caps
Value to weight ratio Value to weight ratio Skill required Skill required
Strength required Strength required
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Mesmetron 1
1Chance to mesmerize(50%),
frenzy(30%), or head explode (20%)
1.03x106500.0525002500250
Microwave Emitter Point Lookout (add-on)60
62.1Ignores DR1.03x21003020.25375850062.5

Location

The Microwave Emitter is found at the end of the quest A Meeting of the Minds, in the reward vault behind Professor Calvert's brain in his underground lab beneath the Point Lookout Lighthouse. This is the final reward in the Point Lookout main questline.

Notes

  • When this weapon is reloaded, the animation will show the player character loading a Mesmetron Power Cell instead of a Microfusion Cell. However, Microfusion Cells are still loaded as normal.
  • The Microwave Emitter can double as a light source, as sometimes the lit-up display of the microwave emitter will not turn off when the weapon is holstered. This usually happens after using V.A.T.S.
  • There is a slight delay between pulling the trigger and actually firing the weapon.
  • The blue, spinning balls of microwave radiation are visually similar to that of the head-crippling sonic attack of the Robobrain and the mirelurk kings.
  • Unlike most energy weapons, the microwave beams will not ignite explosive gas from a distance.

Sounds

SingleShotVB.png
ReloadVB.png
JamVB.png

Gallery