Becky Fallon > Dialogue
![]() | This is a transcript for dialogue with Becky Fallon. |
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DialogueDiamondCity
# | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
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1 | BeckyGreetScene | 000A7D2D | {generic "coming from another conversation and getting back to business" line} Anyway, can we get back to talking shop? | Player Default: Yeah, plenty of times. | A | |
2 | {generic "coming from another conversation and getting back to business" line} Now, are you gonna buy some clothes, or what? | Player Default: Yeah, plenty of times. | A | |||
3 | {generic "coming from another conversation and getting back to business" line} Now if you don't mind, got a store to run. | Player Default: Yeah, plenty of times. | A | |||
4 | {player walks into your store for the first time, you're a bit suspicious because you have problems with thieves / Suspicious} Uh, hello. Have you been here before? | Player Default: Yeah, plenty of times. | A | |||
5 | {player walks into your store for the first time, you're a bit suspicious because you have problems with thieves / Suspicious} Have you been here before? | Player Default: Yeah, plenty of times. | A | |||
6 | {running your store, player walks back in looking for something to buy} Hello again. So long as you have the caps, you're welcome to look around. | Player Default: Let's see what you've got. | A | |||
7 | {running your store, player walks back in looking for something to buy} Plenty of clothing on the racks, if you're payin'. | Player Default: Let's see what you've got. | A | |||
8 | {running your store, player walks back in looking for something to buy / Friendly} You're back. I'm almost starting to like you. What'll it be? | Player Default: Let's see what you've got. | A | |||
9 | {running your store, player walks back in looking for something to buy / Friendly} You keep coming back, I might have to start giving you fashion advice. | Player Default: Let's see what you've got. | A | |||
10 | {running your store, player walks back in looking for something to buy} Need a new set of clothes? | Player Default: Let's see what you've got. | A | |||
11 | {running your store, player walks back in looking for something to buy} Here for new clothes? | Player Default: Let's see what you've got. | A | |||
12 | 0013637F | Player Default: No mooching. Got it. | {Happy} Good. | Becky: Now that we understand each other... Welcome to Fallon's. Happy to show you everything in stock. | A1a | |
13 | 0013637E | Player Default: I'm not a thief, and I'm not liking your tone. | {Stern} Just giving a warning. As long as you pay with good caps, we won't have any problems. | Becky: Now that we understand each other... Welcome to Fallon's. Happy to show you everything in stock. | B1a | |
14 | 0013637D | Player Default: People are stealing these clothes? Seriously? | {Stern} Yes, they are. So don't push it. | Becky: Now that we understand each other... Welcome to Fallon's. Happy to show you everything in stock. | X1a | |
15 | 0013637C | Player Default: You have some kind of problem with shoplifters? | {referring to ten-gauge shotgun that you hide behind the counter / Stern} Nothing me and my ten-gauge haven't been able to handle. | Becky: Now that we understand each other... Welcome to Fallon's. Happy to show you everything in stock. | Y1a | |
16 | 00030E0F | Player Default: I'll think about it. | {Stern} Fine, but I got my eye on you. | X1a | ||
17 | Player Default: I'll think about it. | {Stern} Just don't steal anything, all right? | X2a | |||
18 | Player Default: I'll think about it. | {Stern} *sigh* Whatever. | X3a | |||
19 | Player Default: I'll think about it. | {Stern} Sure, sure. | X4a | |||
20 | 0002E137 | Player Default: Not interested. | {Stern} Door's right there... | B1a | ||
21 | Player Default: Not interested. | {Stern} You know your way out. | B2a | |||
22 | Player Default: Not interested. | {Stern} Then outside you go. | B3a | |||
23 | Player Default: Not interested. | {Stern} Fine. Take it outside. | B4a | |||
24 | Player Default: Not interested. | {Stern} Outside, then. | B5a | |||
25 | 0002E135 | Player Default: Can I pay with my charge card? | {player is trying to pay with a "charge card" - it looks like a worthless piece of plastic / Stern} Whatever that is, we don't take it. | Player Default: Let's see what you've got. | Y1a | |
26 | Player Default: Fallon's Basement. Interesting name. | {player asks about your store's name, "Fallon's Basement" / Amused} Yeah, it's ancient. There was a Fallon's here back even before the War. Granddad always said we had a tradition of "quality and affordability." | Y2a | |||
27 | {Irritated} Guess affordability got too expensive for some folks. Damn thieves. And it ain't like Diamond City Security helps. | Player Default: Let's see what you've got. | Y2b | |||
28 | Player Default: Why doesn't Diamond City Security help you? | {player asks why Diamond City Security doesn't help you / Stern} *sigh* My husband got taken, all right? By the Institute. Security wouldn't look into it, I raised a stink, and now I'm black-listed. | Player Default: Let's see what you've got. | Y3a | ||
29 | Player Default: Your husband was taken by the Institute? | {player asks why you think the Institute kidnapped your husband / Stern} Well he ain't here anymore, that's for sure. Not like the Institute leaves a trail besides those damn synths. | Player Default: Let's see what you've got. | Y4a | ||
30 | Player Default: What's a synth? | {player asks what a Synth is. you're confused because everyone knows what they are / Puzzled} You're joking, right? A synth. Those machine people the Institute builds. Some of them even look human. Enough you wouldn't know the difference. | Y5a | |||
31 | {ironic chuckle at the beginning, using humor to deflect the sadness / Sad} Lucky me, huh? Institute takes my Charlie, and doesn't even bother replacing him. | Player Default: Let's see what you've got. | Y5b | |||
32 | Player Default: What do you know about synths? | {player asks what you know about Synths / Thinking} Just what I read in the papers. That the Institute builds 'em, and some even look human. So much you can't tell the real difference. | Y6a | |||
33 | {ironic chuckle at the beginning, using humor to deflect the sadness / Sad} Lucky me, huh? Institute takes my Charlie, and doesn't even bother replacing him. | Player Default: Let's see what you've got. | Y6b | |||
34 | 00136387 | Player Default: Yeah, plenty of times. | {first time the player is walking into your store. you're suspicious because you've had a lot of problems with thieves / Suspicious} Really? Okay... I just need to remind you that Fallon's isn't a charity. If you want the clothes, you have t | Player Default: No mooching. Got it. | A1a | |
35 | 00136386 | Player Default: No. First time. | {first time the player is walking into your store. you're suspicious because you've had a lot of problems with thieves / Stern} Thought so. Some ground rules. This isn't a charity. Clothes are for sale if you have the money. Otherwise, the d | Player Default: No mooching. Got it. | B1a | |
36 | 00136385 | Player Default: Might have. | {first time the player is walking into your store. you're suspicious because you've had a lot of problems with thieves / Stern} Don't be cute. First thing's first, this isn't a charity. You want the clothes, pay for 'em. | Player Default: No mooching. Got it. | X1a | |
37 | 00136384 | Player Default: What's it matter? | {lifting is short for "shoplifting" / Irritated} Because Fallon's isn't a charity. The clothes are for sale if you have the money. No lifting, all right? | Player Default: No mooching. Got it. | Y1a | |
38 | 00136377 | Player Default: Good. | {suddenly going from standoffish to friendly, you're happy to have paying customers once you know they aren't thieves / Friendly} Now that we understand each other... Welcome to Fallon's. Happy to show you everything in stock. | Player Default: Let's see what you've got. | A1a | |
39 | 00136372 | Player Default: Let's see what you've got. | {showing your wares / Friendly} A payin' customer. Finally. | A1a | ||
40 | Player Default: Let's see what you've got. | {showing your wares / Friendly} Try this one on... | A2a | |||
41 | Player Default: Let's see what you've got. | {showing your wares / Friendly} Plenty of styles to choose. | A3a | |||
42 | Player Default: Let's see what you've got. | {showing your wares / Friendly} Don't bother asking about the thread count. | A4a | |||
43 | Player Default: Let's see what you've got. | {showing your wares / Friendly} Tops, bottoms, shoes. | A5a | |||
44 | Player Default: Let's see what you've got. | {showing your wares / Friendly} Clothes make the person, right? | A6a | |||
45 | - | WaitingForPlayerInput | {player isn't saying anything / Puzzled} Well? Speak up. | |||
46 | {player isn't saying anything / Puzzled} Out with it. | |||||
47 | {player isn't saying anything / Puzzled} Say something. | |||||
48 | Hello | {you're off work and relaxing around town, general hello to the player} Need new clothes? Should stop by Fallon's Basement. Open during the day. | ||||
49 | {general hello to the player, you're off work and relaxing around town, The Stands are where all the rich snobs are} Ever been up in the Stands? Let's just say they can afford a lot of clothes. | |||||
50 | {you're off work and relaxing around town, general hello to the player} You'll get used to Diamond City Security being unhelpful. Just ignore them like I do. |