Erik Jamison is one of the founding character artists brought in to 3D Scan, Texture, and Animate the Talking interactive character sequences for the original Fallout games at Interplay/Black Isle.
Career[]
Teamed closely with Leonard Boyarsky and Scott Rodenhizer, Erik took the sketched reference and sculpted figure heads to create the living face-to-face 3D characters where your speech choices, mixed with your skill stats, determined the developing story and outcome of the FALLOUT open-world Role Playing Game.
Compiling video references from the voice actor's choicest in-studio performances, the inhabitants grew to become formidable characters in a method that quickly evolved to become industry-standard for facial motion capture; still ripe with opportunity for artistic enhancement and embellishments.
Erik developed this new technique concurrently at Interplay for Star Trek: Secret of Vulcan Fury and then in his next projects: Titanic (film), Starship Troopers, Max Steel, T2-3D, Final Fantasy: Spirits Within (film), Parasite Eve, Final Fantasy VII + VIII + IX, Chocobo Racing, Area 51, Dr. Muto, Enter the Matrix, Gladiator: The Crimson Reign and Gladius Maximus for the hordes that followed Interplay.
Employment history (full time)[]
From | To | Company | Role |
---|---|---|---|
1993 | 1997 | Interplay | Lead 3D Character Artist |
1997 | 2000 | Square LA / ENIX | Senior Animator, Lead 3D Artist |
2000 | 2005 | Midway Games / Atari | Art Director |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
1996 | Fallout | 3D Head Animator, Artist |
1997 | Fallout 2 | 3D Head Animator |
Other work[]
Year | Title | Credited as/for |
---|---|---|
1998 | StarTrek:Vulcan Fury Parasite Eve Final Fantasy VIII & IX Chocobo Racing | Lead 3D Character Artist Lead 3D Character Artist Senior 3D Artist Senior Animator |
2001 | Area 51, Gladiator series | Art Director |